Seriously, can you please just either A fix the orbital strike causing lagouts and server failures, or just disable it untill fixed? Or at least change the killstreak for the maps that it breaks on, it'd really solve alot of the lagouts with a easy temporary solution.
orbital strike lag is used as an exploit by pro players for Extraction... when extracting the last tick... one of the players will do an orbital strike... this will cause lag... and if the carrier brings the tick back to the heli... the game ends while everyone's frozen