Difficulty slider?

Post » Sat Feb 19, 2011 10:32 am

if I play on easiestest setting even I have trouble keeping npcs alive like in bruma and the endgame so this onetime after you know leveling up most every skill to a hundred with the best light armor in game and well a darn good sword why is it I tried the hardest difficulty on an outside bandit and within 4 glass mace hits I was dead why would I wanna have to worry about stuff like that I have my hands full enough on easy with npcs to keep alive let alone the fact in morrowind there were cheats for xbox so at least you could give yourself a chance I don't know why but I just like oblivions difficulty slider not to mention brightness I know people who never made it out of the sewers because either they didnt wanna seem like a noob or they wouldn't look hard enough for settings so they just gave up I mean seriously how......

You know what never mind Im just gonna say the only way I would put it on a harder difficulty is if your allie npcs can defend themselves otherwise I will play easiest because lets face it if people had trouble getting out of sewers what do you think fighting a dragon will be like for them :swear: ???
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sat Feb 19, 2011 1:10 am

I turned down the difficulty for the first time today. I was playing with it turned up before, but then Jauffre came up to me and was like "Captain Burd wants to go into this Oblivion Gate right now!", and I wanted to do other things. Also I had just escorted the Knights of the Thorn through the Cheydinhal gate*. So I just rushed through it on easy mode and turned it back up before the boss room. Failure of willpower, sure, but I'm glad the option was there.

* Okay, more like casted sleep on the Knights of the Thorn and then cleared out most of the Daedra myself before they woke up, but neither I nor them was going to tell the Count that.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Sat Feb 19, 2011 5:03 am

Unlike in Fallout (where I play on hard/very hard ) i never could play oblivion or Morrowind on over normal difficulty, so I like the idea of the slider. Once I set it, I tend to leave it there.


In Morrowind I can usually crank the difficulty to 100 when I'm at a high level. In oblivion though, due to the attrition-combat, the difficulty slider is bit useless. If it dips below 40 the game is too easy, if it goes above 50 you'll spend hours whacking your enemies.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Sat Feb 19, 2011 9:10 am

I hope there is a huge number of difficulty sliders so I can fine tune the game to what I want the experience to be. I.e. I want slowest leveling speed possible, pretty hard but not obscurely hard fights but less of them, real time (unless game mechanics suddenly makes time of the essence) progression, a hard survival and interaction element etc etc etc. For my old dad however, I may choose slightly above normal survival element because I think he would like that, and easy the rest as he's just not quick enough.

That's how we *roll* in the dice world. We agree with the GM on what parts will be important in a system and what we can simplify. If I want to play my character for a year, then let me. Chances are that I have forgotten much of what I already did and it will be a re-experience rather than a re-run. Hard meaning 75% is just about right for many things, but some things I want at 100%. But fighting at 100% is beyond ridiculous. So if easy is 25%, it would probably be too hard for my dad. Personally I'd rather wait and retry, than go below 50% (normal) difficulty, even if I know I can. Also I think that 50% is far too easy, but 75% would probably be too hard for a normal mode.
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Sat Feb 19, 2011 8:50 am

I do not like getting punished when someone else cannot control themselves. It is too tempting to drop the difficulty slider so let's remove it. Players have found out how to abuse this feature or that feature so lets get rid of them too. What's next, the command console is too tempting, too bad for modders who wish to test things. Or worse, an easy mode that is too easy and a normal difficulty setting that is impossible to play without exploiting the system? (I have had this last one happen with an otherwise good game)

The only times I messed with the slider was when either my character was just terrible for the particular quest or due to allies. There are handful of quests (such as Dagon Shrine) that I have trouble with certain builds so I turn the difficulty down some. I have gotten to the point that it is rarely needed now, but good earlier on while learning some reasonable strategies. Some of the later quests in the Main Quest are dependent on NPCs (Actually if I start it late Kvatch is a problem too) and I refuse to lose simply becuase the NPC's are determined to suicide. Though if the quest is non-essential and is set up to fail properly then I let it happen.

If anything the slider needs fixing, not removing. Add some notches so you can quickly set very easy, easy, normal, hard, very hard or whatever increments fit. Also adjust the effect so it is more difficult without being tedious.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Sat Feb 19, 2011 7:40 am

I don't get it. Someone playing the game on the easiest setting -100 bothers you? You know you don't have to decrease the difficulty slider. I can't see how this is an issuse. Just because Bethesda gives you the "option" to make the game easier or harder, is bad?

Maybe that PS 3 game, Deamon Soul is what you are looking for? A very hard game that has no easy setting? I would not like this in any TES game. I think this could be the reason not to buy it. I hated HATED the quest in Oblivon where you need to get 10 scale fish, or kill 10 fish. I put that in the easiest level so I can just finish it. It was no fun for me at all.

I would have never completed the quest if I couldn't do it, since I didn't care for it. So having the option, I can play it the way I want to is what I love. My son loves the TES games. Yes he puts them on the easiest level but this is FUN for him. So yes it's a great idea otherwise he wouldn't be playing TES games then.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Sat Feb 19, 2011 1:01 am

This HAS to be a troll thread. Right? ...right?
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Sat Feb 19, 2011 9:10 am

No its not a joke. I dont see any other games on the market let you control the difficulty like you can in Oblivion. It took a lot of the joy of playing for me knowing that I can move the slider all the way to the left and own everything in the game.

i dont mind making difficulty levels cause I know everyones play style is different but just dont make it so extreme.


Then don't use it!!! Nobody is forcing your hand. And if you can't not use it, that's your problem.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat Feb 19, 2011 10:47 am

Then don't use it!!! Nobody is forcing your hand. And if you can't not use it, that's your problem.


I agree its more of my problem then anything else. I don't see any other game use this though...even Fallout 3 and NV. I dont like my games to hard or to easy...right in the middle.
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Sat Feb 19, 2011 9:29 am

I'd be happy with the oblivion slider because sometimes I'd rather wear iron armor at level 30 than the ugly daedric of oblivion not just for roleplay but also because I like some armors and weapons which aren't the best they look cooler I should have to use the best thing because its the only thing that will keep me alive.

Also a second slider for freindly npc's would be nice that way I don't have to play babysitter because they die too easily that and be able to reverse pickpocket good stuff on npc's.

And I would like a dupe glitch still because I did kind of like being able to dupe certain things like rare green robes or those zero weight clothes the little things which there werent enough of basically that and welkynd/varls stones not for use mind you just to restock ayleid ruins which had long since been plundered.
too bad they probably wont have duping so on console Im gonna be dissapointed with things that I want more of but cant. ah well lets hope someone finds a dupe glitch for 360 remember xbox power to the players lol.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Sat Feb 19, 2011 12:37 am

Give me the sliders of Deus Ex's 'The Nameless Mod' any day.

It had both a player damage and enemy damage slider, instead of just one which made you die faster and enemies slower if you increased it.

It had an item quantity difficulty slider, which influenced how much loot you would find.

And an NPC quantity difficulty slider, which influenced the number of hostile NPCs in areas.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Sat Feb 19, 2011 4:28 am

I hope they have you pick in the beginning, for example you could have these difficulties:

1.Initiate-Easy
2.Acolyte-Medium
3.Warrior-Hard
4.Dragonborn- Insane
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Fri Feb 18, 2011 11:42 pm

This has probably been said already but I'm a little lazy today and I don't feel like reading through it

If you have easy, normal and hard and instead of a difficulty slider, whats going to stop you from putting it on easy once normal gets too hard for you? Nothing. Get some willpower. Train your Restoration skill :P
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Sat Feb 19, 2011 6:37 am

I agree its more of my problem then anything else. I don't see any other game use this though...even Fallout 3 and NV. I dont like my games to hard or to easy...right in the middle.


Then follow along, because this could be a bit complex. Okay, see that slider? Place it....right in the middle.

Boy, wasn't that difficult?
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sat Feb 19, 2011 3:52 am

Then follow along, because this could be a bit complex. Okay, see that slider? Place it....right in the middle.

Boy, wasn't that difficult?


*clicks the default settings button*

:P
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sat Feb 19, 2011 11:45 am

It took a lot of the joy of playing for me knowing that I can move the slider all the way to the left and own everything in the game.


Sounds like someone has some self control issues.


I completely agree. Enemies with tons of HP are not the best way to make a game difficult...


Agree, and agree with the quote you were quoting. I never played oblivion with the slider over 50%, because hacking a goblin for 30 minutes was not my idea of a good time.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Sat Feb 19, 2011 8:56 am

i like lower the dificulty at the lowest and wear clothes that damage my healt

then if i'v got 1 life and kill enemies in one hit, now thaaats interesting
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Fri Feb 18, 2011 11:03 pm

I hope they have a hardcoe mode, like in New Vegas. Where you have to eat , drink, and sleep every few hours or you get weak and eventually die.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Sat Feb 19, 2011 10:45 am

I hope they have a hardcoe mode, like in New Vegas. Where you have to eat , drink, and sleep every few hours or you get weak and eventually die.


I haven't played NV. Is that really in there? If so, that is great. I would love to have a "hardcoe" mode like that. I would probably use it. That makes it a lot more realistic and in a way more fun and challenging.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Fri Feb 18, 2011 9:41 pm

I liked the fallout 3 version where you get more experience the harder it is.
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Sat Feb 19, 2011 5:09 am

Without the slider, us console users can't be gods :\
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat Feb 19, 2011 3:28 am

I haven't played NV. Is that really in there? If so, that is great. I would love to have a "hardcoe" mode like that. I would probably use it. That makes it a lot more realistic and in a way more fun and challenging.

Yea it was one of the new cool features New Vegas had. It is certainly a lot of fun and more challenging than normal mode. Also, in hardcoe mode your companions can permanently die as oppose to being unconscious when their health drains.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Sat Feb 19, 2011 4:38 am

It took a lot of the joy of playing for me knowing that I can move the slider all the way to the left and own everything in the game.
Wow, exercise self-control much?
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Sat Feb 19, 2011 12:16 pm

or...and this might be insane, move it all the way to right and learn some self-control? your mad the game lets you be precise in how difficult you want it to be..hmm
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Sat Feb 19, 2011 5:01 am

So, the game should be tailored strictly for those whose skill is within the range you deem acceptable, and to hell with everyone else. Got it. :thumbsup:



What he is saying is instead of the slider put it on the preset ifficulties like in fallout
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

PreviousNext

Return to V - Skyrim