Basicaly they did away with spell making replaced it with perks..just the word perks smells of fallout.
Yeah, cause Fallout was the first RPG ever to use perks or that word. :rolleyes:
Skyrim was made better by everything Bethesda learned on Fallout 3. The design of dungeons and locations to tell a story, the use of children for drama and emotion, a better way of handling level scaling and still letting the player roam the world, and yes, perks. A way to force players to differentiate all their characters from each other and allow tangible large benefits from focusing on some skills over others.
Fallout is just a setting. Good game design is good game design, and you should be grateful Bethesda had Fallout to practice on and refine their game designs with before bringing back all the lessons learned to Skyrim.