Start of the game.
Running around and facing a dragon!
Hands tied behind your back, now what?
Scream dirty cuzz-words and spit in the dragons general direction.
The dragon hits you again and YOU DIE!
This game is so linear! Or maybe not?
I don't mind it, if you didn't have to it all over again, like the cinemas where you start again.
That svcks!
Rememberd good point here, save ingame.
the thing is, does your stats increase during tutorials?
How to play the beginning is a differnt story.
You'll tell me later.
I just died in the tutorial and the game sent me back to the headchoppig service.
Funky in one sense, but the start is so boring already, why not making you "untouchable" from the start?