[Relz] Dirnae's Beast Animations

Post » Fri May 04, 2012 7:37 pm

As a favor for a friend, I'm making a Relz thread for this mod. The following is copied from his mod page.
==============================================
==================
Dirnae's Beast Animations
==================

By Dirnae

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else

===============
1. DESCRIPTION
===============

This mod changes the Argonian and Khajiit running and walking animations to smoother variants.

===============
2. Requirements
===============

The Animation Mod version requires Liztail's animation kit, which can be found at Morrowind Modding History.
The standard xbase_anim_kna.kf replacement has no requirements.

========================
3. INSTALLING THE PLUGIN
========================

You'll want to use the standard version, unless you plan on using other animation kit mods which edit the beast animations, of which there are none at the time of writing this.
Either way, just copy the 'Meshes' or 'Animation' folder to your 'Morrowind/Data Files' directory.

=====================
4. PLAYING THE PLUGIN
=====================

The standard version will be playable as soon as you've extracted the 'Meshes' folder to your 'Morrowind/Data Files' directory.
If you're using the animation mod version, you'll need to run the animation kit, enable the mod and then press the 'Apply Anim Mods' button.

===============
5. SAVE GAMES
===============

Can be used with old saved games with no ill effects.

============================
6. CONFLICTS / KNOWN ERRORS
============================

Animation mod version will not conflict with anything.
The standard version Will only conflict with any other mod which edits the beast animations, of which there are none at the time of writing this.

================================
7. CREDITS/PERMISSIONS
================================

Thanks to Liztail for the Animation Kit, and Bethesda for Morrowind.
You can edit and use this freely for Morrowind, consider it a resource. Crediting me would be nice, but I'm not too fussed.

==========================
8. CONTACT AND INFORMATION
==========================

Skype: dirnae
E-mail: dirnae@live.com
Dirnae on the nexus forums too.

If you want to make a suggestion or report a bug, please use the Nexus comments section; I will be watching it.



http://morrowind.nexusmods.com/downloads/file.php?id=42080
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[Bounty][Ben]
 
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Post » Fri May 04, 2012 8:52 am

Is it he same file available on his topic in Fliggerty site ?
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rolanda h
 
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Post » Fri May 04, 2012 5:37 pm

I bet this is a just a trick.

April fools was ages ago Dirnae.
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gemma
 
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Post » Fri May 04, 2012 5:07 pm

Theres a .gif on the mod page. It's real :biggrin:

But papill6n, I don't know. Probably is.


Edit: No, papill6n, it's not.

He told me:
it is not the same file as on fliggerty's site, I lost that in the OS corruption, if you can edit to answer that. Tell them to ask questions on the nexus comments, I wont be able to answer them there.
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Charlotte X
 
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Post » Fri May 04, 2012 1:23 pm

If he want this file I have it. I want just to know which version i the best/more complete :P, Fliggerty's one or this one? Thanks :D
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sam
 
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Post » Fri May 04, 2012 8:56 pm

If he want this file I have it. I want just to know which version i the best/more complete :tongue:, Fliggerty's one or this one? Thanks :biggrin:
The File off of Nexus is the most complete, use that one. :D
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Ray
 
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Post » Fri May 04, 2012 12:31 pm

I guess this wont work with Civilized Beasts?
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Sheeva
 
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Post » Fri May 04, 2012 3:49 pm

I don't know, please use the contact information above if you have any questions. Thanks :)
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Ridhwan Hemsome
 
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Post » Fri May 04, 2012 7:48 pm

Whee!
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Kahli St Dennis
 
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Post » Fri May 04, 2012 10:39 am

Whee!
Truely insightful.

Use these myself, they work pretty damn good as far as i can tell, a hell of a lot smoother than the vanilla anims. Will let you know if i spot any problems. Eagerly wait for all the swimming anims and such.
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sophie
 
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Post » Fri May 04, 2012 4:06 pm

I guess this wont work with Civilized Beasts?
Off the top of my head I'm thinking not because civilized beasts are retextured humanoids and humanoids don't share any animation files with beast races. You could, however, attach these new animations to the new beast races to have them use the animations, but it'll only work if the skeletons are the same.
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Trista Jim
 
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Post » Fri May 04, 2012 8:47 am

How to make it no Liztail's dependant?
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ILy- Forver
 
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Post » Fri May 04, 2012 11:10 am

"The standard xbase_anim_kna.kf replacement has no requirements." Liztail's its only needed of there is another animation mod affecting beasts, and apparently none yet exist.
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Trent Theriot
 
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Post » Fri May 04, 2012 5:35 pm

Holy crap, badass
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Robert DeLarosa
 
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Post » Fri May 04, 2012 8:43 am

I was dreaming this would happen sometime.
Thank you so much Dirnae.
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Sun of Sammy
 
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Post » Fri May 04, 2012 5:09 am

Awesome!
I'll try this soon, thanks. :foodndrink:
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Lifee Mccaslin
 
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Post » Fri May 04, 2012 10:51 am

Great! I haven't tried it ingame, but from the .gif at the Nexus it looks really good.

So... can we expect more replacers for Morrowind's animations in the future? :biggrin:
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Josee Leach
 
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Post » Fri May 04, 2012 4:27 am

Great! I haven't tried it ingame, but from the .gif at the Nexus it looks really good.

So... can we expect more replacers for Morrowind's animations in the future? :biggrin:
From what I understand, he intends to do the non-beast races at some point to. Don't hold me to that though.
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Beth Belcher
 
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Post » Fri May 04, 2012 4:31 am

:o x 9001

Awesome! :D That is sooo cool! I'm so so excited. ^^ Maybe now I'll actually enjoy having a beast companion for a change. The lack of animations and graphical upgrades for beasts makes me...not enjoy their company as much as the HD men. ^^"
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Jordan Moreno
 
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Post » Fri May 04, 2012 2:32 pm

Does it work with custom beasts? I use Liztails body for all of them so the anim should work with it?
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Kit Marsden
 
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Post » Fri May 04, 2012 2:21 pm

I've tried this out in one of my development installs now; liking what I see. Thanks Dirnae!
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Stephani Silva
 
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Post » Fri May 04, 2012 5:41 am

Does it work with custom beasts? I use Liztails body for all of them so the anim should work with it?
This should work with any race that's labeled as beast.
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JaNnatul Naimah
 
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Post » Fri May 04, 2012 8:13 pm

Thanks Jac.

I have triangle holes in my legs :eek: http://i974.photobucket.com/albums/ae224/mwscreen/pic2.png http://i974.photobucket.com/albums/ae224/mwscreen/pic1.png

Did it with Animkit.
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Benjamin Holz
 
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Post » Fri May 04, 2012 5:19 pm

I used the non-animation kit version. I'm using Slof's beasts, though, so that might make a difference.
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Kelvin Diaz
 
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Post » Fri May 04, 2012 3:21 pm

I used the non-animation kit version. I'm using Slof's beasts, though, so that might make a difference.

You right. I have Liztails Khajiit and Slofs argonians and the Argonians have no holes :confused:
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Alada Vaginah
 
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