I enjoy a permanent difficulty selected at the beginning of a new play though. I understand that some people may feel very differently and thats ok. Skyrims difficulty felt more gimmicky in the ways that if a part was hard you could just turn it down for a second or, for better or worse, try things on a harder difficulty to test stuff out. I like the idea of being faced with overcoming a challenge and, as a gamer, being able to show that i achieved so. In Skyrim one could simply derp his way through Mordor and claim a legendary play through.
There is a lot of talk about "No hardcoe Mode" all over all the Fallout forums and I feel that a permanent difficulty selection would grant a tougher edge and some bragging rights to the players looking for a more immersive and challenging experience, as it would force you in a way to overcome your current situation. The Witcher 3 did this right by allowing a dynamic difficulty yet also debunking your chances of the difficulty achievement if you placed the slider too low, warning you of that before you were able to press Accept.
This of course has it's ups and downs especially for a game that, hopefully, will be very long. I understand that this is subjective which is why I have decided to post this here; to gather the opinions of the fellow community and to see if anyone knows how difficulty will work in Fallout 4. I am almost positive it will be like Skyrims but heres to hoping..
Thank you!
EDIT: People seem to think you can change the difficulty on the fly which will spawn more legendary enemies with better loot. I feel as though the vanilla value of this system as we understand it right now would be highly exploitable. Thoughts on this?