The faction argument is a strange one. Being restricted by what faction you are in makes sense, but how to restrict yourself to certain factions in the first place? obviously two rivaling magic guilds/schools/colleges (Such as the college of whisperers, though the second guild i forget.) wouldnt let a person join each, either one or the other. Guilds like the Dark Brotherhood could involve quests to kill members of your own faction, which could end up in your leaving that faction. Or perhaps the speaker demands full dedication when you join the brotherhood, and that means you must leave your past life behind, including factions. Thieves guild not so much, they might encourage you to work at the mages guild or fighters guild. Good cover story.
i cant agree witht his man. I think there should be some advantages based on class.shuld be able to be in almost every guild unless its a political faction like telvanni and redoran and wut not...
:blink:
the idea i've always like for magic is restrications on skill gain, not restrictions on spell gain. For example: If we have two opposing schools of Magicka, say -- Destruction and restoration. If we pick both of these schools as major skills it should take twice aslong to level it up because they take opposite disciplines to control and create the spells, one is aggression, the other compassion. It's like when your so used to writing with your left hand, then you try with your right. It doesnt go quite to plan.
However, if you only pick Destruction as a major skill and restoration becomes a minnor skill, only restoration will take longer to level.
I also wouldnt mind lower level caps on minor skills. Like 50-75. I shouldnt be able to get a minor skill as powerful as a major skill.