[RELWIP] Dienes Durability Damager

Post » Mon Mar 25, 2013 6:27 am

Long have the citizens of Skyrim toiled under the yoke of tyrannical improvement. Most have dismissed decay as impossible. From windhelm to solitude smiths toil improving weapons and armor for the war effort, but their very work robs them of their hard earned income. For should even the poorest pleb scraqe together enough septims to have his sword sharpened never will it rust. Beat the savage hordes to submission with your iron axe and see not even a chip in the blade, no matter how clad in armor they were. But no more! The anti-entropic reign of terror in Skyrim has come to an end.

The Dienes Durability Damager will ensure that your hard earned weapons and armor crumble to dust in your hands. No more will lackadaisically slaughter your way through packs of trolls with your armor undented. Tempered items will wear down to lower qualities with use, non-tempered items can get damaged. Damaged items can become all but useless if you recklessly disregard equipment maintenance. Learn to love the local forge because you will be spending a lot of time hammering the dings out of the codpiece that saved your life!

This is an beta. There are some known issues at the moment.
  • Player enchanted items are tricky. If you have custom made enchanted armor set it up in the MCM menu.
  • Dual wielding not fully supported.
  • You will probably have to drop and re-equip your weapon and armor for anything to happen.
  • Who knows what will end up bloating your save file, probably a chupacabra and you know those are impossible to get rid of.
Features
  • Tempered items wear down to untempered. Untempered items can become damaged having lesser stats which can then wear down even further. Damaged items can become 'broken' having only 1 damage or armor.
  • Damage chance and amount fully configurable through in game MCM menu.
  • Repair damaged weapons and armor at the forge with relevant ingot/leather or on the go using the repair hammer.
  • Fully supports mod added/changed items through a skyproc patcher.
  • Find tempered and damaged items on enemies.
Beta 1 now on http://skyrim.nexusmods.com/mods/33411/.
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Bad News Rogers
 
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Post » Mon Mar 25, 2013 4:52 am

lol nice rainbow.
Glad to see the finished product.

no skyrim.nexusmods upload?
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JD FROM HELL
 
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Post » Mon Mar 25, 2013 12:55 am

I wouldn't call it finished yet so I think I'm gonna hold off on a nexus post for a bit. I'm confidant there are bugs to be ironed out.
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Mrs shelly Sugarplum
 
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Post » Sun Mar 24, 2013 9:58 pm

Trip reports? Seriously?
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Stefanny Cardona
 
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Post » Mon Mar 25, 2013 12:37 am

Will definitely test it. I felt sad when I didn't have durability like we had in Oblivion. Seriously, why implement a crafting system without having items losing durability? :confused:
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Nicole Elocin
 
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Post » Mon Mar 25, 2013 11:34 am

Just posted a big update to this.

1) First is NPCs will now have a chance of having damaged or tempered items. You will be able to configure the chance of each as well as the chance of each quality of tempered item as well as a bonus based on NPC level. Currently epic and legendary weapons will only start to show up pretty late, 30th level probably, but that will be easily configurable in the...

2) MCM menu. The SkyUI team are geniuses so setting this up was surprisingly easy though rather repetitive. Currently you can set the chance of your weapon taking damage and how much damage it will take, and the same separately for armor. You can also turn off the 'broken' items (they are still usable just have damage/armor 1).

3) semi-supports player enchanted items. Doing anything with player enchanted items is tricky so I've opted to let you set your armor as enchanted in the MCM settings. If you set a piece as enchanted it won't take damage but it also won't remove the enchant which is unfortunately the default behavior. If anyone can think of a way to handle things better let me know.

4) Repair armor with a blacksmith hammer anywhere. These are those useless hammers you find around the world. I'll be adding them to vendors too. Right now the hammer is consumed along with either 1 or 2 armor appropriate ingots/leather. If I can figure out a good way to do it I'll make it just a chance of being damaged/used up. Do the same thing with whetstones for weapons.

5) Skyproc patcher to support all mods! Run this one button patcher to make DDD fully compatible with any weapon or armor mod. Currently there is a bug with COBJ conditions which is breaking repairing damaged/broken weapons and armor but I'll post a fix when Leviathan gets one to me.

I'll look into adding a blacksmith service to repair items. They won't be able to fix up items that tempering has just worn out on but I can make them fix damaged/broken items for gold. Speaking of which what do people think would be a fair kind of price for repairs? Right now player repairs don't require any perks for material type or enchantment, what do people think about it?

Its now on the http://skyrim.nexusmods.com/mods/33411/
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Budgie
 
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Post » Sun Mar 24, 2013 10:16 pm

Its not on the http://skyrim.nexusmods.com/mods/33411/

I think you meant "now" :P
Looks good! I'll look forward to seeing how this turns out.
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Princess Johnson
 
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Post » Sun Mar 24, 2013 11:26 pm

Amazing. I can't wait!
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Flash
 
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Post » Mon Mar 25, 2013 4:06 am

I've uploaded a new version and bumped it to a beta. Leviathan kindly got me an updated SkyProc library so now damaged/broken items are repairable either at the forge or with the repair hammer sold by blacksmiths. You can also temper your gear on the go with the Armor hammer and Whetstone also sold by blacksmiths. Run the DDD patcher to make the damaged/broken items and recipes for all items in your active mods. If you are using it with lootification run it after lootification so you properly get damaged enchanted items. Sadly the patcher takes a few minutes to run so be patient.

Also changed in this version your weapons/armor won't degrade in combat but apply all accrued damage when you leave combat so you shouldn't have your weapon disappear mid swing.

I haven't encountered any harmful bugs with this so far but be sure to backup your saves if you add it to a game in progress. Please report any bugs you encounter.

edit: How do I change the title of the thread?
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Yung Prince
 
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Post » Sun Mar 24, 2013 10:22 pm

How do I change the title of the thread?
Report the first post to a moderator and ask them to change the title.
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Charlie Sarson
 
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