» Sat Feb 19, 2011 6:39 am
Odd, I could adjust finitely to the scale of challenge my character would face.
I built some very poor builds that on normal would've got trashed in seconds, however on the lowest setting offered no risk due to my own skill at the game.
So with tweaking I could adjust it to the perfect setting, and as the PC gained skills, items and spells move the slider up to match that rise exactly.
Some others were uber powerful but max setting would have just annoyed me, so I could scale up untill it felt right.
Then when every blasted npc leveled up 1 for 1 to my level 30 could bring about a setting that made them less damage sponges.
So more choice = good imo.