did you expect water...

Post » Tue Feb 01, 2011 11:00 pm

Maybe you should watch the trailer again and actually see the actual water in the game.... Try 1:44 sec and say water is bad looking in skyrim.

Yeah I agree the water looks good. Just the waterfalls that look bad.
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Vicki Gunn
 
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Post » Tue Feb 01, 2011 11:08 am

Water is bad looking in Skyrim.


Then your not seeing water in Skyrim. I guarantee your thinking of the white water run off and think that is indicative of water in skyrim. Please actually watch the trailer and see the water. Not to mention that water quality is scalable in the PC version, so that's an improvement on the already good looking water.
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CORY
 
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Post » Tue Feb 01, 2011 2:04 pm

Then your not seeing water in Skyrim. I guarantee you thinking of the white water run off and think that is indicative of water in skyrim. Please actually watch the trailer and see the water. Not to mention that water quality is scalable in the PC version, so that's an improvement on the already good looking water.


Water in Skrim is not indicitave of water in Skyrim?
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IsAiah AkA figgy
 
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Post » Tue Feb 01, 2011 10:28 am

Then your not seeing water in Skyrim. I guarantee you thinking of the white water run off and think that is indicative of water in skyrim. Please actually watch the trailer and see the water. Not to mention that water quality is scalable in the PC version, so that's an improvement on the already good looking water.


I already watched the trailer around seven times, and I saw the water you are speaking of, it does not look impressive.
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x_JeNnY_x
 
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Post » Tue Feb 01, 2011 8:39 pm

Maybe you should watch the trailer again and actually see the actual water in the game.... Try 1:44 sec and say water is bad looking in skyrim.



seriously straight up - the water looks bad
also this isn't a matter of argument, its is a very poor representation of water, from an artistic standpoint

HOWEVER
interior water- the stream and the falling water and pools of water in the caves look great
but the big river and large body open water are weak- 1:21, big gray empty space like fallout but without reflections (maybe it was turned off)

if they tried their very best then no problem
but it seriously needs work


seriously. don't tell me it those examples look good.
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Ellie English
 
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Post » Tue Feb 01, 2011 11:14 pm

Water in Skrim is not indicitave of water in Skyrim?

Those rapids from the trailer are not the same as the water you see throughout the game (y'know, in lakes and ponds). Those rapids are just an animated mesh.
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Brian Newman
 
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Post » Tue Feb 01, 2011 9:53 pm

Except that this is a gameplay trailer. Not a teaser, or a release trailer, something that's actually meant to be indicative of the game - so you can be sure that while there are many placeholders left, they'll have steered well clear of them for the trailer. It's not good marketing to show things that don't work yet.


You might think that yes, but if 70-80 percent of the game is full of placeholders, they're kind of hard to avoid. its not at all indicative of what we will get at the end of this year, and they're not going to start polishing stuff just to release a trailer. Sure, they'll try to make it look as good as they can without detracting from development time, but the trailer was great enough that those few things aren't going to bust it. The naysayers and people who pick apart this stuff with little understanding of what is really going on are very much in the minority, I can assure you of that. This trailer was class-A marketing material as far as game trailers during development go.

Would you guys be happier if they didn't show us anything at this point? I mean, everyone has been dying to see something, and now that they give it to you, its nothing but complaints. What you all are asking for is that we not see anything until its the final product, and that from a marketing standpoint is not good, because there wont be anything to show until a month or so from release.
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Colton Idonthavealastna
 
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Post » Tue Feb 01, 2011 11:54 am

Water in Skrim is not indicitave of water in Skyrim?


Umm, white water run off where they did the best anyone could do of the foam replication on a raging river is not what the actual water of Skyrim looks like. Take a look at the time stamp I told you to look at and pause it. You'll see the actual water of Skyrim. Not to mention that the water quality will be higher in PC and you can turn on full reflections like the sky and all objects around the water and so on.
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Karen anwyn Green
 
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Post » Tue Feb 01, 2011 1:36 pm

The game will not get better if we sit around talking about how good everything is. Saying something is not perfect is not pretentious or slamming something.


It is pretentious if an entire thread is created just to criticize the water when we've heard these same complaints a hundred times over in other threads. It just wasn't necessary, and its incredibly excessive.
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Pete Schmitzer
 
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Post » Tue Feb 01, 2011 10:19 pm

Umm, white water run off where they did the best anyone could do of the foam replication on a raging river is not what the actual water of Skyrim looks like. Take a look at the time stamp I told you to look at and pause it. You'll see the actual water of Skyrim. Not to mention that the water quality will be higher in PC and you can turn on full reflections like the sky and all objects around the water and so on.


I understand that the static water looks great, but the foam looks very flat, and isn't "the best anyone could do". It IS what the actual water in Skyrim looks like, the water that's running.
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danni Marchant
 
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Post » Wed Feb 02, 2011 1:00 am

Yeah I agree the water looks good. Just the waterfalls that look bad.


Well, the waterfalls look great. Look at the waterfalls at 1:12. The one that people think is a waterfall is actually just white water rapids and the mesh is supposed to show the foam of a rushing river.
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Kristian Perez
 
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Post » Tue Feb 01, 2011 4:58 pm

http://www.youtube.com/watch?v=t1qPue2I5qQ

30 seconds in you can see what good water looks like. And although I am sure that in a open world game like Skyrim it would take up to many resources, I also think the water in the video fits the style of graphics in the game. I just don't think water like far cry would fit. (Although it would be cool to see)
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Evaa
 
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Post » Tue Feb 01, 2011 6:33 pm

http://www.youtube.com/watch?v=t1qPue2I5qQ

30 seconds in you can see what good water looks like. And although I am sure that in a open world game like Skyrim it would take up to many resources, I also think the water in the video fits the style of graphics in the game. I just don't think water like far cry would fit. (Although it would be cool to see)


That's the ocean. Rivers and ponds don't act like that.
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Chelsea Head
 
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Post » Wed Feb 02, 2011 1:02 am

...to be this awfully looking, seriously ? man, we're in 2011 that's a real shame !

It is Civilization V all over again. We all know how that game play turned out. First everything crashing on the TES forums, then seeing the rushing water. I thought, great going to be excited and then I saw this???

It's like come on, stop hiring the guy who did the rivers in Civ V. :brokencomputer:


Other than that, I loved the Trailer. BUT I have lernt my lesson and will not say this is going to be the best game ever, after what happened with Civ V, New Vegas and other games that were so hyped up, and had
a huge let down.
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Rhi Edwards
 
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Post » Tue Feb 01, 2011 11:26 pm

Here is a good explanation from a Dev at BioWare of placeholders in game development for those of you that would like to understand a little better:

http://swtor.com/community/showthread.php?p=5436068#edit5436068

Georg Zoeller said:
On that topic:

The way game development works is that you often create assets during early development that eventually get replaced.

For example, you need a movement animation in the game as a prerequisite for pretty much anything else involving a character.

These kind of high-dependency assets get roughed in or prototyped as quickly as possible early on to minimize bottlenecks - e.g. once you have basic character movement, you can start doing more specialized work. If you don't, you can't start on that, so they block the rest of development if they're not there.

Usually, all those early assets will get replaced with their final versions later in development - at a time when all the details have been worked out (e.g. the character speeds have been fixed, their special attacks are known, etc.).

This is true for all kinds of assets. Animations. Sounds. Weapons, etc. We've mentioned that almost nothing about the UI is final - again, it's much more important to get a functional and somewhat presentable prototype UI in place to allow development and testing of dependent features than it is to get everything beautiful, right and polished the first time.

In fact, using a 'rough in now - refine later' approach often enables developers to collect internal and customer feedback, work out previously unknown issues and then implement a much stronger final feature (instead of trying to get it all right from paper to screen the first time).

The stage the game is in now, is where things are rapidly coming together, a lot of polish happens on all fronts and where two or three weeks of concentrated work make huge differences in how things appear.

There'll be still quite a few of those kind of functional placeholders (such as the UI) in the game around PAX, but you'll also see a lot of things that used to be placeholder in their final versions.

Anyway, I thought I'd give you some insight on how this works. It's not that we don't listen to feedback on the forums - we do - but sometimes you just have to let the schedule run it's course, even if the community is very vocal in their concern about a specific placeholder feature.

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Juan Cerda
 
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Post » Tue Feb 01, 2011 9:01 am

i personally dont care about the water as long as the gameplay itself is solid.... and besides give it 1-6 months and us pc people wont have to live with it :hubbahubba:
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BlackaneseB
 
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Post » Tue Feb 01, 2011 6:48 pm

Well, the waterfalls look great. Look at the waterfalls at 1:12. The one that people think is a waterfall is actually just white water rapids and the mesh is supposed to show the foam of a rushing river.


Yes that waterfall look pretty good too. But it's at a distance so we can't see it in detail...
Still, from distance it looks good.

It also looks good at 1:35 abd 1:37.
But on the "main" waterfall footage everyone is implying to, it looks really bad.
I'm sure it will be fixed though, so no biggie.
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Devils Cheek
 
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Post » Tue Feb 01, 2011 2:45 pm

now this is water

http://www.youtube.com/watch?v=diEwFnml-Js
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Britney Lopez
 
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Post » Tue Feb 01, 2011 5:10 pm

It's hilarious how so many of you are in denial. The water looks bad people, it really does. It looks like it's from a game from 1999.
Why do you not want to admit this?


You said it yourself. "So many of you". There is a reason to why "So many of us" like the water - it is good.

People are just nit picking everything they find solely to have something to complain about. The ford looked really atmospheric when it was moving, like it's supposed to be seen, and that is all I care about.
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Kelvin Diaz
 
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Post » Tue Feb 01, 2011 9:23 pm

Yes that waterfall look pretty good too. But it's at a distance so we can't see it in detail...
Still, from distance it looks good.

It also looks good at 1:35 abd 1:37.
But on the "main" waterfall footage everyone is implying to, it looks really bad.
I'm sure it will be fixed though, so no biggie.


Well I think you meant to put the quotations around waterfall because the one everyone thinks is a waterfall isn't really a waterfall at all. It looks good for a raging river look. It could use improvement but for tumbling particle effects it would most likely be too much resources for the console. If they don't have time to make tumbling particles for the white water rapids then I'm sure someone will mod it in. Hell I'll do it when I finally stop playing my 300 hour straight gaming when it comes out.
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Britta Gronkowski
 
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Post » Tue Feb 01, 2011 2:22 pm

(nevermind, missposted.. -.-)
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Tyler F
 
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Post » Wed Feb 02, 2011 12:46 am

The waterfall scene did look pretty atrocious but it's definitely not that high on my list of things I care about. I've never found myself all that excited about water even in games with amazing water. :shrug:
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victoria johnstone
 
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Post » Tue Feb 01, 2011 10:53 pm

...to be this awfully looking, seriously ? man, we're in 2011 that's a real shame !

well there is still 9 months to develop it, its not a finished product yet
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Claire Lynham
 
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Post » Tue Feb 01, 2011 8:43 pm

now this is water

http://www.youtube.com/watch?v=diEwFnml-Js


That's dx11, which consoles don't support and the trailer was a console shot, so yeah, not going to have that water in any console game, no matter who makes it.
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Lillian Cawfield
 
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Post » Tue Feb 01, 2011 9:55 pm

http://www.youtube.com/watch?v=t1qPue2I5qQ

This video has awesome water. And although I am sure that in a open world game like Skyrim it would take up to many resources, I also think the water in the video fits the style of graphics in the game. I just don't think water like far cry would fit. (Although it would be cool to see)

edit: sorry about the double post
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Dona BlackHeart
 
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