Too much customizability can (and usually will) lead to frustration in finding just the right combination of settings. Having to tweak it all the time interferes with the experience (the difficultytweaking becomes almost a game of itself and it easy to mess up your game -- and also, there is the chore for the developer to balance out all the possible setting combinations to be viable), so there should be presets from easy to hard (even if there were other choices behind some "advanced" tab).
All difficulties in Oblivion, Fallout 3, Fallout New Vegas and Skyrim have all been [censored] for me.
None of them were balanced with their fixed setttings.
I had to buy a PC, buy the PC game of New Vegas and then mod the crap out of it for it to become challenging without gimping myself.
I don't see why it would become a chore to have better customization with difficulty, if someone wants to tweak it constantly then svcks for them.
At least the option is there for people to tweak it and that is by far better than not having any option at all or having a severely limited number of options.
Cause I played Oblivion, Fallout 3 and New Vegas on the console. And it svcked unwashed skidmarked underwear.
This is an optional thing which you can play around with if you want to.
A setting that can provide players with more customization to fit the kind of difficulty they want.
If you don't like it then simply do like this:
You want Very Easy? Then put everything at 2 and the AI at 1.
You want Easy? THen put everything at 4 and the AI at 2.
You want Normal? THen put everything at 6 and the AI at 3.
You want Hard? THen put everything at 8 and the AI at 4.
You want Very Hard? THen put everything at 10 and the AI at 5.
There, you get your fixed difficulty settings that you yourself enforce, and us who wants to tweak the gameplay can mess around with the numbers to our liking.
But I remember the console versions, and having the same limited numbers of difficulty? It's an awful idea as it never worked before. I could never find a proper balance.
And this thread? Having 'No' difficulty settings at all? That's even worse.
I might be a PC user now and can get mods to my liking but that doesn't mean I'm gonna accept that the future games have to be crap for the console players.
(Frankly, I don't see what the harm is with my system, it's an optional setting which you don't have to tinker around with if you don't want to and you could still use the Presets like Normal that makes everything go to 6 and AI to 3. Cause here's the thing: At least we have the option to tweak the game to our liking where's before when the game became to easy on Very Hard we had to gimp ourselves. - I just don't see why it's something some of you are against.)
[edit]
Now as to the whole "Well they need to balance the game out far more than they had to earlier!"
That's not necessarily true.
They can design it just like they did previously.
Design it from a base template that an enemy has X much health and X much damage.
The Easy difficulty in Fallout 3 and New Vegas just decreased both and the Hard difficulty just increased both.
They don't need to balance the game out any more than they had to earlier.
Just design the first base template, then give us the customization options and allow us to balance it out ourselves.
So it's the same as before really, just that instead of decreasing both damage and health on enemies with Easy we can decrease them separetely.
"It can cause confusion and frustration."
Confusion how exactly? If a player notices how enemies have too much health for the character they had in mind then they can lower the health to suit their gameplay style for that character. Nothing confusing about that.
As to frustration, I don't see how it would be frustrating. Oblivions difficulty sliders were frustrating, having 100 sliders to tweak the game was horrible as finding the correct one was tedious and after a couple of levels having to go through the whole mess again made it even more tedious.
But this one? I don't really thing it's that frustrating.
We don't have 100 sliders.
We have 3 separate sliders that have 10 sliders and 1 that has 5.
If you know what the problem is, that let's say you think their AI is too much for you to handle, then simply lower it a slider or two.
If it's that enemies have too much health and you want a more realistic type of combat then lower the health slider a notch or two.
"But we shouldn't be able to customize it however we want to, we should be forced to play a certain way that is meant to be played according to the developers design."
Come again when bethesda actually have a 'balanced game'.
Sure, I also think that we should play the game the way it was meant to be played according to the developers design.
But when it's so flawed that you have to gimp yourself at Very Hard and be faced with bullet sponges then I say 'Screw the developers design, it's flawed'.
I understand that there is concern to the whole 'too much customization' thing.
But consider the past games, have the fixed difficulty sliders ever worked?
In Oblivion, was it ever fun to have to rearrenge(?) the slider every couple of levels?
In Fallout 3, was it ever fun to be faced with Bullet Sponges?
In New Vegas, was it ever fun to have to gimp yourself in order for the enemies to stand a chance against you?
In skyrim, (this is gonna require a bit more text) is it ever fun to feel forced to level up Smithing or Enchanting?
Cause here's the thing, once you reach higher levels you are gonna be able to withstand too much damage for the lower settings.
But the enemies' health is gonna be ridiculous at Expert and Master.
So either you don't level up Smithing or Enchanting and your weapons and magic is gonna be crap and you have to wail at enemies forever for them to die.
Or you have to lower the difficulty setting so that you can kill them but at that point you'll be so powerful due to their decrease in damage that it's improbable you'll die.
So yeah, my system might not seem like the best idea to some.
But I again ask; Has the previous difficulty systems ever worked?