» Fri May 13, 2011 6:11 am
Yes, I pray that they add these in. It will be almost 2012 at release, to not have at least DX10 support on a new title with a new engine at this point would be a pretty big mistep. The expectation is DX11 support. We will have been using DX10 on PC for around 6 years at the time of Skyrims release.
Plus DX10/11 support would help with performance on PC's and allow for awesome (toggle off for console), volumetric effects, tessellation, and more.
Why the would hamper the people that would like to use that stuff just for the reasoning that consoles cant do it is beyond me. Just turn it off as if you are turning it off in graphics settings on the PC version. No reason to leave the engine hampered like they did with oblivion, where dynamic lighting is only now even close to being modded back in.