SP: Did you kill final boss??

Post » Thu Dec 30, 2010 7:57 pm

where is it? lol

no money to design one?
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Roanne Bardsley
 
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Post » Fri Dec 31, 2010 10:21 am

where is it? lol

no money to design one?

I think nomad killed it in crysis 1. If you think about it the ceph were stronger in crysis 1. The ceph in crysis 2 are the cephs version of the national guard , where in the first game you got to fight there real army
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Nina Mccormick
 
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Post » Fri Dec 31, 2010 1:33 am

thats a nice way to put it, i mean, in Crysis 1 they did have better technology aswell, i was quite disappointed that there wasnt a major boss at the end but nothing to go raging about, if a crysis 3 comes out, then there should be a gigantic boss where you need to use all of your suit powers to defeat
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Gavin Roberts
 
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Post » Fri Dec 31, 2010 6:30 am

thats a nice way to put it, i mean, in Crysis 1 they did have better technology aswell, i was quite disappointed that there wasnt a major boss at the end but nothing to go raging about, if a crysis 3 comes out, then there should be a gigantic boss where you need to use all of your suit powers to defeat
In Crysis 3 they'll slim down the suit powers to 1 to make it even easier for the consoles.
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Brian Newman
 
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Post » Fri Dec 31, 2010 3:53 am

where is it? lol

no money to design one?

Oh the final boss is there, but it can only be rendered with DX11
:D
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Robert DeLarosa
 
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Post » Thu Dec 30, 2010 9:19 pm

There were at least 4 final boss all running, jumping up and down, cloaking and stuff. It was so hard to defeat them that you got 5000 nanocatalysts for each. Hilarious...
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Heather M
 
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Post » Thu Dec 30, 2010 10:48 pm

thats a nice way to put it, i mean, in Crysis 1 they did have better technology aswell, i was quite disappointed that there wasnt a major boss at the end but nothing to go raging about, if a crysis 3 comes out, then there should be a gigantic boss where you need to use all of your suit powers to defeat
In Crysis 3 they'll slim down the suit powers to 1 to make it even easier for the consoles.

MAXIMUM......SUIT?
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Anna Beattie
 
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Post » Thu Dec 30, 2010 7:18 pm

thats a nice way to put it, i mean, in Crysis 1 they did have better technology aswell, i was quite disappointed that there wasnt a major boss at the end but nothing to go raging about, if a crysis 3 comes out, then there should be a gigantic boss where you need to use all of your suit powers to defeat
In Crysis 3 they'll slim down the suit powers to 1 to make it even easier for the consoles.

MAXIMUM......SUIT?
maximun profit
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Lynne Hinton
 
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Post » Thu Dec 30, 2010 10:48 pm

There were at least 4 final boss all running, jumping up and down, cloaking and stuff. It was so hard to defeat them that you got 5000 nanocatalysts for each. Hilarious...

if you buy your hand catalyst power to see cloaked enemy's it wouldn't be that hard, then when they're cloaked they are just sitting ducks waiting for you to shoot them.
you can even sneak up to them and use silent kill to insta kill them which makes them weak
the main thing that makes them strong is the health and their agility but that isn't much of a problem..
can't really call them bosses.
i'm dissapointed that you only got to fight cloaked enemy's once and that there wasn't a real boss

my guess is to put the cloaked seph earlier in the game and to put the stinger's later in the game or just in the end considering they were harder than the cloaked seph which were so cool i wanted to see them more xD
also the skill to see cloaked enemy's better was really expensive and i only got to use it once

btw: those nanocatalysts were useless anyway since you only had to walk into the tower after you got them and the campaign was over.

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Kim Bradley
 
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Post » Thu Dec 30, 2010 8:16 pm

where is it? lol

no money to design one?

I think nomad killed it in crysis 1. If you think about it the ceph were stronger in crysis 1. The ceph in crysis 2 are the cephs version of the national guard , where in the first game you got to fight there real army

Crysis 1, you fought war machines. Basically like.....helipcopters in Ceph form? That's how I basically describe it. They are ENERGY HUNGRY. Crysis 2, you fight the....standard soldiers in Ceph form...basically like that. Not so resource costful to the Ceph, they can fight well on ground, and blah blah blah.

Also, Crysis 2 is better off without a final boss. The ending was super epic and sometimes a final boss is best to just NOT be put in a game. SOMETIMES though....
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Nice one
 
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Post » Thu Dec 30, 2010 11:42 pm

where is it? lol

no money to design one?

I think nomad killed it in crysis 1. If you think about it the ceph were stronger in crysis 1. The ceph in crysis 2 are the cephs version of the national guard , where in the first game you got to fight there real army

Crysis 1, you fought war machines. Basically like.....helipcopters in Ceph form? That's how I basically describe it. They are ENERGY HUNGRY. Crysis 2, you fight the....standard soldiers in Ceph form...basically like that. Not so resource costful to the Ceph, they can fight well on ground, and blah blah blah.

Also, Crysis 2 is better off without a final boss. The ending was super epic and sometimes a final boss is best to just NOT be put in a game. SOMETIMES though....


you're dumb... "war machines"? those were the exo skeletons idiot... They were exacly the same as this kind of ceph except crytek decided to pull of a **** you all on the PC community and made basically CELL AI in Alien skins with more health derp derp... Think about how much more AI would need to be involved in flying enemies?

Please learn about **** before making crap up to defend this discrace of a plothole...

kthnxbai going play Warhead now
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Kat Stewart
 
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Post » Thu Dec 30, 2010 8:04 pm

There were at least 4 final boss all running, jumping up and down, cloaking and stuff. It was so hard to defeat them that you got 5000 nanocatalysts for each. Hilarious...
Bosses? Realy? :-D I destroyed them all using only melee to save ammo on hardened difficulty (no jokes here :-).
They realy aren't bosses, they are just nanocatalyst storage.
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Anthony Diaz
 
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Post » Thu Dec 30, 2010 9:21 pm

they become a joke when you whip out the Vector - sorry i mean K-Volt... It destroys them... herp 5k catalysts derp game oveR?
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Isabell Hoffmann
 
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Post » Fri Dec 31, 2010 7:12 am

if you buy your hand catalyst power to see cloaked enemy's it wouldn't be that hard, then when they're cloaked they are just sitting ducks waiting for you to shoot them.
you can even sneak up to them and use silent kill to insta kill them which makes them weak
the main thing that makes them strong is the health and their agility but that isn't much of a problem..
can't really call them bosses.
i'm dissapointed that you only got to fight cloaked enemy's once and that there wasn't a real boss

my guess is to put the cloaked seph earlier in the game and to put the stinger's later in the game or just in the end considering they were harder than the cloaked seph which were so cool i wanted to see them more xD
also the skill to see cloaked enemy's better was really expensive and i only got to use it once

btw: those nanocatalysts were useless anyway since you only had to walk into the tower after you got them and the campaign was over.
I had a problem wrapping my head around why cloak detection cost that much, I still have. I used visor to tag all 4 of them, cloak and sneak behind them and stab stab stab.
Easiest nano-catalyst I ever got.
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RUby DIaz
 
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Post » Fri Dec 31, 2010 4:15 am

if you buy your hand catalyst power to see cloaked enemy's it wouldn't be that hard, then when they're cloaked they are just sitting ducks waiting for you to shoot them.
you can even sneak up to them and use silent kill to insta kill them which makes them weak
the main thing that makes them strong is the health and their agility but that isn't much of a problem..
can't really call them bosses.
i'm dissapointed that you only got to fight cloaked enemy's once and that there wasn't a real boss

my guess is to put the cloaked seph earlier in the game and to put the stinger's later in the game or just in the end considering they were harder than the cloaked seph which were so cool i wanted to see them more xD
also the skill to see cloaked enemy's better was really expensive and i only got to use it once

btw: those nanocatalysts were useless anyway since you only had to walk into the tower after you got them and the campaign was over.
I had a problem wrapping my head around why cloak detection cost that much, I still have. I used visor to tag all 4 of them, cloak and sneak behind them and stab stab stab.
Easiest nano-catalyst I ever got.

+1 :)
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Rinceoir
 
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Post » Fri Dec 31, 2010 8:50 am

They realy aren't bosses, they are just nanocatalyst storage.
I love this line! :D

But yea.... I'm also missing the Crysis 1 Aliens (which actually: WERE ALIEN), and some real big opponents that would spread fear not just look like random mid-game enemies (Both C1 and Warhead had mid-game opponents of exactly same level as final bosses in Crysis 2 - these were Korean Nanosuit soldiers. And if you'll recall - they also used stealth to approach you, only weren't so good in melee... but in exchange got lots of nice ranged firepower actually being more difficult that these Ceph in Crysis 2)
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Naazhe Perezz
 
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Post » Thu Dec 30, 2010 11:34 pm

I was very disappointed in the final fight. Remembering crysis 1's HUGE mech alien thing that arose out of the sea next to the aircraft carrier. That moment literally made my jaw hit the floor and say ..... Holy ....... $h|t .....

When I finished crysis 2 all I could think of was.... what the hell, i'm done?

I didn't even realize I had been in the final fight of the game.


....... = added emotion :-)
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michael flanigan
 
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Post » Thu Dec 30, 2010 8:47 pm

final boss rocks the ballz =D
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Lily Something
 
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Post » Thu Dec 30, 2010 7:47 pm

Did you kill final boss??...where is it? lol

no money to design one?
It was omitted to avoid heinous amounts of embarrassing console lag no doubt. Same reason you didn't see a battle with the Brumak on the 360 in GoW.

Crysis 2, while being an exciting new toy for console kiddies, is an embarrassing disappointment for PC players whom built CryTek's success. Crysis 1 even had better, more challenging NPCs, sometimes outfitted in nanosuits. Crysis 2 is just a bland, uber linear experience by comparison.

It's funny how so many rave about the evolution of the nanosuit. IMO it's one of the main flaws in the game. It's all about the suit in this game, at times fighting your battles for you. Not only that, the way it interacts with the environment is now heavily scripted and limited.

I really loved in Crysis 1 how you had to be on your toes and toggle certain suit modes vs the game doing it for you. I also liked the freedom of being able jump pretty high onto many objects vs having only scripted mantling that frankly feels very awkward. You could toss things farther in Cry 1 too. They had enough sense to limit cloaking to using it only while not shooting too.

It's kinda ironic how they went for more but ended up giving us less, but therein lies the deception of console game marketing. "Do you solemnly swear to use the suit and nothing but the suit so help you God mode?" "Yes sir!", reply the newfound console CryFans, "...and in Crysis 3 can we just sit back on the couch sipping our soda while the game plays itself as we text our friends about it!?"

The graphics quality is OK considering the multi-platform aspect, but the lack of settings options makes those of us whom don't like blur, bloom, ambient occlusion, etc, settle for lesser texture detail and HDR. Worse yet using one of the fan made custom settings tools can have adverse effects once you've picked your desired features.

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Alexandra Ryan
 
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Post » Fri Dec 31, 2010 12:13 am

where is it? lol

no money to design one?

I think nomad killed it in crysis 1. If you think about it the ceph were stronger in crysis 1. The ceph in crysis 2 are the cephs version of the national guard , where in the first game you got to fight there real army

Crysis 1 ended with a fight happening on the flight deck against an alien ship. That was not the "big boss" though, coz he said:

"Now we know how to beat them, we need to keep fighting".

The TAC canon was used after the shields were taken down.

Crysis Warhead ended with a war against the giant walker on the airfield. A PAX Canon was used, and the ended flying away with a container holding an Alien that did not explode when "killed".

So basically, if we learned anything, is that Crysis 1 we knew how to beat them and we went back to the Island after receiving a signal from Prophet. During Warhead gameplay, you hear Prophet broadcasting, saying that he will freeze to death if he does not get out of the ice. But game ends taking that alien container.

So we know how to beat them and having that alien container means, that we know about their technology.

Yet Crysis 2 mentions nothing about both, Phsyco and Nomad are still alive according to Crysis 1 and Warhead, as well as Helena (the archaeologist). Prophet is suddenly in NY and we are fighting the ceph and some flash backs about the Ling Shan islands.

The TAC canon and the PAX were used, none are available in Crysis 2 nor any improved versions or similar weapons to them.
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Stephanie I
 
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Post » Fri Dec 31, 2010 5:25 am

Remember Half Life 2? There wasn't a real boss either, but the ending was epic. I got the same feeling with Crysis 2
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jenny goodwin
 
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Post » Thu Dec 30, 2010 10:20 pm

where is it? lol

no money to design one?

I think nomad killed it in crysis 1. If you think about it the ceph were stronger in crysis 1. The ceph in crysis 2 are the cephs version of the national guard , where in the first game you got to fight there real army

Crysis 1 ended with a fight happening on the flight deck against an alien ship. That was not the "big boss" though, coz he said:

"Now we know how to beat them, we need to keep fighting".

The TAC canon was used after the shields were taken down.

Crysis Warhead ended with a war against the giant walker on the airfield. A PAX Canon was used, and the ended flying away with a container holding an Alien that did not explode when "killed".

So basically, if we learned anything, is that Crysis 1 we knew how to beat them and we went back to the Island after receiving a signal from Prophet. During Warhead gameplay, you hear Prophet broadcasting, saying that he will freeze to death if he does not get out of the ice. But game ends taking that alien container.

So we know how to beat them and having that alien container means, that we know about their technology.

Yet Crysis 2 mentions nothing about both, Phsyco and Nomad are still alive according to Crysis 1 and Warhead, as well as Helena (the archaeologist). Prophet is suddenly in NY and we are fighting the ceph and some flash backs about the Ling Shan islands.

The TAC canon and the PAX were used, none are available in Crysis 2 nor any improved versions or similar weapons to them.
You and only you sir have made me realise what a fail this game is, this is not crysis, this is nano suit 101 for console kids. Story not relevant :(
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Euan
 
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Post » Fri Dec 31, 2010 7:37 am

Dude do you even remember the boss on the original crysis? What a glitchy **** up mess. I do not need that again tyvm.
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Stu Clarke
 
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Post » Fri Dec 31, 2010 3:36 am

Yea the ending was disappointing. Just kill like 4 stealth ceph? didnt even need the stealth nanocatylist, just use nanovision and you can see them. took me only 1 try. Some of the battles earlier were WAY harder than that battle.
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Isaiah Burdeau
 
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Post » Thu Dec 30, 2010 10:15 pm

where is it? lol

no money to design one?

I think nomad killed it in crysis 1. If you think about it the ceph were stronger in crysis 1. The ceph in crysis 2 are the cephs version of the national guard , where in the first game you got to fight there real army


Also, Crysis 2 is better off without a final boss. The ending was super epic and sometimes a final boss is best to just NOT be put in a game. SOMETIMES though....


LMFAO!!!!!!!!!!!!!!!!!!

Better off without a boss? What?

Ending super epic? The ending was GARBAGE. LMFAO. You need to expand your horizons, your bar is set way too low its embarassing.
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asako
 
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