Did not like

Post » Thu Sep 22, 2011 7:14 am

I have to say I found LR very disappointing. After completing OWB I said it felt like a New Vegas Mothership Zeta; well LR feels like the equivalent of Operation Anchorage: a linear FPS story with a silly boss battle tacked on.

There was some good stuff: the rocket launcher is a fun weapon to use, there's some good new loot about to add a little interest, and launching a Titan missile is always going to be a blast (pun intended). The fact that the ending changes (or can change) the Mojave is also a nice touch.

So pros there were, but they don't outweigh the cons for me.

When the game asks me to do stupid things for no reason, I start to get worried. Launch a nuclear missile; after that, descend into a blazing, exploding inferno of a silo base. The question that immediately came to my mind was the one I asked when Desmond asked me to go to the Sacred Bog and get my head sliced open: Why would I do that? Now, maybe if I were playing an INT 3 character I might not worry; but really, who with any intelligence or self-awareness would do these things? Does the story give a compelling reason? No, it doesn't, although it does gloat later on that 'you did it anyway': well, yeah, if I don't want to throw my money away on half a DLC.

It doesn't get any better from that point on. We have the usual litany of enemies spawning from nowhere, enemies with x-ray vision, enemies that can detect a perfect stealth character from half a mile away, etc. that we have come to expect recently. We have a weird 'blow up nuclear warheads' storyline that again makes really no sense and a guy at the end who is apparently just a courier but who is somehow able to withstand multiple mines, grenades, sniper shots to the head and nuclear warhead explosions. Why?

The DLCs started really well. Although Dead Money was somewhat spoiled by bugginess for me, it was nonetheless an interesting and atmospheric game. Honest Hearts was a bit light on story content, but had a nicely put together game world. Then came OWB, which had a good environment and a bit of story but was really just 'fight a load of annoying and repetitive enemies for no good reason'; and now this, which in my opinion has taken a big step back both in terms of the environment, the gameplay and the story telling. I have to say, much as I would love to go on playing New Vegas, if the direction it's taken over the last two DLCs is anything to go by I'm glad LR is the last of them.
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no_excuse
 
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Post » Wed Sep 21, 2011 6:45 pm

I have to say I found LR very disappointing. After completing OWB I said it felt like a New Vegas Mothership Zeta; well LR feels like the equivalent of Operation Anchorage: a linear FPS story with a silly boss battle tacked on.


OWB is like Mothership Zeta? I dunno man, I'm trying real hard not to dismiss your opinion out of hand after that comment. Mothership Zeta was linear, restrictive, and had almost no plot. OWB is like the total opposite. It's more like Point Lookout if we simply must draw parallels between FO3 DLC; it rewards exploration, has a series of quests that can be done whenever you feel like it, and it takes place on a wide open map. There's also actual antagonist characters and a plot.

When the game asks me to do stupid things for no reason, I start to get worried. Launch a nuclear missile; after that, descend into a blazing, exploding inferno of a silo base. The question that immediately came to my mind was the one I asked when Desmond asked me to go to the Sacred Bog and get my head sliced open: Why would I do that? Now, maybe if I were playing an INT 3 character I might not worry; but really, who with any intelligence or self-awareness would do these things? Does the story give a compelling reason? No, it doesn't, although it does gloat later on that 'you did it anyway': well, yeah, if I don't want to throw my money away on half a DLC.


Eh? After ED-E unlocks the console, I don't think you *have* to launch the missile. :\

It doesn't get any better from that point on. We have the usual litany of enemies spawning from nowhere, enemies with x-ray vision, enemies that can detect a perfect stealth character from half a mile away, etc. that we have come to expect recently. We have a weird 'blow up nuclear warheads' storyline that again makes really no sense and a guy at the end who is apparently just a courier but who is somehow able to withstand multiple mines, grenades, sniper shots to the head and nuclear warhead explosions. Why?


What are you talking about? Stealth is plenty viable. And blowing up the nuclear warheads isn't really part of the story. The story is all about Ulysses and the Courier. Blowing up the various warheads is just a way to advance through the terrain or find extra loot caches.

The DLCs started really well. Although Dead Money was somewhat spoiled by bugginess for me, it was nonetheless an interesting and atmospheric game. Honest Hearts was a bit light on story content, but had a nicely put together game world. Then came OWB, which had a good environment and a bit of story but was really just 'fight a load of annoying and repetitive enemies for no good reason'; and now this, which in my opinion has taken a big step back both in terms of the environment, the gameplay and the story telling. I have to say, much as I would love to go on playing New Vegas, if the direction it's taken over the last two DLCs is anything to go by I'm glad LR is the last of them.


Are you serious? You're honestly telling me that the Divide is a step back in terms of environment? It's possibly the most atmospheric location in the entire game, even above the Sierra Madre and its environs. It's more atmospheric than pretty much the entirety of Fallout 3 save possibly Point Lookout or the Pitt.

I'm not sure about how LR's storytelling is bad either. The ending is anticlimatic, but besides that, the story's fine.
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lydia nekongo
 
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Post » Thu Sep 22, 2011 9:25 am

Well that's your opinion.

The atmosphere was very different from what was shown in the Mojave and I liked it, even if it didn't evoke any emotion.

I liked this DLC. I even liked all New Vegas DLCs. In fact, I liked ALL Fallout DLC installments.
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Jonny
 
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