Difficulty Slider

Post » Fri Sep 03, 2010 4:54 pm

Difficulty slider*s*, plural. Several sliders to control different parts of the game to suit what I'm looking for.
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Sat Sep 04, 2010 1:39 am

whats got me concerned is the difficulty slider. All it does is give enemy's more health. I hate that.
The difficulty slider should set the intelligence of the AI as well as lower everyone's damage threshold. NOT just the player, everyone.
That way you can kill people pretty quickly, but you could also be killed quickly. Leaving you no time to think through situations.

To make the combat more immersive, make it scary, make me think about what I'm going to do before I enter a situation. I don't wanna be able to chop at a guy for an hour and realize....hmm i should run now. it should be more split second decision making. If people died more quickly then you'd really havta think about what your getting into.

Also, I feel there should be a difficulty setting that effects locational damage. In Fallout you could shoot someone 13 times in the head and it wouldn't necessarily matter. A bullet is a bullet and it should kill someone as much as a sword would if you got hit in the head. Helmets should protect the head, boots should protect your feet etc.

I think Beth is taking a step in the right direction regarding arrows. Hard to find, can't carry as much, but more valuable and deadly.
Hopefully the rest of the game will be balanced this way.

please add info to this thread and feel free to organize my thoughts. :ahhh:


Theres a huge difference in tracking what the player does, and what the AI does. Therefore, lowering enemy health in more difficult modes is completely contradictory.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Fri Sep 03, 2010 3:36 pm

Something needs to be done, but if there is an adjustment for intelligence level it needs to be seperate from anything else. I do not want to get stuck in a situation where I have to choose between dumb enemies that are no fun fighting or smart enemies that even if I do outsmart them they have so many cheats boosting their stats they still wipe me out (unless I find a way to abuse the game system). I like the idea of adjusting their damage without effecting yours instead of yours going down as theirs go up. It would leave a situation where one mistake could kill the player, but the player could still finish the fight in a reasonable amout of time (and without going through multiple swords).
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Fri Sep 03, 2010 11:15 am

yeah, in 10 months a team of 100 has no chance of adding features.

EDIT: at above post, i was the one that mentioned the slider :3


A lot less than ten months. Developers have a cut off date. They don't work on a game's core until the very day it hits store shelves. Engine and general polish take precedence after a certain point. Maybe they'll have enough time. Maybe they won't. In any case, I doubt re-balancing their current system and entire play through is in the cards just now.
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Fri Sep 03, 2010 12:05 pm

At the very least a nice mod could be made with a "hardcoe" mode if needed, however I absolutely agree. TES III and IV both had very poor ways of increasing game difficulty, however I have heard that the levelling system on this game will be changed. I had major issues when my level 50+ character struggled with killing rats which were levelled up to like level 40 something. Rats should never exceede like level 3.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Sat Sep 04, 2010 1:54 am

i might be reading to much into it but what if they borrowed valves system. the game keeps track of how you are doing and it buffs or nerfs bad guys so that you are constantly being challenged. they arent huge buffs or nerfs. if you svck then you are going to die and if you are awesome then enemies will still fall before you mightiness. but it makes the game a bit more consistent and it keeps your ammo and health in a constantly diminished state so that you dont get comfortable like you could in morrowind or oblivion.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Fri Sep 03, 2010 6:52 pm

I never played at 100% difficulty in Oblivion cause it only seems to drag out battles instead of actually making it difficult. Hacking and slashing on a guy 100 times isn't fun nor realistic.
Do not increase enemy health! Just give the player lower health or increase the damage dealt by enemies.
It's more tricky but you could also improve the intelligence of the AI on harder difficulties as well. You could improve the timing of the their attacks, make them block your attacks more often and efficiently, use spells that you're weak against, and much more.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Fri Sep 03, 2010 3:27 pm

Maybe replace the "difficulty" slider with a "realism" slider. At very high "realism" levels, potions take time to do their magic, and a few deft swipes with a sword can kill a man, even you. Battles will be quick and brutal, and stamina will be all-important.


yah the MORE HP slider svcks, I like his idea better^^^^^^

or just remove it

more HP means more boringness < new word
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Previous

Return to V - Skyrim