I have been experimenting with .NIF changes, scripted explosions using ClearExtraArrows(), and numerous other techniques in the CK and nothing seems to work.
What I want to do, is disable the arrow pincushion effect (where arrows stick out of your target NPC), but only for one type of bow/arrow (bound bow).
I tried setting the projectile type as missile, however that breaks numerous engine detection events that register if you have attacked with a weapon. Perks or spells that do things like poison when you attack will not register.
I was thinking there might be some way to tweak the .NIF file, however the arrow that shows up between letting go of the string and the "whoosh" air effect is the same model as the pincushion so there is just empty space in flight for that gap, which looks bad.
My neext theory was to tweak ImpactData but that appears to have no effect. I made a blank impact data and assigned it to the bound bow arrows. The behavior to stick into things appears to be hard-coded. Explosions with destructible data seem to be able to "kill" arrows stuck in the world, but nothing I do seems to clear them from NPC's.
Can anyone help?