Did the taint of fallout get into this game?

Post » Tue Dec 06, 2011 6:09 pm

Moral of story is stop ripping off crap from other games and stick to your own formula or create some thing new on its on merits.
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Chloe Lou
 
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Post » Tue Dec 06, 2011 6:38 pm

Your only "example" of Fallout crossing into TES is perks, look at my last post.

Got any other examples?
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Sophie Payne
 
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Post » Tue Dec 06, 2011 4:51 pm

For the record fallout 3 was a great game but its not good to mix the two you risk eliminating what made each one original.
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Lizbeth Ruiz
 
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Post » Tue Dec 06, 2011 3:44 pm

Moral of story is stop ripping off crap from other games and stick to your own formula or create some thing new on its on merits.


Skyrim is the best TES game ever made. And I have been playing games since I was 8 years old and played pitfall on my atari when I got home from school. The only thing that makes me cling to Morrowind at this point was its sci-fi enviornment, other thant hat Morrowind failed in every aspect in comparison to Skyrim.
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lucile
 
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Post » Wed Dec 07, 2011 5:33 am

Your only "example" of Fallout crossing into TES is perks, look at my last post.

Got any other examples?


Fallout uses wasd for movement and mouseclick for attack, they copied that as well.
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Emmanuel Morales
 
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Post » Wed Dec 07, 2011 2:14 am

Fallout uses wasd for movement and mouseclick for attack, they copied that as well.


Oh yes because that singlehandedly destroyed the credibility of the TES series. :stare:
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No Name
 
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Post » Tue Dec 06, 2011 4:01 pm

Oh yes because that singlehandedly destroyed the credibility of the TES series. :stare:


I'm pretty sure he was being sarcastic. As in every single first person game since Quake has used that setup sarcastic.
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naomi
 
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Post » Tue Dec 06, 2011 11:46 pm

Fallout uses wasd for movement and mouseclick for attack, they copied that as well.



Well i hear an xbox controler is best for skyrim even on pc.
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Liii BLATES
 
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Post » Wed Dec 07, 2011 3:18 am

Fallout 3 isn't even a good game to compare Skyrim to because the fluid animations and smooth gameplay in Skyrim completely trump the combat in the Fallout 3/NV series, and its not close. Fallout 3/NV were very unstable when it came to mass combat and many characters on screen, the combat wasn't fluid and the screen movements made it seem like the game was cut out of a box, this even with a top end machine.
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Euan
 
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Post » Tue Dec 06, 2011 11:27 pm

I am in love with the perk system. It lets me choose what I want to master in an individual skill instead of automatically getting stuff when I reach that level in a skill.
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Betsy Humpledink
 
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Post » Wed Dec 07, 2011 4:57 am

remind me of the "no wow in my diablo 3 K THX BAI!!" in another forum.

stupid thread is stupid
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Vahpie
 
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Post » Tue Dec 06, 2011 6:44 pm

Because Fallout invented perks.
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Bereket Fekadu
 
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Post » Tue Dec 06, 2011 6:30 pm

Well i hear an xbox controler is best for skyrim even on pc.


Now you're trolling. How long have you been playing PC games? You think Skyrim has a worse UI than Daggerfall, Morrowin or Oblivion? LOL, you have no idea.

Remember how painful it was to have to click and drag everything into a precise location? It svcked, big time. Thats caveman UI.
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Heather Kush
 
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Post » Wed Dec 07, 2011 3:41 am

Do you have any common sense? If they didn't make kids immortal think of the outcry. You'd have "Video Game Allows Child Murder" on CNN. Nancy Grace would be screaming for blood, and a dozen politicians wanting an election year issue would be trying to get the "children's murder simulator" banned. Is it fair and sane? No. But video games tread on a razor's edge in our society a lot of times as is, they don't need to go making a name for themselves as "that game you can murder kids in."


Funny how they publish Arx Fatalis and nobody minds it there. The children in Fallout 3 were more interesting too.

Skyrim used some of the best elements developed for Fallout. What they didn't really copy was the perk system. The perks in Fallout weren't organized into trees that depeneded on the previous perks.
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Tikarma Vodicka-McPherson
 
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Post » Wed Dec 07, 2011 1:24 am

Funny how they publish Arx Fatalis and nobody minds it there. The children in Fallout 3 were more interesting too.



That was a different time (yes things really HAVE changed that much in 10 years) and that was a very obscure game; how many people outside of hardcoe gamers have even heard of Arx Fatalis? In fact I didn't even know until just now there were kids in it. Look at the absolute kitten people had over things like the Hot Coffee mod and Postal series. Gaming companies can't afford to bring unneeded attention from the moral guardians on themselves. Something as big as Skyrim it would DEFINITELY be noticed and the media would make a huge fuss about it, and every idiot with an agenda would jump on the bandwagon. Does no one remember even just a couple years ago the "No Russian" controversy from Modern Warfare 2? And that wasn't even about killing kids, just advlts. A few countries (Germany and Australia at the least) even have laws directly banning games where kids can be killed.
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Jonathan Egan
 
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Post » Wed Dec 07, 2011 12:19 am

Fallout 3 isn't even a good game to compare Skyrim to because the fluid animations and smooth gameplay in Skyrim completely trump the combat in the Fallout 3/NV series, and its not close. Fallout 3/NV were very unstable when it came to mass combat and many characters on screen, the combat wasn't fluid and the screen movements made it seem like the game was cut out of a box, this even with a top end machine.



Large battles involving npcs I doubt will be any more grandiose then Oblivion fighting the Great gate or Fallout 3 battling with liberty prime, does Skyrim go beyond that??? I mean come on it has to play on an xbox 360.
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i grind hard
 
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Post » Wed Dec 07, 2011 2:13 am

Because Fallout invented perks.


Well i didnt play Baldurs gate and what not, but i actually dont remember seeing perks like that in games, assuming we are talking the original fallout and not this fps fallout they created.

But who cares perks is a nice addition that help you personalize your character, why not use it.

And oblivion had perks as well, you just couldnt pick them yourself.

But like i said, i was a Fallout fan, it wasn't really until Wow i startet to get into Fantasy games.
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Angela Woods
 
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Post » Wed Dec 07, 2011 5:37 am

Large battles involving npcs I doubt will be any more grandiose then Oblivion fighting the Great gate or Fallout 3 battling with liberty prime, does Skyrim go beyond that??? I mean come on it has to play on an xbox 360.


Have you even played the game yet? The seamless, lag free combat in Skyrim kicks all available ass. The animations are 100x better than what you had in Oblivion or Fallout 3 and Skyrim is more stable too when it comes to framerates. The scale of the map, quests, numbver of explorable instances, and the atmosphere of the game is simply epic. Nothing has been done like this before in history of gaming that isn'tt an MMO.

Skyrim is basically a single player MMO, its simply a remarkable feat. The only people complaining about this game are people who havent played the game yet.
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u gone see
 
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Post » Tue Dec 06, 2011 11:26 pm

Drop a Nuke on Skyrim and we got a Fallout game.

ZZZzzzzzzzzzzzzzzzzzz
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Rude_Bitch_420
 
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Post » Wed Dec 07, 2011 12:47 am

Not a taint. More like a stench.
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Vahpie
 
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Post » Wed Dec 07, 2011 4:23 am

Well i didnt play Baldurs gate and what not, but i actually dont remember seeing perks like that in games,


Perks were a very important aspect of gameplay in both Fallout 1 and Fallout 2. Here's a picture: http://www.slowdays.org/mortis/reviews/fallout1/fallout1-08-special.jpg.

As much as I love both, Fallout and TES, I'd rather that both franchise be handled separately. Both may be RPGs but they play very differently.
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OTTO
 
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Post » Wed Dec 07, 2011 12:00 am

Fallout was obviously a natural evolution of Oblivion. Fallout demonstrated what they'd learned in making the same game, but with guns. If you were expecting basic game functions to somehow be restricted to each IP, you've got your head in the sand. When I saw Fallout3, I could not wait to see what they'd learned to bring to the new Elder Scrolls game.
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Symone Velez
 
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Post » Tue Dec 06, 2011 11:56 pm

Perks were a very important aspect of gameplay in both Fallout 1 and Fallout 2. Here's a picture: http://www.slowdays.org/mortis/reviews/fallout1/fallout1-08-special.jpg.

As much as I love both, Fallout and TES, I'd rather that both franchise be handled separately. Both may be RPGs but they play very differently.

Yeah i just read what i wrote, think i messed up.

What i ment was, other then fallout 1 and 2 i dont remember seeing perks in any other games released back then.
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Izzy Coleman
 
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Post » Tue Dec 06, 2011 3:14 pm

Drop a Nuke on Skyrim and we got a Fallout game.

ZZZzzzzzzzzzzzzzzzzzz


Im the most cynical person living on this earth right now, for years I have hated movies, music and games. But I haven't hated them because I wanted to hate, more so because the hate was justified. In this one instance, I have to say Bethesda has turned my attitude around, games can be fun again. Its the experience that matters though and to each person his/her own, but for me I feel like I took a time machine back to the greatness that once was everytime I play Skyrim. I don't know if its the random encounters, stories, the scale of the game, the enviornemt or the combat and animations, but this game delivers.
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cosmo valerga
 
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Post » Wed Dec 07, 2011 2:54 am

That was a different time (yes things really HAVE changed that much in 10 years) and that was a very obscure game; how many people outside of hardcoe gamers have even heard of Arx Fatalis? In fact I didn't even know until just now there were kids in it. Look at the absolute kitten people had over things like the Hot Coffee mod and Postal series. Gaming companies can't afford to bring unneeded attention from the moral guardians on themselves. Something as big as Skyrim it would DEFINITELY be noticed and the media would make a huge fuss about it, and every idiot with an agenda would jump on the bandwagon. Does no one remember even just a couple years ago the "No Russian" controversy from Modern Warfare 2? And that wasn't even about killing kids, just advlts. A few countries (Germany and Australia at the least) even have laws directly banning games where kids can be killed.


I'm surprised no one mentioned that you can kill children in Fallout 2, usually in gruesome manners such as melting them with a plasma rifle, turning them into a skeleton with a laser rifle, or just blasting them to pieces with a twelve gauge. And you were sometimes compelled to kill these children, too: If you weren't careful, the orphans would pickpocket you and steal quest items from you.
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Brian Newman
 
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