» Mon Dec 12, 2011 7:00 am
I found that the difficulty scaling is really poorly and even lazily done. It is simply an increase in damage and health for enemies. I played Adept on my first playthrough and found some parts to be quite challenging as a thief/assassin character (dragon priests, some dragons, hargravens) but then I started a new character at Master and got flogged constantly. I went straight to the Thieves Guild quests, and it literally took me 40 minutes just to kill the two guys at the start of the Ratway so that I could even make it to the Ragged Flagon. Once I got to the meadery quest with the Skeevers, and found out that taking on more than two at once (as I often had to do) meant certain death for me, I just gave up and put it back to Adept. As as an average, run of the mill character with no enchanting, smithing, alchemy etc to speak of, Master is frustratingly difficult.