DirectX 10 Card and Fallout 4

Post » Fri Nov 27, 2015 11:51 am

Hello. I have a Geforce GTX280. I think its a quiet normal card to play games at low or medium settings. Besides I dont play much, mostly work at Photoshop. So I cant launch Fallout 4. And even if I can run it, using patch from Windows SDK, I get slideshow when I try to change my character look. And game lunches only in window mode.

Lots of people all over the world have the same problem. So I just wanna know, if you have plans to make a patch, that makes gamers be able to play game on their old card, or we must just forget about this? My friend has a Geforce 630GT, wich is 2-3 times weaker, than my GTX280 and he can play at low settings. So thank you. Hope you'll make some kind of patch for those yousers, who have old cards.

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steve brewin
 
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Post » Fri Nov 27, 2015 11:21 pm

Very unlikely to happen. They'd have to remove graphical features to support DX10 hardware and the removal of the features probably makes everything real ugly and would require a lot of work to make everything look aesthetically nice in this mode. There would also likely be performance optimizations and stuff that'd need to be redone due to features not being supported in the DX10 API.

Early DX11 games used to also work with DX10 video cards because they didn't depend on DX11 hardware features. Most games only used Tesselation with a on/off toggle. Those days are long gone my friend.

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Beulah Bell
 
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Post » Fri Nov 27, 2015 9:13 pm

Consoles like XBOX or PS use DirectX 9 with several functions of 10. And it works just fine for them. The question is why did they refuse of DirectX 10 card on PC?

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Gemma Woods Illustration
 
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Post » Fri Nov 27, 2015 12:46 pm

the PS4 don't use and is not direct compatible with DirectX PC API. (a Microsoft proprietary API)

Sony uses their own API's: GNM and GNMX.

The GPU inside the PS4 supports features that Direct-X 11.2+ provides access to on a Windows PC or XBox.

Sony's proprietary GNMX API, that is a subset of the core GNM API, is heavily based on DirectX thus making it as easy as possible for devs to port.

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Laura
 
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Post » Fri Nov 27, 2015 9:56 pm

Yeah, both of the current consoles support DX11 features and the Xbox One will be able to benefit from DX12 when it's released. Honestly the switch from DX10 to DX11 happened so quickly a good number of people got burned but that's just how it goes sometimes. Besides, Nvidia dropped all support for their DX10 cards over a year ago. Even then it's nowhere near as bad as the DirectX9A fiasco Nvidia endured.

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Jessie
 
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Post » Fri Nov 27, 2015 9:23 pm

I see. So sad. Well may be users will make some kind of patch than.

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Baby K(:
 
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Post » Fri Nov 27, 2015 7:14 pm

Possibly but I wouldn't expect amazing things. DX10 was a significantly less efficient API than DX11 meaning that a change to DX10 shaders, professionally produced or otherwise, will likely mean the game will run noticeably worse than advertised. Not to mention that the shader downgrade Oblivion got from DX9c/b to DX8 was a noticeably simpler than exists between 10 and 11 so if someone did it it might take a long time.

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Dylan Markese
 
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