Ok so the consoles were made with DirectX9. Computers get new DirectX systems like every 2 years. We know that Skyrim will be made with DirectX9. This is a good move, becuase most PC's processors and motherboards cant handle DirectX11. Their is not that big of a difference between X9 and X11, so It doesnt really matter. Do you think for PC users than can handle DirextX11, that they shuold be able to upgrade there game and insert X11 on to their game. This way, it doesnt start a consle war, everyone who cant run X11, doesnt have to worry, and anyone who can, could easily get it installed. What do you guys think? BTW. will you be using X11 or X9?
There is actually quite a difference between DX9 and DX11. Here's is what DX11 offers:
1. Uses much less system memory irregardless of how many windows you have open. However GPU memory will still be consumed.
2. Introduces Direct2D for hardware accelerated 2D. This is a replacement for the software only GDI/GDI+ Windows uses to render 2D objects (like splines).
3. Better display scaling, this is mostly when you have a projector hooked up to your widescreen laptop.
4. Most of the DX11 features are compatible with DX10 hardware.
5. Multithreading support. This means DX11 functions will support multi-core processors.
6. Tessellation - This takes a polygon and breaks it up into even more polygons. This allows for smoother looking curves and higher detail. The best way to think of this, it's as if you took bump mapping or virtual displacement mapping but it's actually real polygons instead of texture tricks. This is the only feature that requires DX11 hardware.
7. Better GPGPU support, if you're into that thing
8. Heterogeneous graphics support - This was missing in Vista but was in XP. Basically you can take two different graphics cards with totally different drivers and have them run at once. But this isn't an alternative to SLI or Crossfire. Meaning if you run a game, it'll still run on one card or the other.
DX11 can also be scaled down to DX9. gamesas already has all the DX9 shaders and what not for use with the 360. So all they'd have to do is include the DX9 stuff with the DX11 stuff for the PC version, and everyone wins.