Directional Combat

Post » Wed Sep 01, 2010 2:03 pm

Sounds too action-gamey to me. I know this is already an action RPG, but I think this would take it too far.
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Evaa
 
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Post » Wed Sep 01, 2010 9:06 pm

well at least more variety of moves than basic attack or power attack would be nice... i don't want my attacks to be purely mouse 1, mouse 1-hold.
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Mandy Muir
 
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Post » Wed Sep 01, 2010 6:37 pm

you should play mount and blade.

My thoughts exactly. It's do-able, It's fun.

*additional comments self censored*
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GPMG
 
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Post » Wed Sep 01, 2010 12:19 pm

My thoughts exactly. It's do-able, It's fun.

*additional comments self censored*

I've only seen some gameplay videos from that game, but what I've noticed is that you don't have to aim up or down just like you have to in TES because... read my post above.
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Paula Ramos
 
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Post » Wed Sep 01, 2010 4:17 pm

I've only seen some gameplay videos from that game, but what I've noticed is that you don't have to aim up or down just like you have to in TES because... read my post above.

If you think looking up is too hard, then you are either extremely lazy or have no confidence in your dexterity whatsoever. M+B style combat is very fluid and convenient and would hardly be harder than facing an opponent in oblivion. If you can play without looking at the controller to find the joystick, I can't see why you would have trouble looking up. That said, I would rather see mouse controlled combat ala Daggerfall (which is difficult to aim and move at once on PC, and could be just as frustrating on a controller.) than WSAD based directional combat ala M+B. Ultimately I don't expect either, and won't complain about either not being included. The only thing I can think that I would be disappointed about is if there is still no stab.

wait. on xbox, do you use the shoulder triggers to attack or the face-side (x) (triangle) (square) (circle) buttons? Because if you have to drop a joystick to attack, it might be a little clunky. Even so, it wouldn't be much harder than facing your opponent on the horizontal.
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Melanie
 
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Post » Wed Sep 01, 2010 7:34 pm

I have seen Mount and Blade (although I haven't played it personally) so I may be off base but the AI wasn't exactly very intelligent when you got into an up close battle. Also, you could kill dozens of enemies without even taking a hit. It was like the equivalent of playing Oblivion at lowest difficulty with the Mace of Doom. Trying to do it in an extended battle with smarter AI would be a lot different.
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leigh stewart
 
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Post » Wed Sep 01, 2010 7:33 pm

This isn't The Legend of Zelda: Skyward Sword...

I personally like the improvements BGS is making in terms of combat. Morrowind's combat was uninteresting, and Oblivion was a huge improvement over it. I cannot wait to see how slight magnetism, variety in weapon choices, and finishing moves will add to the experience.
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Ernesto Salinas
 
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Post » Wed Sep 01, 2010 9:59 pm

If you think looking up is too hard, then you are either extremely lazy or have no confidence in your dexterity whatsoever. M+B style combat is very fluid and convenient and would hardly be harder than facing an opponent in oblivion. If you can play without looking at the controller to find the joystick, I can't see why you would have trouble looking up. That said, I would rather see mouse controlled combat ala Daggerfall (which is difficult to aim and move at once on PC, and could be just as frustrating on a controller.) than WSAD based directional combat ala M+B. Ultimately I don't expect either, and won't complain about either not being included. The only thing I can think that I would be disappointed about is if there is still no stab.

wait. on xbox, do you use the shoulder triggers to attack or the face-side (x) (triangle) (square) (circle) buttons? Because if you have to drop a joystick to attack, it might be a little clunky. Even so, it wouldn't be much harder than facing your opponent on the horizontal.

I plan to play Skyrim on PC just like many other people (and from one poll on this forum, it seems that most of them will).
Also, you forgot the ability to turn right and left, to strife right and left while also being able to look up and down and move forward and backward.
With mouse used for that silly directional combat, using keys with your left hand to cover all those commands would be equally pleasant as trying to take a beef steak from crocodiles mouth with your balls.
Not to mention that keys on PC have fixed turn rate witch is irritating since it's always ether too fast for fine aiming or two slow for quick turns.
You can imagine that as ketchup on your balls.
Also, where is your logic?
Not being able to move properly while attacking?
Have you ever been in a real fight?
Movement is one of the basics if you want to get out of a fight without having your head look as if it was violated by a horse!
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dav
 
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Post » Thu Sep 02, 2010 12:15 am

mount and blade that is all


damn swadians.
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Kanaoka
 
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Post » Wed Sep 01, 2010 3:25 pm

mount and blade that is all


damn swadians.

Enlighten me.
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Flesh Tunnel
 
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Post » Wed Sep 01, 2010 9:33 am

Directional combat isn't a good idea. They only have to make more basic and power attack moves. Oblivion had 2 types of every basic and power attack :o It would be cool if you could kick, knee, punch, maybe elbowing and if you could attack someone by tossing yourself onto him and you roll around on the ground and doing stuff. :D
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lucile
 
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Post » Wed Sep 01, 2010 12:22 pm

Movement is the most important thing in combat, more important than special moves.
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Trish
 
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Post » Wed Sep 01, 2010 9:17 pm

If I recall, there was a toggle option in Morrowind that allowed you to do this.
I think it was:
Toggle Auto-Best Attack On/Off.
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:)Colleenn
 
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Post » Wed Sep 01, 2010 8:41 am

I have seen Mount and Blade (although I haven't played it personally) so I may be off base but the AI wasn't exactly very intelligent when you got into an up close battle. Also, you could kill dozens of enemies without even taking a hit. It was like the equivalent of playing Oblivion at lowest difficulty with the Mace of Doom. Trying to do it in an extended battle with smarter AI would be a lot different.


Then you were probably watching someone playing a crappy mod on the easiest difficulty. Vanilla M&B with a difficulty of 100% or higher is extremely challenging when facing multiple opponents, especially if they are strong, hardened warriors. At level 38 I could only barely beat three of my best troops (it was a sparring match) at the same time and I can tell you it was hellish and exhilarating.

Mount and Blade combat can't be judged on videos... Unless you've played it your input on it ain't worth jack.

It's quite frankly one of the most brilliant melee fighting systems I've ever witnessed in a game.
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roxanna matoorah
 
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Post » Wed Sep 01, 2010 9:57 pm

The only thing I can think that I would be disappointed about is if there is still no stab.

I suspect that needing astab animation is the very reason to not include spears.

Enlighten me.

You can download for free and play until your character reach level 7. This should be enough to grasp the features of M&B combat.
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Jesus Duran
 
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Post » Wed Sep 01, 2010 4:50 pm

Enlighten me.


mount and blade that is all = He thinks the fighting system in Mount and Blade is good...


Damn Swadians = Inside comment for those who have played M&B, the Swadians are a faction in the game.
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Siobhan Thompson
 
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Post » Thu Sep 02, 2010 12:03 am

I suspect that needing astab animation is the very reason to not include spears.


You can download for free and play until your character reach level 7. This should be enough to grasp the features of M&B combat.

Nah...
Don't wish to waste my time on that.
We can discuss mechanics here without me playing it and I've already mentioned all flaws with swinging your mouse for attacking when it comes to TES.
It simply wouldn't work.

mount and blade that is all = He thinks the fighting system in Mount and Blade is good...


Damn Swadians = Inside comment for those who have played M&B, the Swadians are a faction in the game.

Yeah, I know that he thinks that.
What am I interested is why does he think that.
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Avril Louise
 
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Post » Wed Sep 01, 2010 4:00 pm

Nah...
Don't wish to waste my time on that.
We can discuss mechanics here without me playing it and I've already mentioned all flaws with swinging your mouse for attacking when it comes to TES.
It simply wouldn't work.


Yeah, I know that he thinks that.
What am I interested is why does he think that.


You do not swing your mouse to hit right and left and stuff in M&B to slash, you look slightly to one direction and press the left button, then your character lifts his weapon to strike from the direction your slightly looking to.

Don't know if that made any sense, English is not my native language.
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Sheila Reyes
 
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Post » Wed Sep 01, 2010 11:24 pm

You mean a combat system like Mount&Blade?
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GRAEME
 
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Post » Wed Sep 01, 2010 6:40 pm

Well Directional Combat I believe was done by mods if will not be done by devs

In Morrowind MGE has option for Daggerfall style combat
and
Aerelorn's Combat Enhanced (ACE)
http://www.youtube.com/watch?v=MQD8lLbRUsE

Oblivion has even more option for combat
Deadly Reflex
http://www.youtube.com/watch?v=ax9U_07t0lY
http://www.youtube.com/watch?v=7w4w1gxeDkw

Unnecessary Violence
http://www.youtube.com/watch?v=2Yt_FdTIBeU
http://www.youtube.com/watch?v=4uB85jBGN0M
http://www.youtube.com/watch?v=ZAc2M8scUAE

MERP & Blade
http://www.youtube.com/watch?v=E5e6cRyio_c
http://www.youtube.com/watch?v=dKb7u79uExE
http://www.youtube.com/watch?v=Qokc-YlQZTo
http://www.youtube.com/watch?v=9vckqoncSag
http://www.youtube.com/watch?v=iAepZrJxPag
http://www.youtube.com/watch?v=iAepZrJxPag

Awesome Mods by Duke Patrick
http://www.youtube.com/watch?v=Q-d6eS4159c
http://www.youtube.com/watch?v=JwwKnaERNkU

Some great mods by Documn
http://www.youtube.com/watch?v=-epmBNmbyRU

Cotyounoyume Combat Animation Overhaul
http://www.youtube.com/watch?v=2yJx2QabwB4
http://www.youtube.com/watch?v=7QQBqDXuNgk

Kamikazes Combat Animation Selector
http://www.youtube.com/watch?v=LGNOhm_eMvk

Devil May Cry Stylish Action Smokin Sick Style
http://www.youtube.com/watch?v=yWlUglMy630
http://www.youtube.com/watch?v=kUrQFZcn6II
http://www.youtube.com/watch?v=TnpehqEFkes
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Madeleine Rose Walsh
 
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Post » Wed Sep 01, 2010 3:52 pm

Yesterday I downloaded Arena and Daggerfall, and I have to say that they both have better combat systems then both Oblivion and Morrowind. In TES 1 & 2 you can hold down the attack button (right click) and can swing your weapon in any direction you want and can even thrust. This gives a much more realistic feel to combat, even though the graphics and blood effects look terrible. In Morrowind there was Directional combat, but there was only three directions you could swing, side to side, up and down, and forward and back. Not only that the direction you swung wasn't determined by the mouse it was determined by the direction your were walking, which makes it really hard to hit things because the enemies usually stand still while fighting. In Oblivion with the expectation of the power attacks, you could only swing side to side. If it weren't for the cool looking graphics and blood effects, that fighting system would have been considered the worst combat system they've had up to date. If the game developers really want Skyrim's combat to play and look well they should bring back the directional combat that the first pair of TES games had. In real life you can swing your weapon in just about every direction, and when you can't in a video game it just looks rigid and restrictive. The only problems with Arena and Daggerfall's combat system was that it was unclear if attacking form different angles had any effect on the enemy. The games are also slow to respond to your controls, there's not much stats on the weapons, and it didn't look flashy because of the graphics. With today's technology directional combat would make fighting much more intense, realistic, and cool looking. As well as making the combat look less rigid, more exciting, and give the players complete control over how they attack.
Stonekeep had dual wielding and spell casting back in 1994. Unlike Daggerfall you did not fully control the weapon; instead your PC swung the sword (or other weapon) at the target (in space) where you indicated. This allowed you to strike high or low, left and right, at about anything you could see to attack.

"Die By The Sword" was in 1998. Its graphics are no better than Arena's, but its melee combat is better than Fallout 3 and New Vegas', IMO. The game plays in first or third person, and lets you swing your weapon as you wish. It really is a case of Player skill being the end-all determiner of damage and defense. Blocking must actually be done manually by raising the weapon or shield and stopping the opponent's weapon with it. Attacks are measured for force of impact, and do greater damage from "harder" hitting. Enemies (and the player too) can have their limbs hacked off one at a time piece by piece at the joints. Actors also get locational wounding as they continue to take damage, and get bloody.

In addition to the campaign, DBTS also has deathmatch arenas, and even monster sports (like ogre hockey; using a kobold as the puck).

Here is one guy's clip from some deathmatch games. http://www.youtube.com/watch?v=Ef2HVYW4Ez4
The player controls the swing of the weapon. In this clip there are white square shadows under some creatures :shrug:, I don't see those when I play.
It must be some artifact on his system. This is probably my favorite melee combat game to date. :drool:
I'd love it if a modern studio could manage it in a recent engine.


And how are you going to change directions of your attacks while fighting?
Different control scheme, or a different controller; Something like the Wii-mote for example.

**There exists a Wii-mote hack for "Die By The Sword" that controls the blade with a Wii-mote.
http://www.youtube.com/watch?v=ge96uISNrNM

**Can anyone say this doesn't beat Oblivion's combat hands down?
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Jessica Nash
 
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Post » Wed Sep 01, 2010 8:42 pm

With dual wielding the game could just alternate which sword swings next.

So if I get attacked right after unlocking a door and I have an unlock spell in my left hand, that means I'm going to be casting Open Lock on the enemy every other swing. No thanks.
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Darrell Fawcett
 
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Post » Wed Sep 01, 2010 1:55 pm

You do not swing your mouse to hit right and left and stuff in M&B to slash, you look slightly to one direction and press the left button, then your character lifts his weapon to strike from the direction your slightly looking to.

Don't know if that made any sense, English is not my native language.



Different control scheme, or a different controller; Something like the Wii-mote for example.

**There exists a Wii-mote hack for "Die By The Sword" that controls the blade with a Wii-mote.
http://www.youtube.com/watch?v=ge96uISNrNM

**Can anyone say this doesn't beat Oblivion's combat hands down?

OK, that could kinda work out, I admit.
But the mouse swinging is completely out of the option.
Still, I would prefer if they don't do it unless it will work perfectly since I don't wish to my character to swing the word like a [censored] while I order him to do blocking or something else.
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Rachie Stout
 
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Post » Wed Sep 01, 2010 5:55 pm

Arx Fatalis had Left & right attacks, thrusts and chops. The control scheme was simply WASD, and what direction you moved prior to pressing the button to attack. It also allowed for stronger hits if you held the attack pose for longer durations (to a point). This meant that you could lie in wait, and backstab hard, or that a flurry of quick clicks resulted in fast minor cutting.
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Kim Kay
 
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Post » Wed Sep 01, 2010 1:25 pm

It could technically work...but I honestly can't think of a scenario where it wouldn't be completely horrible. With the amount of movement in combat now, blocking, dual wielding, possible environmental threats (i.e. pitfalls) it would just be an incredibly frustrating system, and I hope it isn't implemented in any future TeS game. (Unless maybe they do an HD remake of Daggerfall).
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Emma louise Wendelk
 
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