» Fri Oct 15, 2010 1:28 pm
The game engine needs to be capable of instructing the computer hardware how to perform the SLI rendering correctly, though. SLI/Crossfire is not a plug-n-play feature like so many people want you to believe; it relies just as much on the engine of the software it is rendering for as it does your hardware. Oblivion does not have this capability, and my attempts at using SLI in the game have actually caused performance to degrade as a result of it.
Oblivion works best on a single GPU.