It' was the same in the last 2 games... Did you complain about those too?
It' was the same in the last 2 games... Did you complain about those too?
It gets easier as you kill the molerats, lol!
Not even close
I've been retired for almost 20 years.
I'm one of those fat old men with nothing better to do than play video games.
Unfortunately, I have to admit that age is catching up with me and my reflexes and memory aren't what they used to be.
But, at 74, I'm still shooting those ghouls.
And I've had my share of screwed up jobs and I readily admit it.
But, in my opinion, ESO and Dying Light and Witcher 3 all have much better maps.
I would love and pay for excellent clear maps of towns / cities /dungeons that I could put on my second monitor while exploring.
But did you fire people for inane reasons ?
It would be okay if it would be possible to zoom way, way in while the icon "footprint" stays the same. Like one square inch of the base map sudenly covers the entire monitor screen. That would give clarity even in the downtown areas.
as for Color, I know on PC you can choose several colors, but it still maintains just 1 color for everything.
get the App. it is superior for using maps. be warned, even with my new Android tablet plugged in, it still manages to drain the battery!
I can't check right now, but I think you can change the pip boy color in the options.
Doesn't seem to bother the battery on my Windows phone. I keep it plugged into the charger when using the app.
Since you mentioned tablet, now I'm wondering if the app would work on my Windows Surface Pro tablet ... would be much bigger and easier to see.
hmmmmm
Yeah, I use the local map for a few things (figuring out the general shape/direction of an interior, and finding interactable doors). And yeah, the local map has always been a bit fiddly.... I think it's a side effect of the nature of how the world is built out of so many placed objects - I would be surprised if I found out the local map was handmade, I've always thought that it was just generated off the wireframes of the world objects. Which, yeah, would lead to lots of overlap of extra lines & issues with multifloor areas.
(the multifloor thing has been an issue with maps in 3D games for decades now, honestly. It's just that the pip-boy art style amplifies it a bit.)
The world map is okay, but the local map is confusing. Showing 3D environment in 2D like that just doesn't work.
Yo,
Y-axis is the height-axis,
You... uhhh *dictionary dictionary dictionary*
Yodeling
Yachtmen?
The survival guide maps are awful, speaking as an owner of the strat guide, its very dissapointing how the map was done in literally the worst way possible. Literally using the same points for different map points for exampe: 1.01 is vault 111 while also 1.01 is dry creek bed. Whoever thought of that system using the EXACT same numbering for different locations is well probably the worst cartographer ever. What happened to labeling the top and one side then using a coordinates or zone based system ya know like what has been done going back to when we drew sea monsters on maps....
The zoomed map is completely useless for navigation, indoors or in cities.
I have to agree, the local map is useless. I see these comments are saying it's for style, but even so, there should have been some mix of style and usefulness for it gameplay wise. I got lost in a building, pulled up my local map, and couldn't make any sense of it so I just gave up and fond my way eventually.
The local map of inside environments is AWFUL. In 3 and NV it was a least somewhat useable.
Yeah, you might actually want to spend some time in the construction kit for beth games before offering corrections.
https://qph.is.quoracdn.net/main-qimg-71b7a2dd8a027abb00cc633951a73964?convert_to_webp=true