i am confused on what your conflict is?
sorry
My conflict is that for roleplay purposes, it is important to distinguish intelligent vs dumb characters, charismatic characters vs repulsive and etc...
If in past TES, Stats were there just for Magicka, HP and stamina, then they were poorly made to begin with.
Now without them existing at all, I don't see how the game will differentiate these natural attributes in dialogue. Maybe some with perks: you have some perks about destruction magic, then you can talk about it. But not really with intelligence.
It would be nice if we could pick initial attributes that wouldn't change during the game. They could affect your starting stats a bit, and then give you special dialogue options. That way you can still level up by just adding points to magicka, stamina, or health, and the attributes won't get in the way anymore.
It would be indeed nice, although it is contrary to the simplification that is going on with Skyrim. Maybe there should be some elegant way to implement this.