» Fri May 13, 2011 12:00 pm
I prefer the slider in Morrowind to the one in Oblivion, diskrete steps and less dramatic changes.
However I think the difficulty slider but also difficulty in all Bethesda games Daggerfall to Fallout 3 has a major difficulty problem, you get more and more total health over the time, health increase faster as your endurance goes up far faster than enemy damage goes up.
Face it how often did enemies manage to kill you at high level?
Turning up the difficulty has the gameplay effect of more reducing your damage than making the enemies more dangerous.