I didn't realise attributes made TES

Post » Tue May 03, 2011 2:37 am

Really I have seen comments like "they removed attributes so I'm not buying the game" basically because of something very small you are going to ignore, the quests , landscape and general story of the game. Please stop blowing this out of proportion , some of you are going on like they have just announced there's no dialogue or something.
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Emily Jeffs
 
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Post » Tue May 03, 2011 7:44 am

I agree. It's for the better. Thank you Beth.
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Je suis
 
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Post » Tue May 03, 2011 1:29 am

I'll have to see how it works before I pass judgement.
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Sakura Haruno
 
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Post » Tue May 03, 2011 10:27 am

TES's lore made TES IMO
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Joanne
 
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Post » Tue May 03, 2011 2:50 am

I'll just re-post my reply to the "Is TES getting to simplified?" thread.

I'm not too worried. TES games have evolved with every new addition. People said Oblivion was too watered down and made to appeal more to casual players in comparison to MW. (I was one of those people for a time)

Morrowind and Oblivion were both great games.

But honestly, if you think about it, skills/attributes and the number of different weapons you can wield aren't what made TES games great. Their amazing, wide open, game worlds are.

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Kirsty Wood
 
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Post » Tue May 03, 2011 5:13 am

Well, it was the basis of the entire character system of the previous Elder Scrolls games. It's not absolutely necessary to making a good Elder Scrolls game, but it was a long-standing and tested system, and even with its faults it worked fairly well. I'm willing to see what Bethesda can make of the new system, at least, and I think it can be something good, but I can't imagine it would be easier to make a good system from scratch than from tweaking the old way...
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John Moore
 
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Post » Tue May 03, 2011 2:29 am

The problem isnt the attributes.

Its that any time someone tries to talk about it, they either attack it (like the OP says) or they try to discuss it like a mature advlt.

Regardless of the above, you get a bunch of trolls that are looking to argue. So they say things like "Attributes were dumb", "Its better this way", "I dont care", "Stop whining" and offer nothing to the discussion but rather just starts a heated debate/argument.

Im not happy about the attributes, but it doesnt come close to making me not want to buy the game. It just really dissapoints me.

All I want to know is 'Why?"

Why is the new system better?
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Paula Ramos
 
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Post » Tue May 03, 2011 4:33 am

My two cents is that, by having your skills balance themselves as far as level progression instead of major/minor skills, it makes it a bit more organic and balanced overall. By replacing attributes with perks and HP/MP/SP progression, you get not only more character-specific improvements from the perks, but more direct improvements on the general scale (instead of leveling endurance to raise HP, you just raise HP).

So all in all I think this system looks very good.
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Sammie LM
 
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Post » Mon May 02, 2011 8:17 pm

All I want to know is 'Why?"

Why is the new system better?

Four words. Because Todd said so.
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[Bounty][Ben]
 
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Post » Tue May 03, 2011 4:16 am

Agreed. The Perk system > attributes.
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Andrea Pratt
 
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Post » Mon May 02, 2011 8:43 pm

With attributes gone, I just might play a Redguard this time. The -10 Intelligence was just insulting.
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Jeffrey Lawson
 
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Post » Tue May 03, 2011 12:13 am

They didn't, but complainers have always made up every fanbase... and that's not an attack on anyone, but fanbases truly are so diverse (we're all different people, after all) and large that people are always bound to complain about something.
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Rob Davidson
 
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Post » Mon May 02, 2011 11:38 pm

The only topics that alarm me are

- Weight encumbrance
- Melee damage
- Magicka bonuses
- Disposition bonuses

Too much emphasis is being put on "skill" and basically the game doesn't acknowledge that some people may just be inherently better at some things than others due to the way they are born. It seems as if when you start off, all characters will be identical and will become more varied as you get into the higher levels. The latter of that is good, but seems most low level people in the game will be completely identical in their stats, skills, and usefulness, as if they were only "born" during character creation and never had a background. They addressed an issue both Oblivion and Morrowind had, but they introduced an equal and opposite issue in the process.

Characters should be different from each other at the beginning of the game, and be different from each other at the end as well. They've just reversed the issues.
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butterfly
 
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Post » Tue May 03, 2011 4:53 am

I agree. It's really quite ridiculous how little tiny things will make or break the game for some people.

They could remove half of the game and I'd still play it. I don't see how anyone can claim to be a fan of Elder Scrolls games if removing the attributes means they won't play it.
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Mario Alcantar
 
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Post » Tue May 03, 2011 12:51 am

Attributes are not gone, so much as they are distributed among the various skills in the form of perks.
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tegan fiamengo
 
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Post » Mon May 02, 2011 9:26 pm

Four words. Because Todd said so.

And thats the thing, if Todd would of said they were adding in ten skills and two more attributes, everybody would be praising that.
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Jordyn Youngman
 
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Post » Mon May 02, 2011 8:12 pm

Whoops double post:

And thats the thing, if Todd would of said they were adding in ten skills and two more attributes, everybody would be praising that.


Because that would be good info, too.
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Angelina Mayo
 
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Post » Tue May 03, 2011 7:03 am

My two cents is that, by having your skills balance themselves as far as level progression instead of major/minor skills, it makes it a bit more organic and balanced overall. By replacing attributes with perks and HP/MP/SP progression, you get not only more character-specific improvements from the perks, but more direct improvements on the general scale (instead of leveling endurance to raise HP, you just raise HP).

So all in all I think this system looks very good.


So what determines how much you carry? A perk?

What determines how fast you run? Perk?

How high you jump? Perk? (keeping in mind there is no longer a skill related to this)

What about how fast you regenerate magic? More perks?

How about how personable you are? Perk?

It doesnt really seem like a refined system. It seems like removing something so that a perk can take its place. That to me anyway, is simplified in a bad way. Instead of progressing your warrior's strength or your mage's intelligence (magic based) you simply smack a perk on there and call it a day. There was a whole system of progression that was completely removed, and now a miraculous 'perk' determines these things.

I guess its just a miracle every time you level. Something weird changes inside of you and you magically (only magic isnt involved) learn a new skill, or power, or improve an existing one. It all seems kind of childish and silly to me.
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Lavender Brown
 
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Post » Mon May 02, 2011 10:12 pm

And thats the thing, if Todd would of said they were adding in ten skills and two more attributes, everybody would be praising that.
It's the same thing that happened with DA2, there were people praising the reused areas because they "knew where everything was" and it "freed up time for other things." I'm disappointed by the lack of attributes(I don't think I played a REALLY good RPG that hasn't had them) but I'm more than will to give them the benefit of the doubt until I try it and see for myself. Hopefully it works out, only time will tell.
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DAVId Bryant
 
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Post » Mon May 02, 2011 8:13 pm

Attributes don't make TES, skills do thank you Rolston.

And thats the thing, if Todd would of said they were adding in ten skills and two more attributes, everybody would be praising that.


Agree it would be the same thing as he tells you to jump off a bridge because it raises your Intelligence. Even though I like Todd just because he says something doesn't mean we ally ourselves to it automatically.
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Yvonne Gruening
 
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Post » Tue May 03, 2011 2:40 am

Whoops double post:



Because that would be good info, too.

? That would contradict what Todd has said about Skyrim. Or are you agreeing that people are just agreeing with whatever Todd says?
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Anna Kyselova
 
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Post » Tue May 03, 2011 10:47 am

So what determines how much you carry? A perk?

Backpack quality

What determines how fast you run? Perk?

How much you currently carry and if you current press the Sprint key or not (if you have stamina left)

How high you jump? Perk? (keeping in mind there is no longer a skill related to this)

If you are on the moon, you jump higher

What about how fast you regenerate magic? More perks?

10% magicka regen every 10s unless you take a potion or a perk in Restoration.

How about how personable you are? Perk?


Scar system and a background check on your past actions and the race to race table of relations, oh and current guilds standing of course.

It doesnt really seem like a refined system. It seems like removing something so that a perk can take its place. That to me anyway, is simplified in a bad way. Instead of progressing your warrior's strength or your mage's intelligence (magic based) you simply smack a perk on there and call it a day. There was a whole system of progression that was completely removed, and now a miraculous 'perk' determines these things.

I guess its just a miracle every time you level. Something weird changes inside of you and you magically (only magic isnt involved) learn a new skill, or power, or improve an existing one. It all seems kind of childish and silly to me.

After a level up where your sword skill increased enough, you feel confident and experienced enough to try using that new combat technique you've seen used by a master swordman the other day.
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Pawel Platek
 
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Post » Tue May 03, 2011 5:27 am

I agree. It's really quite ridiculous how little tiny things will make or break the game for some people.


Four words. Because Todd said so.


And its things like this and this that make attributes discussion go no where.

Remove half the game and you'd still play it? Ok. Im sure I would too. But that doesnt mean I would like it. Lets just remove the whole open world aspect, all the skills, and make TES a FPS rather than an RPG. See where Im going with this? Its not just about removing things, its about changing the game that we have all grown to love.

'Because' is not a valid response. What I was asking was for a logical reason that removing attributes makes sense. Saying that attributes are perks now is also not a valid answer to me. My question is why were they removed and how did it improve the game. Honestly no one should be able to answer this question right now, because we dont know yet.
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butterfly
 
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Post » Mon May 02, 2011 8:34 pm

(I don't think I played a REALLY good RPG that hasn't had them)

Deus Ex
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Mistress trades Melissa
 
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Post » Tue May 03, 2011 2:22 am

The removal of attributes is a pretty significant development. I would think it strange if people were not talking about it.
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Kaylee Campbell
 
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