DiD Official Competition - Round XIV - The Thief Round

Post » Sat Jan 14, 2017 9:57 am

There were some problems with the title that will (hopefully) be fixed in the next competition.




The competition has officially begun.



You have 40 hours/until day 21th of January


(You can still join, if you wish)




Post your characters name, race and gender!
Example below:
(Your name)

(Char's name)

(Race)

(six)

(Difficulty)



General Rules



- Starting point is from no later than the first tower (with Ulfric and company)

- Mods are allowed, see below. If you are new to this or added mods since the last time you played, send your mod list to me (Richard).

- No reloading previous saves, even if character did not die (unless a glitch occurred).

- No map based fast travel. Boats and carriages are allowed.

- Once in Helgen Keep, DiD rules apply.

- Update at least once every 3 days (if possible).

- You may restart your game (restarting/starting point is from no later than the first tower [with Ulfric and company]) or create another character after you die. (Various forms are: Human, Zombie, Wraith, Ghost, Shade, Whisp [Every time you die, you must drop down at least one difficulty level, if possible.])

- No mods that add storage (this includes mod houses).

- You must level up upon attaining a level, at the first safe opportunity (cannot do it in combat). You need not assign perks immediately.

- The player highest score is the only one that counts for the round, meaning someone that has become a Wraith may win over a Human, if their score is high enough.

- You cannot make skills legendary

- Quest companions like Serana and Barbas have to be taken directly to their quest destination, with minimal side trips.

- No exploits. See list below for the common exploits. Ask if you are unsure about one that you've found. In the event of disagreement, a majority of the players enrolled in the round will decide.

- Be honorable. Don't cheat. We do this for fun.


Forbidden Exploit list


Spoiler


- Fortify/Restoration looping

- Follower/Trainer exploit

- Training against helpless or harmless opponents (training block against low-level opponents [like mudcrabs or wolves], sniping at self-healing trolls from a safe location, sneaking behind NPCs just to raise Sneak, etc.)

- Spamming of skills in no-risk situations, just to raise them (Muffle, Clairvoyance, etc.)











Regarding mods



Mods will be allowed this round. This is obviously a trial run and, if everything goes well, we'll allow them in the future.

Send me your mod list (in a pm) and I'll see if everything is balanced out.

- mod list posted in a spoiler tag

example:

0 KS hair

0 UNP body type

+ Deadly Dragons

- Wearable Lanterns

- A quality world map

+ Immersive Creatures

* this is a Null .. meaning the mod's that make the game harder are evened out with "advantage" mods.. while it may not seem that a better map type really helps if it didn't...then it wouldn't be needed..

*Rules for Mods.. they may NOT make NPC's essential, they may not make Horses, dog's, followers essential or change their stat's

* so you can't have a horse mod that make's it run faster or harder to kill)

* A follower can't start with higher stat's than a vanilla follower.. AKA I could not use Ash, as he start's out with health and stamina of a lvl 40 character










Skill Points



- Speech, Sneak, Pick-pocket and Lockpicking are automatically given

- Randomly chosen skills: Conjuration, Illusion, Destruction, Light armor, Archery

-You may change perks.. 1 for 1.. up to 2.. meaning Light armor can be a freebie in exchange for perking sneak ( this is the whole skill not just one perk point)


* 2 point grace on non-drawn skills

-250 for each point that accrue's for the 1st 10 after that, then -500 accruing for each point their after.

(ex: Alteration if it starts at 20 for your character)

21= 0

22= 0

23= -250 points

24= -250 + -250 = -500 points

32= -500 points plus those accrued already

33= -500 + -500 plus accrued points








Scoring





Quests



100 for each TG MQ quest



1,000 for finishing "Under New Management"



100 for each TG Radiant quest ( make sure you keep track)




Items



25 points for each key pickpocketed















Difficulty Multiplier



Legendary - 60



Master - 50



Expert - 40



Adept - 30



Apprentice - 20



Novice - 10














Competitors



Kane


Human



Dar'rasha

Khajiit

Male

Adept


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Areial


Human



Lucien

male

Nord

Adept


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Neildarkstar


Human (Dead) (An Orc wanted to a new fur cloak)



Tanita

Khajiit

Female

Master


Score: 162,883
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sah


Human



Sah

Female

Nord

Adept

User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Sat Jan 14, 2017 11:13 am

Walk with the Shadows!




I wish I was me in one of those cartoon parallel realities where Skyrim is huge and we have ginormous weekend-long lan parties of DiD. But this is great as well. Looking forward to the results.

User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sat Jan 14, 2017 6:28 am

Good Luck all!

User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat Jan 14, 2017 1:37 am

Update


Lucien

lvl 5


hr's played .............6.3

Skyrim days past... 3

Skill Increases........ 32

Skill Book's read... 1

T.G. Quest's..............0


Armor, Weapon's and General info


Spoiler


Health.........110 + 25 Blessing of Arkay

Magicka.....130 + 30 Novice hood

Stamina......100 ( +25 carry Charmed Necklace)


Studded Armor...............25

Barbarian Gauntlets.......7

Imperial Boots.................7

AR total.............................39


sneak cloths atm

Belted tunic..0

fur shoes......0

facemask.....0


weapons & spells


Spring steel Bow...........10

Staff of Frostbite............8 pt's per sec

Conjure Wolf Familiar

Disorient (mentally stun a target.causing them to stagger... can not use again for 10 sec)

Flames

Fury

Light the Tallow (instantly light a target on fire 3pts damage for 30 sec *novice spell*

Muffle

sparks


Enchanted items

-Charmed necklace

-Novice hood





Skill Tree's


Spoiler


*Conjuration......15 1 perk

*Destruction......17 1 perk

*Archery.............21

*Light armor.......21

*Sneak...............31 1 perk

*Lock-picking.....17

*Pickpocket........16

*speech...............22 (+10 charity blessing atm)

*Illusion................17 1 perk

-Restoration......15

-Alteration..........15

-Enchanting.......15

-Smithing...........20

-Heavy Armor....15

-Block.................20

-2h......................20

-Alchemy...........15


Bounty...........................0

pockets picked............2 ( should be more

Item's pickpocketed....35

Item's stolen..................38

Murders.........................0

Horses Stolen..............1





I'll get in more play time this weekend... my 1st full weekend off in....7 months!! :bunny: :banana:

User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Sat Jan 14, 2017 4:34 am

I was considering playing, but I have a few doubts.



Regarding the skills and points:



-You can only use 4 skills? Or you can only perk them?



-The penalties on skills mean, for instance, that everyone will at most have 17/22/27 smithing/alchemy/enchanting/restoration/one-handed etc if everyone′s avoiding penalties?



Regarding the scoring:



-Same points for all radiants? Maybe a bonus for pictures of pickpocketed ones, since they tend to be significantly harder?



-Is the Solstheim bug still present? If so, I guess it could be useful to warn everyone to save before getting radiant quests and excuse reloads when Solstheim comes up?



-When doing reincarnations, does the last run count, or the best run?



Thanks

User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am


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