Difficulty - Too easy?, vote here for a Harder "slider&#

Post » Mon Dec 12, 2011 12:08 am

Hey everyone, and welcome hardcoe RPG fans! :)

I would like to know if I am the only one finding this game extremely easy. And please do not comment if you are finding the game extremely hard. My mother plays this game and was struggling, she put the game on easy and is now doing fine. Infact, she turned it back up after leveling her blacksmithing. So this topic is specifically pointing out the fact that the more advanced players are not having fun.

Please share your story and express what sort of power your character may possess.

I myself, havn't been exploiting cheats to uber power myself (so I can still make it even easier?). I did however max my character in order to fo-fill all of my warrior perk trees (which should be expected to do in a RPG).
I have ebony mail armor, legendary not anything +past legendary, and some enchants (enchants like, waterbreathing, muffle, soul steal etc.. Not anything nuts or exploitish)...

Right now I am on master difficulty and just came off the first Stromcloak quest to collect the crown. I one shotted every imperial in there. using my mace, infact I was shield slamming them dead 1 hit just for fun. The skeleton demon lords, and the boss, took about 5-6 hits and I actually took 5% hp dmg!! Up until this point, I have been busy assassinating, stealing, and doing arrens, not really noticing how easy the game actually was..

So after leaving the cave a dragon comes down, I attract a giant, then 2 bandit thugs decide it's a good idea to chase after some guy killing a dragon, lol. I'm taking a beating from 3 melee mobs and a Dragon with frost fire. My health bar managed to move down 15-20%. For a second I fealt a shear thrill, but as a paladin style warrior with a few perks into restoration, I pulled out my heal and was full health again. The mobs died and the battle was over. I came out of a battle requiring to use a single heal skill, which only effected like 50 of my 200 mana pool. Had I required to use atleast 5 heals in that battle, I would have fealt more like a true champion. Instead I walk through the game 1 hitting everything with my godly baby rattle. When ideally, I would like to feel like an average or great warrior, without limiting myself to roughly 30 levels and 1-2 perk trees. The solution here is not to play the game in such a way, where I get less choices and have a harder difficulty through doing so. But for Bethesda to make a Grand Master, and or Extreme Harcore mode (added to the slider. please dont make me restart).. Which really should be the Master setting currently inplace, but that's not working for me...

When comparing to Oblivion.....Oblivion, I cannot even play on the hardest setting without getting whooped over and over... I'd like to ATLEAST have that option available, and not 1 shot people with a bow, even though I havn't spent a single perk into my bow tree.. It doesn't feel right, and I should have the option to make it so my class feels as if it's viable in it's proffession only, rather than playing godly and overpowered in all three areas of play (I can easily enchant a destruction robe and nuke nearly aswell as a mage player, minus the 25% dmg bonus perk and finishing strike animations).

I almost feel like a master mode should make anything un-perked nearly absolete. And if the player hates this idea, Don't play Master, step it down one. And those players should also have a difficulty setting where there un-perked areas are still viable, but the game is still extremely challanging and they must use every tool in "perk book" to succeed in a single battle. Having those 2 modes of mastery, I would find myself flipping between the two and really start enjoying some of these tactical and well scripted battles Bethesda delivered to us.

The Battles could be great!: Example from my last quest: When the Stormcloak were talking about this being a perfect spot for an ambush, and we can't just go walking in there. I was really intruiged to figure out a tactical way of doing the mission without failure / death of myself or a teamates. Instead I ran in there SHOUTING,(litterally) "I am dragon born!" And continued to one hit everything.. That one battle could have ended up being a key memory for me in this game, I may have reloaded that battle several times, and found myself perfecting a really cool combat situation. Instead, I went in there with experience, and this epic moment in an amazing game, become just a stupid smash and grab quest....

So in otherwords, Skyrim punishes you for leveling up your character...As a Bethesda gamer, your going to want to be somewhat powerful (max lvl), and if you succeed, the difficulty slider has always been there to still give you a challange. Now it's broken, and your being punished for leveling up as an RPG is intended to be. Bethesda clearly stated before release, Hard cap of around 80!. That means, they expected hardcoe RPG fans to hit 80 and still enjoy the game. Hearing them say that it's mathematically calculated to around 80, tells me they didn't play test much further than 50, and figured the game was "challanging enough" with a semi perked out characters.... Good RPG's always provide worthy or epic battles to even the greatest of heroes, fact!.

What are your thoughts and experiences with the difficulty so far?
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Ludivine Dupuy
 
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Post » Sun Dec 11, 2011 11:59 pm

The biggest flaw in your argument is that you use RPG and max level in the same argument.


You can't be role playing if you set out to hit the max level by training everything which means grinding skills you don't want just for the sake of leveling.
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sophie
 
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Post » Sun Dec 11, 2011 2:56 pm

JESUS CHRIST

PEOPLE COMPLAINED IN OBLIVION BECAUSE IF YOU LEVEL UP YOU GET WEAKER

AND NOW SOMEONE COMPLAINS THAT LEVELING UP MAKING YOU STRONGER IS A PUNISHMENT?

BY SITHIS, I can't do this anymore. Common sense is not always common is now a fact, I think
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Emma louise Wendelk
 
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Post » Sun Dec 11, 2011 11:33 pm

I don't know what to think anymore... :sadvaultboy:
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Kelvin
 
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Post » Sun Dec 11, 2011 11:07 am

let me guess u put most of your points in health, u didnt turn health regen off, and u didnt play DiD.

if the answer to all 3 is no then, i think that u made the game alot easier for yourself!

try all these 3 on master from the start then tell me how easy it is!
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Emily Jeffs
 
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Post » Sun Dec 11, 2011 3:58 pm

JESUS CHRIST

PEOPLE COMPLAINED IN OBLIVION BECAUSE IF YOU LEVEL UP YOU GET WEAKER

AND NOW SOMEONE COMPLAINS THAT LEVELING UP MAKING YOU STRONGER IS A PUNISHMENT?

BY SITHIS, I can't do this anymore. Common sense is not always common is now a fact, I think


This so much.
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Fam Mughal
 
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Post » Sun Dec 11, 2011 7:17 pm

JESUS CHRIST

PEOPLE COMPLAINED IN OBLIVION BECAUSE IF YOU LEVEL UP YOU GET WEAKER

AND NOW SOMEONE COMPLAINS THAT LEVELING UP MAKING YOU STRONGER IS A PUNISHMENT?

BY SITHIS, I can't do this anymore. Common sense is not always common is now a fact, I think



I agree. This poster needs to start a new character, and play on master at level 1, without resorting to crafting.

I myself find the game much better than Oblivion, because I actually have some incentive to level up now.
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Life long Observer
 
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Post » Sun Dec 11, 2011 7:21 pm

I don't mind if you become Overpowered in the end, I just want the game to be rewarding if we play on harder Difficulties, I'm not fighting through a Dungeon of Draughr Deathlords at level 1 for like 2g at the end.
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Sarah Edmunds
 
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Post » Sun Dec 11, 2011 1:34 pm

I didn't read that wall of text but I want a harder difficulty.

I am definitely not being challenged not even in master tier with supposedly a gimped character.
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Mariaa EM.
 
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Post » Sun Dec 11, 2011 7:42 pm

JESUS CHRIST

PEOPLE COMPLAINED IN OBLIVION BECAUSE IF YOU LEVEL UP YOU GET WEAKER

AND NOW SOMEONE COMPLAINS THAT LEVELING UP MAKING YOU STRONGER IS A PUNISHMENT?

BY SITHIS, I can't do this anymore. Common sense is not always common is now a fact, I think


They swung the issue in the opposite direction, thereby solving nothing in the process by bringing it to the opposite extreme.
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George PUluse
 
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Post » Sun Dec 11, 2011 4:36 pm

JESUS CHRIST

PEOPLE COMPLAINED IN OBLIVION BECAUSE IF YOU LEVEL UP YOU GET WEAKER

AND NOW SOMEONE COMPLAINS THAT LEVELING UP MAKING YOU STRONGER IS A PUNISHMENT?

BY SITHIS, I can't do this anymore. Common sense is not always common is now a fact, I think


I shall establish a small shrine of your honor in my game of Skyrim. And I shall sacrifice one chicken to it
every month.
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Kirsty Collins
 
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Post » Sun Dec 11, 2011 9:57 am

I just find the difficulty to be unbalanced in general due to how the level scaling is handled and the current skill/equipment system.

Level 1-10 was too easy for me even on expert. level 10-30 was frustrating and hard for me on expert, then 30+ became way too easy again on any major quest line. I built my character balanced throughout the entire game and never really twinked him out or fully exploited smithing and enchanting as some people do
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Adam Porter
 
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Post » Sun Dec 11, 2011 4:27 pm

To me, "Master" difficulty feels like most games' "Moderate," and *maybe* "Hard." As a stealth based archer (lvl 39) I'm finding the game very easy, especially using the right shouts and some tools I have to summon powerful minions. I'm not complaining at all, "Master" is perfect for me, but I can see how some players might find it way too easy.
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kat no x
 
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Post » Sun Dec 11, 2011 3:00 pm

I personally feel the very early levels felt a bit more balanced, but then as usual it all falls apart once we start gaining more levels. It's like they didn't even test the game really...considering how many glaring issues there are that are readily noticeable without even playing for that long.
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Sanctum
 
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Post » Sun Dec 11, 2011 8:30 pm

snip


Try to never abuse save&load tactics or other exploits which are not intended. Like to have infinite mana with overcharge + enchanted equip.

And start a new character and never change the difficult slider, leave it on Master.

And try to stick to your character, don't accept quest where you have to go on errands, ...

Soon there will be many mods which will rebalance the game. Hope that helped


PS.
If you start a new character, it might be a fun idea to set some rules for your playthrough, like never steal or murder innocent or to don't influence the civil war, etc.
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Michelle Smith
 
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Post » Sun Dec 11, 2011 2:40 pm

Listen to you guys, your giving me perameters to make the game hard. I have been on master since the start. It has been hard in the first 50 hours for sure!....

The problem is, I achieved Ultimate power as if I turned GOD made ON. So the cheat code for god mode is, level up? And I havn't even reached max power. I cna enchant the crap outa things, and make potions to become even strong. That is, if one shotting things couldnt be easy enough. Rather than saying, play the game unarmed and dont use smithing. I say, give me a far more challanging difficulty. Like cmon, The HARDEST ememy takes 5 wacks, and an entire town cannot kill me while im having dinner...

This should not be possible unless I chose to put the difficulty on easy mode. And I specifically remember putting it on master at level one!... The game went from almost impossible, to not being able to lose if I tried. There was a point where it may have been balanced, but I kept on going as the game let me. Now it's my fault and I made the game easy, for not picking the proper level to stop advancing?!
That makes no sence at all. To STOP leveling in skyrim cause it becomes to easy... Nice soluction to making the game hard guys.

When you guys finally crawl over that hump from it being super hard, to being super easy, what will you do for a challange? The answer then becomes; the player made a mistake by not identifying when the game started getting easy and they really should have stopped leveling there?!

All I am asking for is a Grand Master setting cause I 1 hit everything in the game. And you guys here think that's a BAD IDEA? It wouldn't HURT you guys to have a difficulty, hell you guys are struggling on the easiest setting, MASTER!..... Having a Grand master would make you feel like a peon? It wouldn't effect you, and hell, Id beable to have a 5-10 swing fight without playing at level 10 unperked for 200+ hours of a game....

Man, why do people troll me, when the Grand Master setting wouldn't even effect there play, This thread wasn't about making the game harder for you guys who svck at RPG's..... Jebus!
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suniti
 
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Post » Sun Dec 11, 2011 6:37 pm

They swung the issue in the opposite direction, thereby solving nothing in the process by bringing it to the opposite extreme.


Sorry for those who had to read that who actaully agreed with me. But those damn trolls.

People did complain that oblivion was hard, They had the option to put it on easy. Setting the bar high never hurts anyone. Setting it low, us tall people walk right over it... All I am asking for is a higher bar, you still ahve the option to set your low...
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Farrah Lee
 
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Post » Sun Dec 11, 2011 8:26 pm

Try to never abuse save&load tactics or other exploits which are not intended. Like to have infinite mana with overcharge + enchanted equip.

And start a new character and never change the difficult slider, leave it on Master.

And try to stick to your character, don't accept quest where you have to go on errands, ...

Soon there will be many mods which will rebalance the game. Hope that helped


PS.
If you start a new character, it might be a fun idea to set some rules for your playthrough, like never steal or murder innocent or to don't influence the civil war, etc.


IVe come to the conclusion that after 120 hours of playing the game and deciding to finish leveling up my guy broke the game.... And if I want to not 1 hit everything in the game. I better wait and get this game on PC so I can make all the enemies have 10 times the HP, power, STR, and that alone would make the game "normal". And it's fixed... A game where you can play at a high level and stil lbe challanged, YOU MEAN LIKE ANY OTHER RPG?!!!! (Incliuding the entire elder scrolls series).

This difficulty is so easy, it's actually new to the series of elder scrolls. And you people welcome it and say, just roll play around it to make it challanging. I see a stratigy guide here on how to play the game without accidentally making it child / todler status easy...

I'm done on the 360, it's stupid easy and I'm hoping bethesda adds a simple multiplyer to one line of code and adds it into the interface... ITS THAT FRICKEN EASY, JUST LIKE KILLING DRAGONS!!!!
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Ashley Hill
 
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Post » Sun Dec 11, 2011 7:51 pm

Geee thanks for all the spoilers, didn't you read the sticky called "NO SPOILERS IN THIS BOARD!" ?

And on topic stop powergaming and the game will be challenging enough, this is a role playing game treat it as such.
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Laura Shipley
 
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Post » Sun Dec 11, 2011 5:24 pm

Listen to you guys, your giving me perameters to make the game hard. I have been on master since the start. It has been hard in the first 50 hours for sure!....

The problem is, I achieved Ultimate power as if I turned GOD made ON. So the cheat code for god mode is, level up? And I havn't even reached max power. I cna enchant the crap outa things, and make potions to become even strong. That is, if one shotting things couldnt be easy enough. Rather than saying, play the game unarmed and dont use smithing. I say, give me a far more challanging difficulty. Like cmon, The HARDEST ememy takes 5 wacks, and an entire town cannot kill me while im having dinner...

This should not be possible unless I chose to put the difficulty on easy mode. And I specifically remember putting it on master at level one!... The game went from almost impossible, to not being able to lose if I tried. There was a point where it may have been balanced, but I kept on going as the game let me. Now it's my fault and I made the game easy, for not picking the proper level to stop advancing?!
That makes no sence at all. To STOP leveling in skyrim cause it becomes to easy... Nice soluction to making the game hard guys.

When you guys finally crawl over that hump from it being super hard, to being super easy, what will you do for a challange? The answer then becomes; the player made a mistake by not identifying when the game started getting easy and they really should have stopped leveling there?!

All I am asking for is a Grand Master setting cause I 1 hit everything in the game. And you guys here think that's a BAD IDEA? It wouldn't HURT you guys to have a difficulty, hell you guys are struggling on the easiest setting, MASTER!..... Having a Grand master would make you feel like a peon? It wouldn't effect you, and hell, Id beable to have a 5-10 swing fight without playing at level 10 unperked for 200+ hours of a game....

Man, why do people troll me, when the Grand Master setting wouldn't even effect there play, This thread wasn't about making the game harder for you guys who svck at RPG's..... Jebus!



Personally I'm glad I don't have to get to 81 to play the game, saves many hours of just grinding for the sake of grinding rather than actually roleplaying the game. So it leaves me free to just play the game without worrying about having to go anywhere near level 81, the way the game was intended it would seem.

Play the game without getting all the skills to 100 and see how hard it is then.

So you've leveled everything in the game which will make you super powered, I don't see that as their fault.
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Arrogant SId
 
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Post » Sun Dec 11, 2011 9:39 pm

The biggest flaw in your argument is that you use RPG and max level in the same argument.


You can't be role playing if you set out to hit the max level by training everything which means grinding skills you don't want just for the sake of leveling.


And so you know, I "roll played" 120 hours in, which took me to about level 50'ish the intended "SOFT level cap" through playing the game "normally" on "master difficulty" was still fairly easy to do.. And from that point I decided to get more perks, by "grinding" up the rest of my skills and maxed out my level, as designed by Bethesda's lead systems desginer.

Every RPG has a "MAX" point where the player stops progression in power etc... But at that "max" point in ANY rpg, the player always has a challange at hand. My arguement is CHALLANGE, by putting tic and tac together doesn't give any reason to why the game is left with no challange... Bethesda hasn't done that in the past.
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barbara belmonte
 
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Post » Sun Dec 11, 2011 4:03 pm

Listen to you guys, your giving me perameters to make the game hard. I have been on master since the start. It has been hard in the first 50 hours for sure!....

The problem is, I achieved Ultimate power as if I turned GOD made ON. So the cheat code for god mode is, level up? And I havn't even reached max power. I cna enchant the crap outa things, and make potions to become even strong. That is, if one shotting things couldnt be easy enough. Rather than saying, play the game unarmed and dont use smithing. I say, give me a far more challanging difficulty. Like cmon, The HARDEST ememy takes 5 wacks, and an entire town cannot kill me while im having dinner...

This should not be possible unless I chose to put the difficulty on easy mode. And I specifically remember putting it on master at level one!... The game went from almost impossible, to not being able to lose if I tried. There was a point where it may have been balanced, but I kept on going as the game let me. Now it's my fault and I made the game easy, for not picking the proper level to stop advancing?!
That makes no sence at all. To STOP leveling in skyrim cause it becomes to easy... Nice soluction to making the game hard guys.

When you guys finally crawl over that hump from it being super hard, to being super easy, what will you do for a challange? The answer then becomes; the player made a mistake by not identifying when the game started getting easy and they really should have stopped leveling there?!

All I am asking for is a Grand Master setting cause I 1 hit everything in the game. And you guys here think that's a BAD IDEA? It wouldn't HURT you guys to have a difficulty, hell you guys are struggling on the easiest setting, MASTER!..... Having a Grand master would make you feel like a peon? It wouldn't effect you, and hell, Id beable to have a 5-10 swing fight without playing at level 10 unperked for 200+ hours of a game....

Man, why do people troll me, when the Grand Master setting wouldn't even effect there play, This thread wasn't about making the game harder for you guys who svck at RPG's..... Jebus!



Try playing it on a console for a change where you can't use the console to type in anything, don't use any perk tweaks at all, just work at your perks normally and then see if you think the game is too easy!
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Jessica Raven
 
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Post » Sun Dec 11, 2011 9:17 am

Personally I'm glad I don't have to get to 81 to play the game, saves many hours of just grinding for the sake of grinding rather than actually roleplaying the game. So it leaves me free to just play the game without worrying about having to go anywhere near level 81, the way the game was intended it would seem.

Play the game without getting all the skills to 100 and see how hard it is then.

So you've leveled everything in the game which will make you super powered, I don't see that as their fault.


They built the system so that you require 3 skills to 100, to perk out 1 skill. 18 skills devided by 3 = 6. 6 is the number of maxed out perk trees at 81.. and If you ever played TES series, you use to pick 7 major skills from level 1. those 7 skills would hit 100 and you would be MAX level, with NO need to waste time leveling all the others...

In order to achieve a REGULAR elder scrolls character, with 6-7 major skills maxed out, YOU ARE REQUIRED, to level all skills to 100. FACT. In oblivion, all you did was get the 7 up, rather than 18.... So playing SKyrim "normally" actually end up giving you 2-3 skills. Thats like playing oblivion and picking 2 major skills and starting the game. LAME. I want the same stuff in oblivion, Im required to get 81 levels... A level 40-50 character in this game is about 3 times less expansive than a level 50 character in Oblivion... After thinking about it for a while, I decided that they INTENDED that players come close to maxing all skills, hence the REASON they SAID it in there LAUNCH video, by giving you ACCESS to all 3 stones, unlike the old games...

They [censored] up the difficulty and the skill system.. Period.
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suzan
 
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Post » Sun Dec 11, 2011 12:37 pm

I can't beleave how many people dissagree! Of course this game would benefit from a difficulty slider.
Sure, master can be hard as nails at certain points in the game. But what if you want to be challenged 100%, so that for example potions are essential to your survival

JESUS CHRIST

PEOPLE COMPLAINED IN OBLIVION BECAUSE IF YOU LEVEL UP YOU GET WEAKER

AND NOW SOMEONE COMPLAINS THAT LEVELING UP MAKING YOU STRONGER IS A PUNISHMENT?

BY SITHIS, I can't do this anymore. Common sense is not always common is now a fact, I think


This argument doesn't even make any sence, what is wrong with wanting a balanced game?
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hannaH
 
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Post » Sun Dec 11, 2011 6:25 pm

Yeah, I can't help but laugh a bit. This thread is proof that not everyone thinks it's good to become over-powered and that level-scaling will, no matter how it's made or isn't made, be hated on.

Once you know what makes you very powerful and what doesn't, you can tweak the difficulty to exactly what you want it to be. For example, no armor and no smithed weapons on master difficulty, or full smithed armor and weapons on novice difficulty, or anything in-between.
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lucy chadwick
 
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