Did the hand to hand skill been chopped off?

Post » Sat Feb 19, 2011 1:38 am


I dunno,I dont really get the feeling that you can fight a dragon with your bare hands in this game.


You might be able to punch a dragon but i doubt it will do much damage. It's probably still an option, just a slightly suicidal one.
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Jordan Moreno
 
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Post » Sat Feb 19, 2011 1:37 am


I like this idea.

If this were the case, then theoretically you could have a war-axe in your left hand and 'hand-to-hand' equipped on your right. The attack combinations could be a lot of fun.
Imagine you're fighting a big, surly, brown bear. He comes in for a charge. You step back a few steps in anticipation, and he misses his big swipe, leaving him exposed for a counterattack. You hack and slash him a few times with the axe, drawing blood. Infuriated; the beast gives you a couple poundings of his own, but before he can land a third strike you arrogantly give him a quick jab with your free hand in his nose. The stunned beast lets out a yelp and recoils for a moment to comfort his swollen face. He looks at you, as if to say, 'how dare you sir!' and then resumes the attack. :)



http://www.i-am-bored.com/bored_link.cfm?link_id=54332

I am hoping you can throw in a quick jab in between sword strokes.
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Carys
 
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Post » Sat Feb 19, 2011 4:03 am

Logic says that it's in, if they want to uphold the 6/6/6 skills per character type.

Combat Stealth Magic

One-Hand, Two-Hand, Hand-to-Hand, Smithing, Block, Heavy Armor
[Acro-letics], Light Armor, [Sneak-urity], Archery, [Speech-antile], Alchemy
Illusion, Conjuration, Alteration, Destruction, Restoration, Enchanting.
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Marie
 
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Post » Sat Feb 19, 2011 6:19 am

Seriously, they take out spears and people threaten to riot, but someone suggests they abandon Hand to Hand and everyone's on board? What the hell? Where are my monk brothers!?
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Facebook me
 
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Post » Fri Feb 18, 2011 9:29 pm

haha nice title. but no i dont think its gone, and i think itll be its own skill (jus by seein how they improved the perks for h2h in FO3/NV, plus it would make since to hav it in since u can jus run around with one sword so what would ur other hand be doin? it jus be ur fist)

@reinju im with ya man. monks are fun to play
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Da Missz
 
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Post » Sat Feb 19, 2011 8:17 am

I think you'll be able to defend yourself in a pinch, but as a skill, I would bet it's gone. You shouldn't be able to kill people by punching them in the chest a few times.


This.
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Austin Suggs
 
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Post » Fri Feb 18, 2011 6:27 pm

Seriously, they take out spears and people threaten to riot, but someone suggests they abandon Hand to Hand and everyone's on board? What the hell? Where are my monk brothers!?


I don't think it's people not caring, but people know better than to assume hand to hand is gone. Spears, however, were gone in Oblivion, raising a very real concern about their return. Don't take small concerns like this and pretend that they're facts. Too many people do that :P
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JD bernal
 
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Post » Sat Feb 19, 2011 3:21 am

I agree, I never felt any need for such a skill. Hand to hand should not be for killing people (well possibly if you really want to), but for solving disputes, threatening and just engaging in fights.

If it was included, as a skill, it'd be one handed since technically, it's two one-handed weapons.


And what about characters who don't like weapons but still need to defend themselves? You can kill someone with your bare hands. It's not a far-out concept.

Yeah, maybe. So what? You may not need skill to use your fists. Maybe that skill is calculated from strength or whatever is for strength now. Anyway, no one played as "boxer". That skill was and would be redunant.


I did. I have a whole character in Morrowind (The same character I was planning to use for Skyrim) whose whole deal was fighting with his hands. He was a non-fighting type of guy, but due to creatures and stuff, you'd still need to defend yourself.
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sarah simon-rogaume
 
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Post » Sat Feb 19, 2011 7:25 am

I doubt hand to hand will get its own skill, since even blade and blunt aren't skills anymore. There will probably a ranked perk for boosting unarmed damage, and maybe some perks that unlock special HtH moves. Maybe some sneak KO by grabbing someone from behind in a sleeper hold.

I do hope nonlethal combat is available this time around, even if only through HtH and magic -- I mean, you could KO someone in Morrowind and Oblivion, but only for a few seconds. We need to be able to put people out of commission for a few game hours. Probably should be able to deliver a coup de grace to KO'd people, though, so HtH can be lethal.
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Christine Pane
 
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Post » Sat Feb 19, 2011 4:01 am

A while ago, I remember I think it was Silvade asked Pete if hand-to-hand was upgraded and Pete replied "no, we want to make it less fun" Was he being sarcastic or serious? No further response was received from Pete. I kinda think he was being serious. Maybe hand-to-hand as a skill or actual combat was taken out. I'm sure hand-to-hand fighting will still be in, but maybe it's not a form of combat that you can utilize against dragons and expect to prevail. It's very likely that it's usefulness will be restricted to threatening npcs, bar fights and other realistic uses(which is actually what I hope for) Using your fist to take down a giant troll or a dragon is a ridiculous concept, tbh. And maybe the grittier more realistic combat won't allow for such.

Sure it may have been fun, but I wouldn't really care either way. Although I do hope fisted combat is reserved for less serious combat. Maybe when a shop keeper gets mad at you for stealing he'll use his fists to fight you, instead of using a deadly weapon and getting away free of murder. Just my thoughts.
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Carolyne Bolt
 
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Post » Fri Feb 18, 2011 10:54 pm

Personaly I hope it has been removed as I never use it anyway.

Well that seems a little selfish don't you think? This is exactly like somebody saying, "I'm glad they removed spell crafting cause I never used them anyway." I'm positive that there are people out there that find usefulness in skills that you do not.
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Antony Holdsworth
 
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Post » Sat Feb 19, 2011 6:07 am

Monks, boxers, pugilists and bar room brawlers of the world unite! I want hand to hand perks ( killing ghosts with your bare hands when steel swords couldn't hurt them was so Shaolin ), finishing moves, and an end to this " I didn't use it so it's useless" attitude. I never used conjuration, doesn't mean I think it's useless, or should be removed or scaled down. If there are disarming perks, and it was the journeyman weapon perk in Oblivion, what are you going to do without it?
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Rowena
 
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Post » Fri Feb 18, 2011 10:04 pm

A while ago, I remember I think it was Silvade asked Pete if hand-to-hand was upgraded and Pete replied "no, we want to make it less fun" Was he being sarcastic or serious? No further response was received from Pete. I kinda think he was being serious. Maybe hand-to-hand as a skill or actual combat was taken out. I'm sure hand-to-hand fighting will still be in, but maybe it's not a form of combat that you can utilize against dragons and expect to prevail. It's very likely that it's usefulness will be restricted to threatening npcs, bar fights and other realistic uses(which is actually what I hope for) Using your fist to take down a giant troll or a dragon is a ridiculous concept, tbh. And maybe the grittier more realistic combat won't allow for such.

Sure it may have been fun, but I wouldn't really care either way. Although I do hope fisted combat is reserved for less serious combat. Maybe when a shop keeper gets mad at you for stealing he'll use his fists to fight you, instead of using a deadly weapon and getting away free of murder. Just my thoughts.


I'm sure that was a sarcastic comment. In the game industry, you never seriously claim to make things less fun, because that is counterintuitive to your primary goal of entertaining consumers. Unless you're http://www.g4tv.com/thefeed/blog/post/702664/activisions-bobby-kotick-explains-taking-the-fun-out-of-games-.html of course. Pete was probably just teasing.
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Calum Campbell
 
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Post » Sat Feb 19, 2011 5:28 am

Wait wait wait...why would training with a one handed sword translate into experience for my one fisted punch? There's no way hand to hand got merged into one handed skill, that doesn't make any sense.
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Tessa Mullins
 
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Post » Sat Feb 19, 2011 12:44 am

It helps to think of skills as skill groups, and perks as skills. Think one handed combat rather than one handed weapons, and the perks you take are the weapons in that group you are most proficient with.
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Britta Gronkowski
 
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Post » Fri Feb 18, 2011 9:56 pm

It helps to think of skills as skill groups, and perks as skills. Think one handed combat rather than one handed weapons, and the perks you take are the weapons in that group you are most proficient with.


I understand that, I really do. But its because of some similarities between one handed weapons that you can group them like that. Some skill with a long sword could be used when handling a mace. But hand to hand doesn't use a blade, or anything like that. Hand to hand is a whole different world, one not necessarily made out of metal.
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Chris BEvan
 
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Post » Sat Feb 19, 2011 2:46 am

I understand that, I really do. But its because of some similarities between one handed weapons that you can group them like that. Some skill with a long sword could be used when handling a mace. But hand to hand doesn't use a blade, or anything like that. Hand to hand is a whole different world, one not necessarily made out of metal.

I see what you are saying, but watch an old movie, like the Musketeers or a pirate film, the sword fights involve loads of pommel strikes, grappling, and attacks using the empty hand, not purely weapon thrusts, that is why I said 1H combat rather than 1H weapon.
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Brittany Abner
 
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Post » Fri Feb 18, 2011 7:59 pm

In defense of hand to hand, while it may not be as damaging as using a weapon one should not underestimate the power of a hard blow from a fist. People have died from a single punch IRL and I′m not talking about sick or weak people, normal healthy individuals who got hit too hard in the wrong spot.

A mace may create stronger force upon impact but when you consider how wide a swing you need to make to get some good impact from a mace compare to how much room you need to throw a hard punch, someone who is fighting against someone with a mace can start to move around and often parry/block/evade a hit from watching his enemy since you first need to swing the mace a bit backwards to get room for a strong enough hit, consider having a mace right in front of you, do you think you could make as strong a hit if you poked forward with the mace with all your might as if you struck out quickly with your fist ?

So hand to hand is not really all bad, so it should be in game, there should be a penalty against armor ofc, hand to hand can′t shine until we get good locational damage but until then it should not be "useless" however.
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Queen of Spades
 
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Post » Fri Feb 18, 2011 11:59 pm

I'll give you that, but what if you're duel wielding? Or using a shield in your free hand? Your one handed combat skill would still go up. Now, if you used hand to hand a long with a sword, your hand to hand would go up. But if your using a sword and a shield, your hand to hand shouldn't really going up, right?
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CHARLODDE
 
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Post » Fri Feb 18, 2011 7:29 pm

I hope there's a Paralyzing Palm type Perk for hand to hand like the one in Fallout 3. That would at least allow Hand to Hand to be decent although have the hit rate for that perk be on either a critical hit or have it occur 33% of the time.
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Genocidal Cry
 
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Post » Sat Feb 19, 2011 4:53 am

i think it would be boss if my assassin could use a short sword in one hand and push, or disarm them with the other
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Kelly James
 
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Post » Sat Feb 19, 2011 8:54 am

It has been replaced by laser eyes if you happen to become unarmed. The Dragonborn doesn't need puny hands.
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Baylea Isaacs
 
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Post » Fri Feb 18, 2011 8:37 pm

I do hope hand-to-hand is in. Personnaly I kinda enjoyed using it in oblivion, it was challenging but fun. I must say i'm also concerned it might be gone as a skill since we've heard about most weapons but there's not been a word on hand-to-hand yet. The bigest problem is that i don't see hand-to-hand fit in one-handed or two-handed and if hand-to-hand is a skill of its own then it would be kind of underpowered. Think about it, one-handed gives you access to swords, maces, axes and two-handed has warhammers, claymores and battleaxes but hand-to-hand has only fists?

Oh btw I 100% agree with the idea of slashing an enemy with a sword and then punching him in the face :tongue:
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celebrity
 
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Post » Fri Feb 18, 2011 10:46 pm

They could add some form of brass nuckles, or something of the sort. Even fallout nv added a few different weapon's to punching. Add a small blade to each finger on a glove, and all of a sudden getting puched doesn't feel so good.
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danni Marchant
 
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Post » Sat Feb 19, 2011 4:23 am

I'll give you that, but what if you're duel wielding? Or using a shield in your free hand? Your one handed combat skill would still go up. Now, if you used hand to hand a long with a sword, your hand to hand would go up. But if your using a sword and a shield, your hand to hand shouldn't really going up, right?

Again I see your point, but it's a question of mastery, if you are skilled with say a dagger, you are not specifically trained to use a mace, but you are better at fighting generally due to your knowledge of the dagger, and would have a better go at it than someone who doesn't know how to use a dagger at all. I think the skills are that generalised, I mean if you want to be specific, every weapon is different, proficiency with a rapier would not mean you are an expert with a Falchion, but you have a clue. There are arguments for and against grouping unarmed fighting with weapons, it all boils down to how you perceive the skill, as purely a game mechanic, a catch all to represent many situations, or something to be taken literally.
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michael flanigan
 
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