Difficulty slider?

Post » Sat Feb 19, 2011 3:12 am

What he is saying is instead of the slider put it on the preset ifficulties like in fallout
Right, but if the easiest set difficulty was set at the low end of the slider his issue is still there, so he still wouldn't be happy. Sounds like he's upset that he was forced to play it on super easy because he couldn't handle the game.
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Chloe Mayo
 
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Post » Sat Feb 19, 2011 2:09 am

All i have to say about difficulty slider is: Bethesda, increased enemy hitpoints does not equal increased difficulty. Please make a note of it :)

And yes, Oblivion style slider made little sense, just make it like in Fallout 3/NV. Except have it affect difficulty, not enemy hitpoints :D
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Samantha Mitchell
 
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Post » Sat Feb 19, 2011 5:29 am

I think the difficulty slider is perfectly fine how it is, I like having the ability to change the difficulty after I get used to the game (or if it feels like it's beginning to be too easy). Although I suppose they could easily implement that as well as with the easy, normal, hard system. :shrug:
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-__^
 
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Post » Sat Feb 19, 2011 8:31 am

I like the slider - means I can turn it down or up just a notch without there being a massive difference and it becoming massively easy or difficult (i.e. only being able to play on easy/normal/hard). There's no need for you to whack it right up or down - that's why it's a slider. Surely if you're tempted into turning it right down, you'll just be tempted to turn it to easy? If that's how you're tempted you'll still do it, it just gives everyone who doesn't play like that less options imo.

[Edit] Should add, I agree that what the slider actually does could do with changes/tweaking, but not that it should be removed.
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Jessie Butterfield
 
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Post » Fri Feb 18, 2011 10:15 pm

this isn't fallout....fallout had many flaws which i dont even wanna touch with a stick! ....ok not really but i like the slider :D
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Russell Davies
 
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Post » Sat Feb 19, 2011 3:19 am

Then follow along, because this could be a bit complex. Okay, see that slider? Place it....right in the middle.

Boy, wasn't that difficult?


Yes...yes it was :yucky:

Was there a slider in Morrowind? I don't remember.
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Jimmie Allen
 
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Post » Sat Feb 19, 2011 10:41 am

No its not a joke. I dont see any other games on the market let you control the difficulty like you can in Oblivion. It took a lot of the joy of playing for me knowing that I can move the slider all the way to the left and own everything in the game.

i dont mind making difficulty levels cause I know everyones play style is different but just dont make it so extreme.

So your complaining because there was an extra option, no other game had, that you did have to use? If anything the precision made Oblivion a unique game. If you JUST started the game for the first time ever, you might want everything to die when you so much as look at it. You dont have to slide it to easiest. That's like saying, I could throw my computer out the window right now, but that doesn't mean I sue eMachines and have them make a computer that 'thrown through the window proof.' I simply choose not to damage it.
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meghan lock
 
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Post » Fri Feb 18, 2011 11:01 pm

No its not a joke. I dont see any other games on the market let you control the difficulty like you can in Oblivion. It took a lot of the joy of playing for me knowing that I can move the slider all the way to the left and own everything in the game.

i dont mind making difficulty levels cause I know everyones play style is different but just dont make it so extreme.


You HAVE to be joking
You'd rather play a game where there are no difficulty options, and what you get is what you get? Say the game by default is too hard for you, wouldn't you want to adjust it to fit your class or skill/knowledge in the game?

If you lack the self control to keep the slider where it is just because you're about to die, that's YOUR problem. Why ruin it for us, too?
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Mélida Brunet
 
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Post » Sat Feb 19, 2011 5:16 am

I don't think it should be removed. Just because it is there and it can be changed at any time doesn't mean *you* have to use it. I see no harm in somebody adjusting the difficulty as needed for them to enjoy their game. Also, taking out the slider would take away being able to turn up the game's difficulty as one progresses through the game.
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Curveballs On Phoenix
 
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Post » Sat Feb 19, 2011 8:07 am

We all know Oblivion' level scaling was horrible. But the fact that I can pause the game and put the difficulty slider all the way to the left and make the game an utter joke was even worse. I rather have it at easy, medium or Hard at the most. I mean moving the slider all the way to the left made the game beyond easy. I would swing my sword once and enemies were dead in an instant.

I just hope Skyrim doesn't let you control the difficulty with such percision this time around. The way it was set up in Fallout 3 and New Vegas was perfect.

Then... don't swing the slider that far.

Options are a good thing. If you don't want it that easy... then don't do it! Perhaps they could have "notches" in the slider for pre-set difficulties, but I will strongly stand for the fact in my opinion that options are a better thing. If you don't like the option, then don't use it.

As to the person/people claiming other games don't allow such options, they are wrong. Many games have "super easy" modes and some even allow you to toggle invulnerability on and off. Also, aren't options what make TES so great in the first place anyway?
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Robert Garcia
 
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Post » Sat Feb 19, 2011 11:12 am

The difficulty slider in Oblivion was suggested as a lame fix to broken level scaling.

I wanted an early game challenge fitting my low level. No problem, move the slider.

I wanted to be a late game tough guy that I earned with time and effort in building a powerful character. No problem, move the slider in the other direction.


I would like to start a game on either easy, normal, or difficult setting. Let that be the way you play the whole game. Using a slider to hack job fix poor development should not be an option.
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Britney Lopez
 
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Post » Sat Feb 19, 2011 9:49 am

You know, you don't have to use the difficulty slider... It's there to allow you to set the difficulty to the level you want to play the game at, emphasis on WANT, if you don't want to make the game so easy, then don't set the difficulty so low. Set it to 40 or 30 or 25 or something. But I guess NOT doing things you DON'T want to do is extremely difficult for some players.

I like the slider setup in the Elder Scrolls, at least if we're going to use the system of past games where difficulty only changes how much damage you and you're enemies can do in combat, it gives more control over the game's difficulty, and if you don't want control, than what's the point of having a difficulty slider at all? Now, if the difficulty option changed more things, as I hope it does, than preset options might be in order, as things like enemy AI might be harder to change gradually and would work better as preset options, but for what the past games did, the slider approach, I think, is preferable.

I would like to start a game on either easy, normal, or difficult setting. Let that be the way you play the whole game. Using a slider to hack job fix poor development should not be an option.


I hate it when games do that, because I don't know how hard the game is going to get later on. I don't want to choose one option at the start and then later on find that the game becomes too easy, nor do I want to choose another option at the start, have the game start off pretty reasonable, and then suddenly go into insane difficulty. That just entirely defeats the purpose of having a difficulty slider because by the time you know if you'll need to make the game harder or easier, it's already too late.
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Charity Hughes
 
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Post » Sat Feb 19, 2011 7:37 am

heres an easy way to do it have the slider but also have notches and under the notches dsplay the health/damage modifier so you know roughly what the stats will be.

Example all the way right 5 times health 3 times damage but on easiest (far left) 1 times health 1/2 damage or something like that or 2 bars one for health other for damage so you dont have to have a dragon which doesnt take much to kill you and takes forever to kill but this is all just ideas so lets just hope skyrims system can make everyone comfortable except those people who always have to have a problem with something.
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Rachael
 
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Post » Fri Feb 18, 2011 11:55 pm

It's not my fault I stole the car! The guy just left it running in the driveway for a moment. The option was there, I HAD to take it.

I've seen that argument so many times it just makes me shake my head. From fast travel to difficulty slider, to any other option. Offer these people options of any kind, and they jump on it while claiming they hate it because it makes the game worse. They can't exercise a little restraint. I've never touched the difficulty slider. I wasn't even aware there was one until these forums. And even when I did know about it, I still never bothered with it.
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Kelly Osbourne Kelly
 
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Post » Sat Feb 19, 2011 7:01 am

I don't want to choose one option at the start and then later on find that the game becomes too easy, nor do I want to choose another option at the start, have the game start off pretty reasonable, and then suddenly go into insane difficulty.



I can't think of a single good game that ever did that. Effective game strategy and good playing will always have good results, bad gaming will always be bad. It is essential that every game have parts that are more difficult.

Not every quest / foe / area should be cookie cutter, IMO it's a good thing to hit rough spots and not just dial down the challenge. I hope that some portions of the game are easy for magic users and a total nightmare for warriors, and vice versa. Personally I start games on normal difficulty, the easy and hard options are for replay use only.

If one part of the game is ridiculously easy and another is ridiculously impossible, that's a huge problem, and the solution is NOT a slider. Develop a good game and no one will have to worry about a slider, except as a tasty Midnight snack.
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X(S.a.R.a.H)X
 
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Post » Sat Feb 19, 2011 7:35 am

We all know Oblivion' level scaling was horrible. But the fact that I can pause the game and put the difficulty slider all the way to the left and make the game an utter joke was even worse. I rather have it at easy, medium or Hard at the most. I mean moving the slider all the way to the left made the game beyond easy. I would swing my sword once and enemies were dead in an instant.

I just hope Skyrim doesn't let you control the difficulty with such percision this time around. The way it was set up in Fallout 3 and New Vegas was perfect.


I didnt rele mind the slider, but I hate when games have difficulty options (Easy, medium and hard etc) because if you pick that difficulty andfind out that it is way too difficult for you, you have to start all over again with a new save game. Also most games with the easy, medium and hard options almost always have achievements for doing it at certain difficulties so if you want to get 1000/1000 you HAVE to go through the toughest which isnt always that fun
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Timara White
 
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Post » Sat Feb 19, 2011 5:15 am

I can't think of a single good game that ever did that. Effective game strategy and good playing will always have good results, bad gaming will always be bad. It is essential that every game have parts that are more difficult.

Not every quest / foe / area should be cookie cutter, IMO it's a good thing to hit rough spots and not just dial down the challenge. I hope that some portions of the game are easy for magic users and a total nightmare for warriors, and vice versa. Personally I start games on normal difficulty, the easy and hard options are for replay use only.

If one part of the game is ridiculously easy and another is ridiculously impossible, that's a huge problem, and the solution is NOT a slider. Develop a good game and no one will have to worry about a slider, except as a tasty Midnight snack.

People are different. You find a game that you think has the perfect difficulty progression. I will pick up the game, find that it starts too easy, suddenly jumps to an insane (not enjoyable) difficulty level in the middle, then about 3/4 of the way through turns back to too easy again becuase in part I had so much difficulty with the middle. I have regualrly seen cases where there is a misson in a game that I am stumped. I go and look for a solution, only to find everybody fussing about an earlier mission that I felt was the easiest in the game. Poeple are different and the slider allows someone to adjust the difficulty to suit them at that point in the game. I do agree that they should attempt to get it right, but there is no way they can succeed for everyone.
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LijLuva
 
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Post » Sat Feb 19, 2011 12:01 pm

I love options but the slider was just to extreme. All the way to the left is BEYOND easy.

Just do it the way every other game does it...easy, medium, hard, and then insane.

Then if do select easy dont make it so that when I swing my sword and miss the wind that I created still knocks down an orc like it was in Oblivion.

If they correct the slider(not so extreme) and the level scaling...I would be happy.

Skyrim is still going to be incredible...im just nitpicking for my preferences is all.
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Klaire
 
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Post » Fri Feb 18, 2011 10:09 pm

um no the slider was awesome plus is optional ,you dont have a rigth to tell people how the can play.
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Taylah Haines
 
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Post » Sat Feb 19, 2011 9:01 am

I just left it in the middle.
Some people may need it.
Why turn it down to use if you don't like how easy it made the game?
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Umpyre Records
 
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Post » Fri Feb 18, 2011 10:13 pm

I don't like sliders that much.
I'd much more prefer "modes".

That goes for difficulty and everything else.
Very low/easy, low/easy, medium, hard/high, very hard/high.
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Kim Bradley
 
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Post » Sat Feb 19, 2011 11:05 am

yah the slider was poop

easy, medium, hard, impossible ...etc is way better.
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Greg Swan
 
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Post » Sat Feb 19, 2011 1:16 am

I love options but the slider was just to extreme. All the way to the left is BEYOND easy.


Then (Now follow along, this is rocket-science complex here) don't move it all the way to the left! It's not a case of the slider being "too extreme," but of it being too difficult for some people to operate. The problem is not with the slider, but with the people who can't grasp its subtle complexities.
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Alyesha Neufeld
 
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Post » Sat Feb 19, 2011 2:05 pm

I don't like it when people suggest setting an option in the beginning and then not being able to change it later. What if the player wants to turn up the difficulty because after 30 hours of gaming they have found there to not be enough of a challenge. Now he will have to make a new character to play on the difficulty he wants. It is detrimental, if you don't want to change the difficultly, don't! As someone posted earlier in the thread, people use the console and CS to "cheat" but I don't want to see either of those removed because someone didn't have the mental capability to not add every powerweapon to a crate in front of an enemy he was having difficulty with. It is a ridiculously selfish request IMHO.
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Jessie
 
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Post » Sat Feb 19, 2011 3:09 am

I liked the slider to COMBAT the terrible level scaling. If my non combat skills caused me to level so high that It would take 30 hits to kill something I'd push the difficulty down to make it feel more organic, if my weapon skills leveled so much that enemies were a joke i would push it up.

I think that what other people do to a game holds no bearing on your enjoyment, stop trying to make the game the way only you want it.

IMO there should be 2 sliders, one for enemy damage, one for your damage. That way you can put them both at normal and it would be normal, or you could push one down and one up to make the game very hard or very easy.... and you could also push both of them up to make the combat realistic and organic feeling, where each enemy takes 2 to 5 hits to kill, but they can also kill you in 2 to 5 hits. I hated having to choose between being a pin cushion or having the enemies be pin cushions.

I liked how the combat plays out in games like demon's souls, where taking on large groups required skill and if you screwed up you would be punished with death but if the enemy screwed up they would die.
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Richard Thompson
 
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