» Tue May 17, 2011 6:16 am
The first Fallout 3 DLC, Operation Anchorage, showcased a character Rock Climbing, such as was never before seen in their game engine. It was scripted, yes. But impressive.
The Pitt DLC features a scripted moment were a character uses a ladder and the Trogs are all around more nimble then previous charactes, able to travers the pipe network with ease.
Seeing things like that. New, never before seen actions in each DLC gave me the impression they were gearing up for TESV in a practial, tangible way. My favorite example of this is the Punga Fruit. Such a simple little thing but when you picked it, the fruit came off the vine before your eyes.
But back on topic, Todd Howard addressed that very thing again, after the F3 video but before officially announcing TESV. I can't recall if it was a Bethesda Podcast or maybe Kotaku but he said that ladders were one of those thing he had always wanted to get right but hadn't yet. The tone of his voice (wishful thinking perhaps) tells me it's a nut he's cracked and the game he is working on (now revealed as Skyrim) fixes this long running issue. As I said, they managed to get it to work in a limited fashion for the DLC and this new engine combined with Havok Behaviour and more sofisticated AI suggests that they at least took another hard stab at making it work.
We know Verticality is the name of the game... Adding climbing, even just ladders would bring it to a whole new level.