Difficulty

Post » Fri May 13, 2011 11:57 am

Which method should it be?
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Cagla Cali
 
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Post » Fri May 13, 2011 5:20 am

does it really matter?
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hannah sillery
 
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Post » Fri May 13, 2011 5:42 am

Don't care about the mechanics of the button, as long as it affects far more than just damage done/damage received.
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ijohnnny
 
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Post » Fri May 13, 2011 4:43 pm

A little, I might actually like both since I can precisely change it or not.
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Sheeva
 
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Post » Fri May 13, 2011 5:02 pm

Oblivion style :)
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Monika
 
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Post » Fri May 13, 2011 10:16 am

Easy, Medium, Hard, and maybe a couple more degrees.

Because then you could actually affect AI rather than just damage taken/dealt.
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Rachel Hall
 
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Post » Fri May 13, 2011 8:26 am

A sliding scale for me :)
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Spooky Angel
 
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Post » Fri May 13, 2011 3:09 pm

More sliders for more effects on difficulty. Allows "annoying mechanics" to be implemented in the game for those who want those (like having to rest and east), while those who just wants to fight can tone down the survival element of the game.
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cutiecute
 
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Post » Fri May 13, 2011 9:05 am

This is silly. The sliding bar is clearly the way to go if both the 3 choices option and the sliding bar adjust difficulty the same way. However, they need to change what changing the difficulty really does.
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roxanna matoorah
 
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Post » Fri May 13, 2011 10:31 am

a sliding bar with pre-set easy, hard, very hard, etc. difficulties marked on the bar to give an idea of where to go if wishing for a simpler system in combination with toggleable "realism" options.
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Alan Cutler
 
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Post » Fri May 13, 2011 2:48 pm

I'm happy with a sliding scale.

I reckon Oblivion was made too easy with every character being given a heal minor wounds spell at the outset, instead of only mages.
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Undisclosed Desires
 
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Post » Fri May 13, 2011 8:53 am

I don't see how a hard coded setting could be better than a slider. You could always have notches in the slider bar with labels too.
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Sarah Unwin
 
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Post » Fri May 13, 2011 4:46 am

I like my games challenging. The slider bar lets me customize this experience.
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Daniel Brown
 
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Post » Fri May 13, 2011 6:05 am

An improved version of the Oblivion slider would suit me fine.
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Samantha Mitchell
 
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Post » Fri May 13, 2011 8:09 am

Which method should it be?

i would like for the sliding bar to stay, it should be in skyrim
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Louise
 
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Post » Fri May 13, 2011 2:37 pm

I don't see how a hard coded setting could be better than a slider. You could always have notches in the slider bar with labels too.

For things like AI it's harder to do a "sliding scale". This is why I don't like this poll. I'd rather have a notched selection that actually changes the difficulty, not damage taken and given. But if they are going to do things the same way as Oblivion then there is no reason not to want a sliding scale.
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NAkeshIa BENNETT
 
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Post » Fri May 13, 2011 8:47 pm

Difficulty should not increase enemy health and damage.
Higher difficulty should increase spawn rates, give enemies smarter combat AI, and add a higher chance of encountering enemies above your level.
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NIloufar Emporio
 
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Post » Fri May 13, 2011 1:38 pm

Even better then: a difficulty sub-section that allows you to tweak various things like enemy health, enemy damage, AI difficulty and such!
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Kevan Olson
 
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Post » Fri May 13, 2011 5:09 am

Slider bar would be disappointing... it'll just mean enemies are damage sponges again.
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Svenja Hedrich
 
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Post » Fri May 13, 2011 3:39 pm

I dont care. I play normal.
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Oscar Vazquez
 
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Post » Fri May 13, 2011 7:06 am

Honestly I would want the game to be sufficiently challenging as soon as I start it up and not have to adjust a slider just to get to the correct level. I feel like saying oblivion difficulty it would encourage them to make every fight like two deadra lords are doing battle on there hardest difficulty. . . Bethesda! lol

So I voted nether. Why because people have been using both ideas forever. I challenge you Bethesda come up with a better system! Like fable had to do and other games.
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Greg Swan
 
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Post » Fri May 13, 2011 4:29 pm

Honestly I would want the game to be sufficiently challenging as soon as I start it up and not have to adjust a slider just to get to the correct level. I feel like saying oblivion difficulty it would encourage them to make every fight like two deadra lords are doing battle on there hardest difficulty. . . Bethesda! lol

So I voted nether. Why because people have been using both ideas forever. I challenge you Bethesda come up with a better system! Like fable had to do and other games.

Well the thing is not everyone likes the same difficulty. Some people like their games to be very easy and they just want to experience The Elder Scrolls world. Some like it moderately challenging now and then. Still others like it extremely difficult at all times.

They can't make it "appropriately" difficult from the start because what is appropriate is a matter of personal taste. I'm personally a fan of the "moderately difficult" crowd.
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Nicole Coucopoulos
 
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Post » Fri May 13, 2011 5:48 am

Yeah that's why I challenged them to come up with there own innovative difficulty. Fable was only an example. Like modern warfare helps you pick which one would be most challenging to you. Personally I am a pro gamer so I always play hardcoe.
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Setal Vara
 
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Post » Fri May 13, 2011 12:00 pm

I prefer the slider in Morrowind to the one in Oblivion, diskrete steps and less dramatic changes.
However I think the difficulty slider but also difficulty in all Bethesda games Daggerfall to Fallout 3 has a major difficulty problem, you get more and more total health over the time, health increase faster as your endurance goes up far faster than enemy damage goes up.
Face it how often did enemies manage to kill you at high level?
Turning up the difficulty has the gameplay effect of more reducing your damage than making the enemies more dangerous.
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Milad Hajipour
 
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Post » Fri May 13, 2011 1:44 pm

I dont care. I play normal.

Werd.

I feel normal is the way the game was designed and meant to be played in most cases, and TES' normal is sufficiently challenging to appease me. It's not a super easy game, so I'm fine with just playing on normal.
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Beat freak
 
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