» Tue May 08, 2012 11:52 am
I thought this was pretty simple: the Hurling disk is Jyg(alag), the 17th Daedric Prince who exists only at the turning of ages (which we were told by Sheogorath, which means it probably doesn't strictly refer to human calendar systems). Solar Magic is aetherial, anuic, mana-based wonder-working. It's championed by Magnus, the sun.. Lunar magic, is based on twisting and reflecting the above. It's championed by Lorkhan, the moons.
But anyway, there seems to be three basic sorts of wonder-working power - that which is aligned with Anu, that which is aligned with Padomay, and that which is truly mystical in nature, and draws upon balance, self-understanding, and unity. So, you get your Varla stones, your Daedric corruptions, and your CHIM. The vast majority of magic (including scamp fireballs) is originally from that first category. In that last category (mystical stuff), I think we can probably also place Thu'um, Kiai, and Raga sword-arts. However, this ordering system isn't directly based on anything stated in the lore - it's just what makes sense to me.
But all of this is kinda off-topic anyway. Here's my brainstorm for all the different sorts of magic we've seen:
1. Scholastic guild-magic, descended from Galerion's teachings. What the PC uses in game.
2. Necromantic ritual magic, descended from Mannimarco. This really strikes me as being inherently different from the approach used by Galerion's disciples. Books like http://www.imperial-library.info/content/reality-and-other-falsehoods make Galerion's approach seem like it really is all supposed to be this sort of fast-cast, think it and it happens, whereas that old book on zombie manufacture (can't recall the title atm) made it sound like Mannimarco's teachings really emphasize the material world and rituals within it.
3. Psijiic high mysticism. Guild magic works with the mind, Mannimarcan magic works with the material, and Psijic magic works with the soul, to use an old trinity.
4. Thu'um. As far as I can tell, Thu'um is about saying things (such as fire or wind or speed), as opposed to the normal system of saying words that represent things. Nords & Dragons just do magic, without bothering to think about the hows and whys of it. I suspect that Kiai works the same was, as does all the weirdness associated with Xarxes (except he writes things instead of saying them)
5. Natural magic. Some creatures in Nirn, such as spriggans, use aetherial magic as part of their natural functioning.
6. Ragada sword-singing. Clearly it's magic. I don't really know how it works.
7. Maomer snake-charming.
8. Sload Necromancy.
9. The various magics of the divine.