[IDEA/REQ] Different Gender Varieties for Every Creature?

Post » Sun Apr 24, 2011 6:36 pm

So while looking for creature mods to add to my game (since I've been trying to avoid the gigantic overhauls), I realized that it might just be nice to have male and female versions of all the more humanoid creatures in the game already. This would include goblins, imps, zombies, ghosts, wraiths, Spriggans, ogres, minotaur, liches, Flame Atronachs, Spider Daedra, Xivilai, and of course Dremora. Obviously the skeletons are already there, so it would just be a matter of editing the mesh and texture and putting them into leveling lists. I have done a bit of modding before, so I understand that this isn't as easy of it sounds, but I've also been made aware that a few of these might exist already as resources and the like. The problem with some of them is that some of the authors left a bit too little of their bodies to the imagination. However, using their work as maybe a base of some sort could potentially lessen the workload.

Which mods are already out there that have both genders represented for these creatures, and which ones need to still be created? Which out of those already made are acceptable for the general public to implement into their games and show links and pictures of them on this forum? Which out of those that still need to be created would take more or less work? How difficult would it be to implement a certain percentage of male and female creatures into leveling lists?

If anybody can answer any of these questions and/or give me any kind of advice on how I could go about doing this myself, I'd release the result as a public mod.

Thanks for your time.
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jadie kell
 
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Post » Mon Apr 25, 2011 12:56 am

There's sixualized monsters.... I recall during its development there was talk of including a "clothed' option, but I don't know if that ever happened.
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Catherine Harte
 
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Post » Mon Apr 25, 2011 4:53 am

There's sixualized monsters.... I recall during its development there was talk of including a "clothed' option, but I don't know if that ever happened.

From my understanding, Rebel O'Connor has withdrawn from modding. That being said, I'm pretty sure whatever he did complete is usable as a resource. Don't hold me to that, though.
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Angus Poole
 
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Post » Mon Apr 25, 2011 10:06 am

At one point Slof and Rebel were working on a mod to add gender to most creatures--animals and the ones you name above--though it wasn't going to be as "in your face" as sixualized Creatures. For example the creatures that wore clothes in vanilla Oblivion would still wear clothing, if I understood correctly.

I haven't heard back recently about where that project is.
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Amanda savory
 
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Post » Sun Apr 24, 2011 7:15 pm

If you end up just wanting to install more diverse versions of the regular creatures (different textures, etc.) I've got a list I could share of some mods that I was planning to install some time in the future. It's definitely not what you want with the different six/gender varieties but I might as well put lists I compile to use somehow if I'm not going to use the mods themselves just yet.
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Ymani Hood
 
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Post » Sun Apr 24, 2011 9:17 pm

If you end up just wanting to install more diverse versions of the regular creatures (different textures, etc.) I've got a list I could share of some mods that I was planning to install some time in the future. It's definitely not what you want with the different six/gender varieties but I might as well put lists I compile to use somehow if I'm not going to use the mods themselves just yet.

That would be great to have at my disposal. Send me a PM about it so this doesn't get too off-topic or make a new thread. Thanks a million.

As for a project involving both Slof and Rebel, that would be news for me. I tried searching for what you were describing and didn't come up with anything. If you find something more definite about that, BFG, be sure to let me know.

Using already available resources, I'm thinking I could definitely at least add minotaur, liches, zombies, spriggans, spider daedra, and goblins (assuming the models I'm looking at accurately cover the necessary parts). Xivilai and Dremora have races made for them that could be used to fashion female versions, though I'm not sure how they should be clothed. That leaves imps, ghosts, wraiths, and flame atronachs that I'm clueless about. I was thinking the feminine equivalent of an imp might be made from a sprite or fairy, but so far I haven't found a mod for that. I'm sure I saw one in the past, though. Any suggestions?
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Ownie Zuliana
 
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Post » Sun Apr 24, 2011 6:51 pm

As for a project involving both Slof and Rebel, that would be news for me. I tried searching for what you were describing and didn't come up with anything. If you find something more definite about that, BFG, be sure to let me know.

Most of my information comes from private messages with Slof that started with a request for essentially this same thing on the TESNexus forums. I know that the Hellhound mod she put up not too long ago was based on some of the work they've done, but I've heard nothing more about the project since. I'll keep you posted if I do hear anything, but I wouldn't expect much anytime soon.



Using already available resources, I'm thinking I could definitely at least add minotaurs, liches, zombies, spriggans, spider daedra, and goblins (assuming the models I'm looking at accurately cover the necessary parts). Xivilai and Dremora have races made for them that could be used to fashion female versions, though I'm not sure how they should be clothed. That leaves imps, ghosts, wraiths, and flame atronachs that I'm clueless about. I was thinking the feminine equivalent of an imp might be made from a sprite or fairy, but so far I haven't found a mod for that. I'm sure I saw one in the past, though. Any suggestions?

For what it's worth, a female Lich has already been created and posted on TESNexus (link removed - I didn't realize it was advlt content!). A female Dremora actually already exists in-game though not many know about it--one of the Dremora Markynaz archers, ID 146C5. Female goblins also already exist. Regarding the rest, I definitely think the game could use female models for imps, minotaurs, ogres, zombies, and the various animals (except gendered horses and deer, which already exist in game or have already been modded); I'm not sure if spriggans, trolls, spider daedra, or especially atronachs need genders though, for reasons I can get into if anyone cares.

As a realism buff, I'd strongly prefer any such work not be extreme like it is in "sixualized Monsters". For example, the female Xivilai and ogres should at least wear a loincloth like the males do in Vanilla; and strategic fur placement on the female minotaur model could be used as it is on the male. Such censoring, if in keeping with the vanilla game models or if realistic, I think is fine. But I dislike censoring if it's obviously being done to the detriment of realism. The fact that (except for the horses) Oblivion uses "Disneyfied" animal models has always mildly irritated me, even though I understand why they did so, and I am probably in the minority on this topic.
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gandalf
 
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Post » Mon Apr 25, 2011 8:16 am

For what it's worth, a female Lich has already been created and posted here. A female Dremora actually already exists in-game though not many know about it--one of the Dremora Markynaz archers, ID 146C5. Female goblins also already exist. Regarding the rest, I definitely think the game could use female models for imps, minotaurs, ogres, zombies, and the various animals (except gendered horses and deer, which already exist in game or have already been modded); I'm not sure if spriggans, trolls, spider daedra, or especially atronachs need genders though, for reasons I can get into if anyone cares.

As a realism buff, I'd strongly prefer any such work not be extreme like it is in "sixualized Monsters". For example, the female Xivilai and ogres should at least wear a loincloth like the males do in Vanilla; and strategic fur placement on the female minotaur model could be used as it is on the male. Such censoring, if in keeping with the vanilla game models or if realistic, I think is fine. But I dislike censoring if it's obviously being done to the detriment of realism. The fact that (except for the horses) Oblivion uses "Disneyfied" animal models has always mildly irritated me, even though I understand why they did so, and I am probably in the minority on this topic.

I might advise you removing the link from your original post; the mod is marked as advlt content on Nexus. I can sort of see why you might disagree with making male spriggans, but I'd be interested in hearing your logic behind the lack of necessity in adding male counterparts to spider daedra and atronachs. After all, the spiders are quite noticeably female, and male flame atronachs are present in Morrowind. I only listed flame atronachs because of the other ones don't take a form that could be considered completely humanoid. I also never mentioned trolls because they seem much more like animals than an intelligent race.

As for animals that don't have the appropriate anatomy, I think that's something that kind of goes beyond what I was planning with this. Though I agree with your idea that it seems silly that the animals are accurately rendered, I don't really think added the parts to them would add more diversity into the game, which is currently my main objective with this idea.

I've discovered that the models Rebel made are not easily editable through nifskope due to the lack of segmentation of the different body parts. I was hoping to make a male spriggan by means of this, but that now appears to be out of the question. I may have to request the aid of a modeler to help if I want to make this project a reality.
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CSar L
 
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Post » Sun Apr 24, 2011 11:32 pm

There is http://www.tesnexus.com/downloads/file.php?id=11376. It changes some of the dremora to female, gives them female sounding voices, and they still wear daedric armor like their male counter-parts. I've been using it for a long time so I can verify that it works exactly as it should.
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Alexandra Louise Taylor
 
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Post » Mon Apr 25, 2011 5:36 am

DALLS CREATURES

Has optional meshes that add some gender specifications to creatures. You can just use the textures though as a replacer.
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Skrapp Stephens
 
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Post » Mon Apr 25, 2011 5:08 am

@Phaedra: I'll take that one into consideration. Does it do a good job with their faces? I want the female dremora to actually look different from the men. They don't need to be models, but the hardened, scowling look for every male dremora warrior doesn't seem to really seem to connect with both genders in my mind.

@Psymon: Like I said to BFG, Nexus labels that mod as having advlt content, so I wouldn't keep the link up here. I downloaded it, though, and can't seem to see any difference in the meshes that are included in terms of gender variety. Am I missing something? I downloaded the mature version.
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Darren Chandler
 
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Post » Mon Apr 25, 2011 1:45 am

@Phaedra: I'll take that one into consideration. Does it do a good job with their faces? I want the female dremora to actually look different from the men. They don't need to be models, but the hardened, scowling look for every male dremora warrior doesn't seem to really seem to connect with both genders in my mind.

The author didn't touch the face sliders, but the Construction Set compensates somewhat automatically when you change sixes on NPCs. So they look female while still scowling. In my opinion, the dremora race in general is in dire need of a major facial remodeling ala http://www.dreamingthepyramid.net/Sculptorscove-oblivion.html, ideally including Dremora Females as a base.
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NIloufar Emporio
 
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Post » Mon Apr 25, 2011 7:28 am

There is http://www.tesnexus.com/downloads/file.php?id=11376. It changes some of the dremora to female, gives them female sounding voices, and they still wear daedric armor like their male counter-parts. I've been using it for a long time so I can verify that it works exactly as it should.


I'd love to have female Dremoras so I used that for a while, but I couldn't live with the female voices in the long run. I mean, b3w4r3 did his best on them - but it's a bit immersion breaking IMO. In short, what's needed is convincing female Dremora taunts etc.
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Oscar Vazquez
 
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Post » Mon Apr 25, 2011 9:14 am

If I ever get around to doing any of this, I'll be sure to do quite a bit of tweaking with the female dremora face and get them looking a bit better. That's all done through FaceGen, so I can do that without much trouble.
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Mizz.Jayy
 
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Post » Mon Apr 25, 2011 2:23 am

...I'd be interested in hearing your logic behind the lack of necessity in adding male counterparts to spider daedra and atronachs. After all, the spiders are quite noticeably female, and male flame atronachs are present in Morrowind. I only listed flame atronachs because of the other ones don't take a form that could be considered completely humanoid. I also never mentioned trolls because they seem much more like animals than an intelligent race.

Some quick thoughts...

You've got a good point on the Flame Atronachs; I'd forgotten that there's a male version in Morrowind. I was thinking more about the Frost and Storm Atronachs, which as you say are only vaguely humanoid.

I'm also wrong about the Spider Daedra. I was thinking about two things: first, their "Spiderlings", which might seem strange being summoned by a male Spider Daedra (perhaps an opportunity for differentiation?); and, second, the fact Spider Daedra are associated with Mephala, who almost always appears female in-game. But UESP states that unlike most Daedric princes, Mephala "appears as male or female depending on whom the Daedric Prince wishes to ensnare". So from this perspective it would make sense for there to be male versions of the Spider Daedra.

As far as trolls go, I was thinking they didn't need two separate models simply because I don't envision male and female Trolls looking all that different. :)

But I do think it makes sense for Spriggans to be female-only (or at least let players have the option!)



EDIT: I'm going to have to check out that female Dremora mod and see if they look much different than the Vanilla female Dremora.
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xx_Jess_xx
 
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