Here is the code that I have.
float timerref refVarBegin OnTrigger set refVar to GetActionRef if (refVar.GetOwner == player); This is the problematic line set timer to 3 endifEndBegin GameMode if (timer == 3) if (refVar.IsAmmo) IncrementPlayerSkillUse Marksman 1 2000 set timer to 2 endif elseif (timer > 0) set timer to (timer - GetSecondsPassed) endifEnd
The problem is that the arrows in my inventory, although not stolen, are not set as being 'Owned' by the player. Has anyone got a clever work around for this? Any ideas?