» Wed Mar 30, 2011 12:23 pm
Well some magic skills progression can based on used Magicka not just on number of spammed spells,
Mercantile (if it still skill and not merged) on received from deal profit and successful haggle attempt, not only by number of sold items.
Speechcraft on number books thats character read, number of dialogues spoken, not through pesky persuasion minigame again
Alchemy not on just dumb constant potion making from few ingredients thats must have lower experience gain then making potion from more ingredients and use more apparatus in process, so it will be actually like alchemy and yes more experience from wortcraft more then just 0.5.
Marksman can rise if we shoot from larger distance not just shoot frequently
Sneak skill must gain more experience from successful pickpocketing and undetected thieft and sneak attacks, not just from stain in sneak undetected near non hostile Actor
Security (if still here and not merged) gain from disabling traps as well as from lock-picking and then more complex lock or trap more experience will be received, lock-picking minigame must be harder then it was in Oblivion and character skills must have larger impact not only player skills.
Acrobatics\Athletics was removed because devs think they have to much grinding, does they think there others way to improve skill and fix it not just delete it from game? But others skills was also grind fest for munchkins does need to make wrong decision from their cries on forums?
For example acrobatics will gain more experience from jumping from high places (falling damage will be applied but leveling of acrobatics will give damage reduction perks, such perks can be racial for Khajiits) not just from from jumping around or from successful dodging of enemy strike in combat,
while Athletics can has experience gain not just from running around but from large fatigue usage, more then just fatigue regenerates overtime so so it will less grinding, since most of it will be used during normal player activity like in combat.