These are different ideas I've had for varies different systems in-game that I think can be find useful and decided to share them all in a thread to see what others may think... Instead of mentioning from time to time.
~Attribute~
One big thing I notice is... "Removal" of attributes in Skyrim, even though they were not removed fully... Just partial removed and change.
The system I have for attributes is simple. It'll be similar to Skyrim on a sense where the attributes are NOT base around skills and basically being "skills" themselves. (FYI: #/100 type of stuff).
Instead, every time when a player levels up... They can pick an attribute to increase something, like in Skyrim... But instead of only 3, have them all (Except two. Personality and Luck. Personality should be it's own system and Luck is basically useless now-a-days honestly BUT I will add Luck to list as an optional attribute).
-Endurance-
Will increase your health by 10 points. Increase fatigue regeneration.
Note: Natural damage being stuff like falling, hit by falling objects, etc. The small bits of damage we rarely take unless we are screwing around with objects or on mountains.
-Strength-
Increase base damage slightly. Increase carry-cap.
Note: Every weapon has a base damage max. They cannot go higher than that base damage. HOWEVER, they can still have additional damage (Upgraded/Perks). Fists specifically will have no max though but due to having a low base damage, they increase very slowly. (As the increase is a small % of the ORIGINAL damage amount. Not what it currently is).
-Agility-
Increase Overall Speed in actions by a small %. Increase stamina by 10 points.
Note: Overall speed includes running and attack speed. However, attack speed has a limit depending on the weapon's weight. Also, drawing an arrow is also increase slightly. Lastly, Agility also slightly affect jumping and dodging as well.
-Intelligence-
Increase Magicka by 10 points. Increase resistance.
Note: Resistance is your ability to resist pretty much anything... Such as an illusion affecting your mind, for example. (Though we only had ONE NPC used a spell before but who knows what will happen in the future?). Can also increase resistance toward disease, poison, etc but slightly.
-Willpower-
Increase Spell Power slightly. Increase Magicka regeneration.
Note: Spell Power is whenever the spell does a X number of points. Like healing spells heals # points of health or destruction does # points of damage. It does NOT increase time/duration.
-Luck-
Increases overall chances of succeeding in general, finding something good, or being noticed by an NPC for a quest.
~Personality~
My idea for personality is at the beginning of the game, you create a custom personality for your character to help allow your character to react more to the game world and even have NPCs react correctly back to the character you have made. Rather than always having the same options, same reactions, etc. If you want to create a character who is rough, rude, fightive, etc... That character will have different options from one who is peaceful, creative, friendly, etc. Also, you can even list likes and dislikes. Though they will NEVER limit what you do in-game, just how you react to said things. FYI: Someone who dislikes magic will have negative replies to where-ever magic is explained or talked about BUT can still use magic if they so wish (Which doing so COULD change the personality from disliking magic to liking it).
So I think that is pretty self-explanatory. Should also note that all NPCs should also have personalities set-up so this way it is harder to become friends with EVERYBODY without having to change your personality or having a "perfect" personality.
Note: Your personality can actually change depending on actions you do in-game.
~Perk~
I believe the perk system introduced in Skyrim is fine and amazing. So I agree with it staying however it could need some work with perks specifically, however I am not making ideas for specific perks (and skills even). Just the system.
~Leveling~
I think Skyrim does the best with leveling. The base level system is 1-50 with some handful of things being over 50. Every time you level up, you gain a perk and attribute boost. The world levels up with you. Etc.
~Classes~
NONE. What-so-ever is BEST thing to do, in my opinion (Like Skyrim)... However, if we must have classes... We must be able to change our class some-how and classes should NOT do the whole "major/minor" skill thing...
Reason being classes actually limits on roleplaying quite a bit... I, for one, cannot stand having classes cause sometimes my character will change or have "character development". Best example I've done would be a character who WAS a Dawnguard Paladin but ended up being turned into a Vampiric Nightstalker... Both classes are extremely different... (One is restoration, heavy armor, etc. The other is illusion, light armor, etc). If we had the originally class system from previous games, I would NOT done this or would NOT be able to level up... Much.
So ye'h... I prefer no classes honestly.
~Player Creation~
-Start in Jail of some sort
-Create physical character with option of all 10 races.
-Create personality.
-Pick Birthsign (optional. I like birthsigns AND guardian stones. So either one is fine by me or both!).
-etc.
That kind of stuff is pretty much guaranteed. What is not is how we begin the game... To me, I believe the race you pick, personality you have, etc should have an effect on your beginning stats. I wont go into detail though cause I think we all have similar ideas of how this'll go... Really.
That's all for now. Opinions anybody?