Yesterday I downloaded Arena and Daggerfall, and I have to say that they both have better combat systems then both Oblivion and Morrowind. In TES 1 & 2 you can hold down the attack button (right click) and can swing your weapon in any direction you want and can even thrust. This gives a much more realistic feel to combat, even though the graphics and blood effects look terrible. In Morrowind there was Directional combat, but there was only three directions you could swing, side to side, up and down, and forward and back. Not only that the direction you swung wasn't determined by the mouse it was determined by the direction your were walking, which makes it really hard to hit things because the enemies usually stand still while fighting. In Oblivion with the expectation of the power attacks, you could only swing side to side. If it weren't for the cool looking graphics and blood effects, that fighting system would have been considered the worst combat system they've had up to date. If the game developers really want Skyrim's combat to play and look well they should bring back the directional combat that the first pair of TES games had. In real life you can swing your weapon in just about every direction, and when you can't in a video game it just looks rigid and restrictive. The only problems with Arena and Daggerfall's combat system was that it was unclear if attacking form different angles had any effect on the enemy. The games are also slow to respond to your controls, there's not much stats on the weapons, and it didn't look flashy because of the graphics. With today's technology directional combat would make fighting much more intense, realistic, and cool looking. As well as making the combat look less rigid, more exciting, and give the players complete control over how they attack.
Stonekeep had dual wielding and spell casting back in 1994. Unlike Daggerfall you did not fully control the weapon; instead your PC swung the sword (or other weapon) at the target (in space) where you indicated. This allowed you to strike high or low, left and right, at about anything you could see to attack.
"Die By The Sword" was in 1998. Its graphics are no better than Arena's, but its melee combat is better than Fallout 3 and New Vegas', IMO. The game plays in first or third person, and lets you swing your weapon as you wish. It really is a case of Player skill being the end-all determiner of damage and defense. Blocking must actually be done manually by raising the weapon or shield and stopping the opponent's weapon with it. Attacks are measured for force of impact, and do greater damage from "harder" hitting. Enemies (and the player too) can have their limbs hacked off one at a time piece by piece at the joints. Actors also get locational wounding as they continue to take damage, and get bloody.
In addition to the campaign, DBTS also has deathmatch arenas, and even monster sports (like ogre hockey; using a kobold as the puck).
Here is one guy's clip from some deathmatch games. http://www.youtube.com/watch?v=Ef2HVYW4Ez4
The player controls the swing of the weapon. In this clip there are white square shadows under some creatures :shrug:, I don't see those when I play.
It must be some artifact on his system. This is probably my favorite melee combat game to date. :drool:
I'd love it if a modern studio could manage it in a recent engine.
And how are you going to change directions of your attacks while fighting?
Different control scheme, or a different controller; Something like the Wii-mote for example.
**There exists a Wii-mote hack for "Die By The Sword" that controls the blade with a Wii-mote.
http://www.youtube.com/watch?v=ge96uISNrNM
**Can anyone say this doesn't beat Oblivion's combat hands down?