Differences Between Night and Day

Post » Tue Apr 12, 2011 7:24 am

I've been thinking about a way to make Skyrim feel more realistic and I thought it'd be interesting if nighttime and daytime felt significantly different. Rather than just being slightly darker, perhaps night in Skyrim could be dangerous.

There are a few ways this could be implemented:

-Nocturnal creatures: irl, night brings out some dangerous predators. Maybe in Skyrim, giant spiders venture out of the caves at night, or maybe wolves are more prone to hunt.

-Nocturnal NPCs: I'd like to see werewolves and vampires as extremely dangerous foes, coming out only at night. If you travel during the day, you know you're safe, but if you get caught in the wilderness at night, you run a serious risk of getting attacked.

-Fast travel: In order to make getting caught in the wilderness at night feel like an actual danger, you shouldn't be able to click on a magic map and safely transport to a town or inn. It'd be interesting if you had to plan your travels to avoid getting caught in the wilderness at night or run the risk of facing increased danger.

-Criminals: This could be implemented not just in the wilderness, but also in the towns and cities. NIghttime should increase the chances of falling victim to muggings and the like.

-Darkness: If you've ever been out in a forest at night, far away from city light, you know that it can get pitch black: so dark that you'd run into trees without a light source. I think on certain nights, perhaps when the moon isn't out or there's a lot of cloud cover, you should need a torch to see where you're going. Imagine walking through a forest in the dark and being able to hear a creature follow you through the trees, but not be able to see it until it pounces :o It could add a ton of excitement to otherwise uneventful travel.

What do you think?
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Tue Apr 12, 2011 11:09 am

I like most of these Suggestions here
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Tue Apr 12, 2011 10:41 pm

Agree to all; sounds pretty good.
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Tue Apr 12, 2011 8:09 am

Truly dark nights, in mass market video games, died with Everquest. People want to be able to sit on their couch in a fully sunlit room and still play. They always want to be the person that gets the drop on the enemy. They don't like it when enemies get the drop on them, unless that is the whole point of the game.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Tue Apr 12, 2011 8:42 am

Truly dark nights, in mass market video games, died with Everquest. People want to be able to sit on their couch in a fully sunlit room and still play.


Good point. I'm not a console gamer, so I didn't think about lighting problems with darkness. On the other hand, I found the caves and forts in Oblivion to be dark enough that I would regularly use a torch. That apparently worked for console gamers. Maybe it was just my settings.

They always want to be the person that gets the drop on the enemy. They don't like it when enemies get the drop on them, unless that is the whole point of the game.

This is too bad. Skyrim is a hostile and dangerous world. It should feel like it. Sometimes you should spot the enemy first and sometimes the enemy should spot you first. I'd love to have to constantly worry about getting stalked through a forest or cave: always listening for footsteps behind me and constantly having to look over my shoulder to see if anyone's there D:
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Tue Apr 12, 2011 11:48 pm

I've been thinking about a way to make Skyrim feel more realistic and I thought it'd be interesting if nighttime and daytime felt significantly different. Rather than just being slightly darker, perhaps night in Skyrim could be dangerous.

There are a few ways this could be implemented:

-Nocturnal creatures: irl, night brings out some dangerous predators. Maybe in Skyrim, giant spiders venture out of the caves at night, or maybe wolves are more prone to hunt.

-Nocturnal NPCs: I'd like to see werewolves and vampires as extremely dangerous foes, coming out only at night. If you travel during the day, you know you're safe, but if you get caught in the wilderness at night, you run a serious risk of getting attacked.

-Fast travel: In order to make getting caught in the wilderness at night feel like an actual danger, you shouldn't be able to click on a magic map and safely transport to a town or inn. It'd be interesting if you had to plan your travels to avoid getting caught in the wilderness at night or run the risk of facing increased danger.

-Criminals: This could be implemented not just in the wilderness, but also in the towns and cities. NIghttime should increase the chances of falling victim to muggings and the like.

-Darkness: If you've ever been out in a forest at night, far away from city light, you know that it can get pitch black: so dark that you'd run into trees without a light source. I think on certain nights, perhaps when the moon isn't out or there's a lot of cloud cover, you should need a torch to see where you're going. Imagine walking through a forest in the dark and being able to hear a creature follow you through the trees, but not be able to see it until it pounces :o It could add a ton of excitement to otherwise uneventful travel.

What do you think?


I can't provide a straight quote, but I've read somewhere NPCs have separate day and night schedules and routines.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Tue Apr 12, 2011 11:09 am

I can't provide a straight quote, but I've read somewhere NPCs have separate day and night schedules and routines.

That's good, but besides shops being closed, I'm not sure how it would really affect the player. I'm hoping they extend that idea to really change the overall atmosphere of night and day.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Tue Apr 12, 2011 8:20 pm

Great ideas. I hope at least some of these have been discussed by the Bethesda dudes already.


-Nocturnal creatures: irl, night brings out some dangerous predators. Maybe in Skyrim, giant spiders venture out of the caves at night, or maybe wolves are more prone to hunt.

-Nocturnal NPCs: I'd like to see werewolves and vampires as extremely dangerous foes, coming out only at night. If you travel during the day, you know you're safe, but if you get caught in the wilderness at night, you run a serious risk of getting attacked.

I'd especially like to see these. Undead in particular -- skeleton warriors and whatnot -- might be almost universally nocturnal, perhaps bursting up out of the earth of graveyards and lonely hills once the sun sets.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Tue Apr 12, 2011 9:10 am

I've been thinking about a way to make Skyrim feel more realistic and I thought it'd be interesting if nighttime and daytime felt significantly different. Rather than just being slightly darker, perhaps night in Skyrim could be dangerous.


I like the idea of things being significantly different at night. Although, I don't like having dangerous creatures that only come out at night because it reminds me too much of Minecraft *shudder*.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Tue Apr 12, 2011 10:29 am

I've been thinking about a way to make Skyrim feel more realistic and I thought it'd be interesting if nighttime and daytime felt significantly different. Rather than just being slightly darker, perhaps night in Skyrim could be dangerous.

There are a few ways this could be implemented:

-Nocturnal creatures: irl, night brings out some dangerous predators. Maybe in Skyrim, giant spiders venture out of the caves at night, or maybe wolves are more prone to hunt.

-Nocturnal NPCs: I'd like to see werewolves and vampires as extremely dangerous foes, coming out only at night. If you travel during the day, you know you're safe, but if you get caught in the wilderness at night, you run a serious risk of getting attacked.

-Fast travel: In order to make getting caught in the wilderness at night feel like an actual danger, you shouldn't be able to click on a magic map and safely transport to a town or inn. It'd be interesting if you had to plan your travels to avoid getting caught in the wilderness at night or run the risk of facing increased danger.

-Criminals: This could be implemented not just in the wilderness, but also in the towns and cities. NIghttime should increase the chances of falling victim to muggings and the like.

-Darkness: If you've ever been out in a forest at night, far away from city light, you know that it can get pitch black: so dark that you'd run into trees without a light source. I think on certain nights, perhaps when the moon isn't out or there's a lot of cloud cover, you should need a torch to see where you're going. Imagine walking through a forest in the dark and being able to hear a creature follow you through the trees, but not be able to see it until it pounces :o It could add a ton of excitement to otherwise uneventful travel.

What do you think?



Yes.jpg
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Tue Apr 12, 2011 3:24 pm

I almost completely agree. What I don't agree on is the pitch dark. This is a game so it doesn't need to be that realistic. That would just frustrate me if I can't see at night even if it's only sometimes.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Tue Apr 12, 2011 11:25 pm

I almost completely agree. What I don't agree on is the pitch dark. This is a game so it doesn't need to be that realistic. That would just frustrate me if I can't see at night even if it's only sometimes.


No. Pitch blackness is good.
I'm tired of every game I play having fully lit nights.
-Atleast- cut the view distance down by 4/5 or something.

Edit: It would also make sneaking at night -much- more natural.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Tue Apr 12, 2011 9:01 am

Castlevania!

Ive played games a long time. Does anyone else remember castlevania 1 for nintendo 8 bit?
The music change between day and night, and then the undead came out.
Awesome.

Yes, why not?
Some creatures are nocturnal and would only come out at night.
I think it would be great if nighttime was more dangerous.
In Daggerfall the city of Daggerfall was haunted at night at the start of the game, and those wraiths could kill you.
Inns were a good idea to rest in until dawn.

Id think that in major cities guards and the like would keep things safe, unless quest related as in Daggerfall.
But in the wilds or small villages, more dangerous at night, yes please.

edit: about darkness. You have to account for the fact that not everyone has 20/20 vision or perfect hardware. You have to allow the lowest scale of sight to be able to see in a game.
I bought silent hill: homecoming, its sat on my shelf half a year now. I literally cant play it.
Its too dark, I cant see.
A game is no fun if its just a black and grey screen (to my eyes) and I have to go on sound to tell.. whoops im dead.
In oblivion I absolutely needed a torch or spell in a dungeon. No ifs or buts, without one I simply had to navigate by minimap.
Thats the level of darkness, no more.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Tue Apr 12, 2011 9:39 pm

Good suggestions, but I'm not sure about disabled fast-travel. Maybe you could have a high chance of being attacked when fast traveling at night instead.

I'd like some different music, or silence at night.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Tue Apr 12, 2011 7:08 pm

(...) What I don't agree on is the pitch dark. This is a game so it doesn't need to be that realistic. That would just frustrate me if I can't see at night even if it's only sometimes.


That would require you to use a torch or a lamplight/lantern in one hand. No dual wielding then. Greater tactical variety (or you could drop the light source somewhere in exchange for limited visibility)
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Tue Apr 12, 2011 5:39 pm

Good suggestions, but I'm not sure about disabled fast-travel. Maybe you could have a high chance of being attacked when fast traveling at night instead.

Oh yes. I meant to include this. As long as it doesn't negate the risk of getting caught out at night.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Wed Apr 13, 2011 12:58 am

Good suggestions, but I'm not sure about disabled fast-travel. Maybe you could have a high chance of being attacked when fast traveling at night instead.

I'd like some different music, or silence at night.


Yes.gif
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Tue Apr 12, 2011 11:57 pm

How about like DQVIII?
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Tue Apr 12, 2011 10:21 pm

I agree with all of these ideas, accept blocking fast travel - although I personally hate fast travel and never use it, I think that should be more the players choice. However, changing aspects of the game depending on time is a great idea, and it wouldn't be to hard for devs to implement those changes; even something as small as a change in music depending on the time of day can have huge effects on the general atmosphere of the game.
A change in stats would be a good idea too, for example, night should provide bonuses to skills like pickpocketing and sneaking, while making it harder to do other things. Furthermore, at night, gaurds should be less weary of minor crimes as they'd be less likely to notice them (and too busy dealing with the drunkards and prosttutes roaming the streets in the night, but NPC crime is another topic entirely), unless of course somebody is shouting for help.
That's just my two cents on the matter, but this is definitely a thread that I'll be keeping an eye on.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Tue Apr 12, 2011 7:42 pm

A change in stats would be a good idea too, for example, night should provide bonuses to skills like pickpocketing and sneaking, while making it harder to do other things.


Bravo! Great idea that totally makes sense and bribgs greater depth to the game.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Tue Apr 12, 2011 11:47 pm

This idea is great. If not in vanilla, somebody make it a mod asap. Thumbs up to you sir (or lady).
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Tue Apr 12, 2011 5:24 pm

I like these suggestions.
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Wed Apr 13, 2011 1:03 am

This idea is great. If not in vanilla, somebody make it a mod asap. Thumbs up to you sir (or lady).


I hope it's in vanilla, though. It's really too good -not- to be.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue Apr 12, 2011 12:53 pm

I hope it's in vanilla, though. It's really too good -not- to be.


Hear Hear.
This is a top notch thread. One can but hope Bethesda has already implemented some of these light bulb moments!

:biggrin:
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Tue Apr 12, 2011 10:02 pm

I like a lot of your ideas. Another thng i would like is a variety of sounds in the night. I want it to be scary as i walk thru the forests at night. There are some great mods for Oblivion that adjust the darkness and adds a variety of different sounds at night. It can get quite spooky.
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Next

Return to V - Skyrim