Difficulty Balance.... WRONG!

Post » Sun Nov 29, 2015 3:06 am

Sooo.... I'm doing this one mission and I have to kill some Ghouls. Simples. All drop with one shot... and then there is one glowing one that appears... ONE... and I cannot take him down at at level 19 because I shoot and shoot and shoot and HE JUST HARDLY TAKES ANY DAMAGE FROM A COMBAT RIFLE. Shotgun... NOPE... Laser rifle... NOPE... Nothing I have is touching him. And he is wrecking me because I cannot move as fast as him.

I ran out the building to get away. I am about 20ft away when I exit... but when I spawn in he immediately hits me.

I love this game... but FFS Bethesda, having one NPC that is like 100 levels higher than the rest and that is the one you have to kill is bonkers... especially as one hit irradiated me so badly that 2/3 of my health was wiped away... and I couldn't escape because of the doorway problem instantly spawning him right next to me.

So yeah... I generally like the difficulty but having ultra easy enemies and then one that is soooooo bloody hard to kill and even run away from is really badly done imho. If it had given me a CHANCE to escape and come back with heavier weapons then it would have been really good.... but as it is... it's killing the player through bad gameplay/glitched door spawning. What is worse is that when I exited the game saved automatically. So when I respawned it instantly killed me again lol... and again.

So yeah... how this mission got through QA is beyond me. Plus how is it that Ghouls can move faster than humans now?

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Budgie
 
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Post » Sun Nov 29, 2015 5:06 am

I killed an Glowing One at level 18 just fine... And got some fancy clothes that I've been wearing since (he was guarding them). Yes, he was hard for my level but still possible.

This is like killing a Draugr Deathlord at level 16 in Skyrim... Possible but very hard. Plus, it was during a quest that was meant to be tough. Probably the same with this Glowing One?

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Lexy Dick
 
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Post » Sun Nov 29, 2015 10:21 am

Two questions - was he Legendary? And did you bring a companion along? If he was legendary, then that was your problem - glowing ones can be a pain to begin with, but legendary ones can be almost as unstoppable as a Behemoth or Mirelurk Queen.

When all else fails, medicate, rad-X, and use VATS to cripple a leg and finish him off at your leisure since he can't lunge anymore.

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R.I.p MOmmy
 
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Post » Sun Nov 29, 2015 6:31 am

you can blow his legs off, but yea the loading things is a pain in the ass. I accidentally did that with 3 ghouls, walked out a door I shouldnt have and all of the sudden I'm completely boxed in by the ones chasing me. Also if you save and then try to load there's a few seconds where the game has started but your controls don't work so you can just get blasted away without being able to react. And loading while stealthed and hidden results in a nearby enemy noticing you anyway.

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Donatus Uwasomba
 
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Post » Sat Nov 28, 2015 10:41 pm

Yeah, he was a mutated legendary. But how was it my fault? I medicated. I Rad-Xed... I shot his legs... and he just wouldn't drop. I had a companion. I also had a Protectron backing me up... we all got taken down by this single glowing one with at most two hits.

I've killed a bunch of glowing ones so far... but either this one was glitched or the mission had a bug but this enemy was WAYYYYYY tougher than he was supposed to be I suspect. It think I'm going to clear the cache and reload and see if that fixes it...

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Bek Rideout
 
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Post » Sun Nov 29, 2015 3:27 am

I was not saying it was your fault. Just wanted to make sure that you weren't going in, handicapping yourself - you know? Sometimes...people complain when they aren't doing it the 'right' way according to their character build and using the game's available mechanics. It sounds like yes, you did get the short end of the stick on that in this case.

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Jimmie Allen
 
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Post » Sun Nov 29, 2015 5:08 am

Yup.. I think the game glitched and gave me a too tough enemy instead of just a Putrid Glowing One which it was supposed to. It was hard but the Putrid one went down relatively easily because my bullets were actually causing damage rather than about half a millimetre for each shot . He wasn't legendary this time (thank god) which was why I could kill him.

I had to restart the game though. I think that it generates Legendaries at random... but when it makes a tough enemy Legendary it turns the game from Normal difficulty to INSANE!!!!.

It should give you a chance to run away... unfortunately the action points drain way too fast to keep running far and like I said, exiting the building means the enemy will spawn right next to you and he gets control before the screen fully renders and in that short amount of time you are basically corncobbed.

Speaking of Legendaries though, I came up against an entire gang of Legendaries (which I most definitely ran from). Well not all legendaries to be honest... but 4 out of 5 of this one group were. Hell, there was a Legendary conscript and corporal if I recall correctly. If you are Legendary you should be at least a master chief heh. Could the Legendary code be triggering wrongly?

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MatthewJontully
 
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Post » Sun Nov 29, 2015 10:31 am

Two things have happened here. One, we the fans complained after Oblivion come out that 'everything levels with us, but Morrowind, Morrowind.....' so Beth decided to change the style of leveling in Skyrim. Some enemies are set at both low and high levels while others scale. And two, Beth are following what the market is doing by using legendary enemies and items now.

So the fans have spoken.......ha!

Not that I am complaining though. More insane combat the better!

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Rachel Eloise Getoutofmyface
 
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Post » Sun Nov 29, 2015 2:31 am

What's your difficulty?

Survival / Very Hard makes it a huge pain in the ass to kill a legendary.

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Danii Brown
 
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Post » Sun Nov 29, 2015 10:44 am

I had to kill one in the Sliver Shroud quest. I just stay hidden and only used frags. The Glowing ones are suppose to be hard.

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Beat freak
 
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Post » Sat Nov 28, 2015 11:07 pm

I'm fairly certain I ran into the glowing one you're talking about. I was in fully charged power armor, and using the mini-gun, and I couldn't take him out even after softening him up with one of those nuke grenades from a sneak. My only companion was Dogmeat, but still... :nope:

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Rob Smith
 
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Post » Sun Nov 29, 2015 12:03 pm

I know who you are talking about. Was he at the center of a crater. That one killed me a bunch of times before I finally just cheesed the AI and trapped him in a fence.

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April D. F
 
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Post » Sun Nov 29, 2015 10:31 am

I chew through ferals.

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lauraa
 
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Post » Sun Nov 29, 2015 2:31 am

Todd said that sometimes you would have to run away. You aren't supposed to be able to own everything you run across.

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Kristian Perez
 
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Post » Sun Nov 29, 2015 3:07 am

Uh-huh, but this ain't no feral we're talking about...

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Aaron Clark
 
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Post » Sun Nov 29, 2015 9:09 am

Mines work for me. Are you focused on a crafting build or combat?

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Charlie Ramsden
 
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Post » Sun Nov 29, 2015 9:16 am

Ghoul is a Ghoul no matter what xD, even if its a glowing one; srsly screw them for reviving others.

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Sakura Haruno
 
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Post » Sun Nov 29, 2015 2:01 pm

Reviving? (as in resurrecting? Oh hell. Okie was right)

That's shameful. The main difference in the Fallout series was perma-death for all who got killed. It was cheap that they had essentials in FO3 ~but loosely understandable; but reviving random mobs that are insignificant to the plot? :yuck:

That's busy-work. :thumbsdown:

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Cheryl Rice
 
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Post » Sun Nov 29, 2015 12:44 am

Sounds like a bug OP Survival makes battles tooth & nail tough but still beatable, the only time i had to turn down the difficulty was a battle with a mirelurk queen cos she was one tough SOB.

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Nice one
 
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Post » Sun Nov 29, 2015 7:22 am

It was the second time it had happened to me come to think of it. A normal enemy mutated into a Legendary but I think the mutation system went bonkers because I couldn't injure it and had to run away. The weird thing was before it mutated I took over half his health with about 3 shots... after the mutation I was just throwing gravel at him with a limp girly wrist... and he then swung at me once and... DEAD... One flipping hit. I remember looking at the screen and going "WHAT THE HELL WAS THAT". It was actually a normal mirelurk to start with. Next time I loaded I was ready with the Med-X and... and.... NOTHING!... Just normal Mirelurks... no Legendary at all. Oh except for a Legendary Radroach which I stomped on.

There is definitely a random encounter system in the game... but it interferes with set missions too it seems. But for god's sake DON'T REMOVE IT BETHESDA... Random encounters really give you a feeling of immersion... though almost walking into a Behemoth nearly made me wet my pants... and some of the random encounters are so freaking awesome that they have left me crying with laughter as the NPC's bicker with each other heh. All Beth needs to do is fix the glitches and bugs... Forget the NMA crowd... I really like F4 (even if the game does have problems atm).

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Czar Kahchi
 
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Post » Sun Nov 29, 2015 5:01 am

I killed a glowing one at level 18, about an hour ago. The follower helped a lot.

*That was on survival.

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Kim Bradley
 
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Post » Sat Nov 28, 2015 9:32 pm

just use jet, the stuff is seriously over powered. jet + head shots = killing any thing as simply you would radroach... just with a lot more health.

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REVLUTIN
 
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Post » Sun Nov 29, 2015 12:57 am

It's supposed to be ~isn't it?
(But it's also supposed to be permanently addictive, and with serious withdrawal effects.)

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Shiarra Curtis
 
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Post » Sat Nov 28, 2015 9:47 pm

Yeah... glowing ones are relatively easy... just a bit of a bullet sponge.... but then up that glowing one to a Putrid Glowing one and it gets a lot harder.... Then make that Putrid Glowing One into a Legendary and it gets impossible. Can't run, can't hide, and can't use the normal tactics of crippling a leg because the damage is soooooo low from your bullets.

Then not long afterwards I had a visit from the aliens.... Two shots and his ray gun was MINE!... I was expecting that encounter was going to be HARD.... but it was easy peasy. I won't say what happened but I remembered hearing that the aliens were going to be tougher this time... buty they really don't seem to be in comparison to the higher level Ghouls. The difficulty for some of the enemies in F4 are crazy hard... I first came across a Mirelurk King at around 15 or 16 and he took my head off in about 3 seconds flat. I'm soddin dreading coming up against high level Deathclaws now.

I now know why they have made the levelling system open ended..... you need to be REALLY highly specced to fight some of these guys. I LOVE IT! Just wish there was some way to figure out what level an enemey is... so I know when to run away screaming like a wimp.

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Lizbeth Ruiz
 
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Post » Sun Nov 29, 2015 12:34 pm

I think a skull next to an enemy's name indicates it's level is higher than the player's. These have given me the hardest time.

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Sarah Bishop
 
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