Directions

Post » Wed Oct 19, 2011 8:25 am

I've seen many people on the forums complaining that the npcs probably don't give directions, so I hope this quote from gamingtruth.com quells your fears. And even if you don't care about directions, read this article anyways because it is truly AWESOME:

"After I got my bearings in Riverwood, I walked into the trader to dump off some goods and maybe grab a few potions. As I walked in, the vendor was arguing with a woman I later learned to be his sister. They noticed me walk in, and the sister walked to a chair and sat while I made my transaction. I asked the vendor what the argument was about, and he told me in hushed tones that they recently had a robbery. But here’s the kicker: the bandits made off with only one thing, a golden claw. He said they ran off to their bandit hideout in the nearby mountain and doesn’t know what to do about it. Being the indomitable bane of foxes everywhere I offered my services. Normally, this is where I go and do my thing. But as soon as I started turning away, the sister jumped from her chair and started berating her brother for hiring some stranger off the street to go settle their problems. It was awkward. She asked her brother if it was even smart to send me on my way without a guide. He didn’t have an answer so she said she would do it. Sure enough, she walked me outside and told me that the bandits lived near the mountain that could be seen above the house in front of us. She guided me to the bridge on the edge of town and told me to follow it and keep right. Then she thanked me and walked away."

THIS GAME WILL BE AMAZING!!!! :ahhh: ahem...sorry ^_^

full article: http://www.gamingtruth.com/2011/10/17/skyrim-three-hours-by-the-veteran/
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Wed Oct 19, 2011 4:18 am

I never doubted Todd when he said there would be directions back in Feb.
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Wed Oct 19, 2011 10:23 am

Alright! This is great news :celebration:
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Wed Oct 19, 2011 4:30 am

Awesome, i'm still using quest markers though :)
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Wed Oct 19, 2011 1:40 am

:wink_smile: nice one, haven't read all the reviews going to finnish some more in a while.
thankss for the thread
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Wed Oct 19, 2011 4:15 am

Whoop whoop.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Wed Oct 19, 2011 9:04 am

Sounds very scripted. Considering the fact that the golden claw is kinda exclusive to that ONE door with that ONE puzzle in the entire game, I'm thinking the radiant story might not affect the location of the golden claw quest. That means that the sister was able to give directions.

However, in the cases where radiant story can affect quest location, all we'll get is a "I'll mark the location on your map".

It isn't wise to jump to conclusions about the game as a whole based on the only quest that BGS have shown off extensively.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Wed Oct 19, 2011 11:27 am

Sounds very scripted. Considering the fact that the golden claw is kinda exclusive to that ONE door with that ONE puzzle in the entire game, I'm thinking the radiant story might not affect the location of the golden claw quest. That means that the sister was able to give directions.

However, in the cases where radiant story can affect quest location, all we'll get is a "I'll mark the location on your map".

It isn't wise to jump to conclusions about the game as a whole based on the only quest that BGS have shown off extensively.

Oh no I'm not saying that all quests are like this, I'm just debunking the belief that "directions are no longer in the series"
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Wed Oct 19, 2011 6:22 am

Oh no I'm not saying that all quests are like this, I'm just debunking the belief that "directions are no longer in the series"

Nobody was ever that absolute. What people actually complain about is that the design focus has shifted from directions to quest markers, making quest markers a necessity. One very scripted quest doesn't change that or debunk those beliefs.
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Wed Oct 19, 2011 3:28 pm

Nobody was ever that absolute. What people actually complain about is that the design focus has shifted from directions to quest markers, making quest markers a necessity. One very scripted quest doesn't change that or debunk those beliefs.

Oh believe me lol, people have been that absolute :D. nonetheless, even for a scripted event, it is quite a nice touch
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Wed Oct 19, 2011 5:54 am

However, in the cases where radiant story can affect quest location, all we'll get is a "I'll mark the location on your map".
Not necessarily, Mark Lampert, audio director and sound designer at Bethesda Game Studios spoke of having to record multiple lines of dialog for each character to facilitate Radiant Story's dynamics.
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Wed Oct 19, 2011 1:20 pm

Awesome, i'm still using quest markers though :)

BURN THE INFIDEL! :flame:

...seriously, wasn't hoping for this. :)
So, we may actually have a choice not to use quest markers, without going crazy trying to figure out where the place is? Would be great.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Wed Oct 19, 2011 6:53 am

That's why we have Claravoyance now. :P
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Wed Oct 19, 2011 1:09 am

wasn't this mentioned in the February Game Informer?
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Wed Oct 19, 2011 1:17 pm

I'm not using quest markers I'll find it eventually or if not I'll get distracted and do something else, or if i really feel I must I will reluctantly use Clairvoyance. I hate the little arrows over quest peoples heads and our only option is turn them completely off so off all those things will go just to avoid that one minor detail. Its all good though I don't plan to rush at all anyways.
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Wed Oct 19, 2011 1:28 pm

Not necessarily, Mark Lampert, audio director and sound designer at Bethesda Game Studios spoke of having to record multiple lines of dialog for each character to facilitate Radiant Story's dynamics.

Yeah, "multiple lines" sounds to me like one line for each possible location assigned to the quest. "Four more CDs' worth of lines" would more accurately describe the dialogue required to give accurate directions to every possible location.

Maybe that's exaggerating a little bit, but if they really had recorded directions for every possible location for every or even most quests then you can be damn sure that they would have boasted about it already.
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm


Return to V - Skyrim