For a AAA title like Skyrim, you expect every aspect of the game to be astounding.
If this was Two Worlds 2 we were looking at, we might say "Sure the story and voice acting might not be great, but the gameplay is pretty fun and the graphics are pretty sweet, so it's okay."
If we were looking at Venetica, we might say "Sure the graphics aren't all that, but the setting is unique and the voice acting is definitely in the upper tier as far as open-world RPGs go."
But we're not. We're looking at Skyrim. A title that is contending for Game of the Year. A game of the year should excel in every regard. Story, Gameplay, Graphics, Sound, Voice Acting... everything should be amazing if you want to win such a prestigious award. Mass Effect 2 and Red Dead Redemption were the main contenders last year, and most critics agree that both games took every one of those above elements to the next level. Every game seems to incorporate dynamic shadows these days, and if Skyrim can't provide modern lighting solutions (which make no mistake, http://www6.incrysis.com/screenshots/14cy5.jpg one of the biggest elements in graphics, and make for some http://www.youtube.com/watch?v=RLqnZfqjTiM emotional and environmental effects) then Bethesda will have dropped the ball.
But we have a quote from Todd Howard saying that everything in the game casts dynamic shadows. We have interior screenshots http://www.gamereactor.no/media/59/elderscrolls5_235970b.jpg for certain. And there's a screenshot of a village that shows housing casting shadows. For the obvious lack of shadows on the other screenshots, either the console versions have the shadows toned down a lot (great news for PC gamers since they will definitely be scalable), or they just haven't quite got around to fully implementing shadows yet (great news for everyone). We still have another 8 months to go and this is Bethesda we're talking about. We can be optimistic about this.
I couldn't agree with you more.
however labelling dynamic shadows in a game has sort of become a misnomer. Halo 3 boasted dynamic shadows, and yet you can't see any shadows on objects more than about 5 meters away from you, which makes it pretty useless. Far Cry 2 did a much better job, having shadows cast immense distances, allowing map creators to make underground cave systems, the likes of which you have never seen.
I don't know where Skyrim will stand in this you see. Dynamic shadows that are visible from a short distance may be sufficient in an interior world-space, but when your playing a go-anywhere RPG, you really want to know that shading will be present in a whole range of distances.