...the next thing I know I'm watching a movie of some elf stabbing some elf running this guy through with a sword.
Then, when I was allowed to play Skyrim again, I quit it and came here to start this thread.
Look, I understand you needed something pretty to throw in the trailers and ads, but "cinematic takedowns" are a disease and the complete antithesis of gaming. Gaming is about interactivity. Perspective-breaking scripted sequences that remove control over the player character are the opposite of that. Gaming is about control. These scripted takedowns remove that.
In short, having the player character - the guy on screen - do something the player - the human holding the mouse or controller - has no control over makes your game less of a game.
I understand some may think it "looks" great - that's fine. There just needs to be an option to disable them. But in my mind, games are not about how they look - that's not interaction, that's simply observation - but about how they feel, how they play - that what a player character does on screen is a direct result of the player's own actions. When you have the player character do something the player did not instigate or have control over, you break the suspension of disbelief that gaming relies on: that the player IS the player character. Isn't that what RPGs are meant to be about?
There needs to be an option to turn it off. I looked forward to Skyrim as a game that maintained the tradition TES, of being an immersive sim where the player controlled as many aspects of the game as possible. And the the "cinematic takedowns" or "finishing moves" or "executions" or whatever quaint euphemism is currently being used to describe them simply make it less of a game and more of a movie.
And it's a sad, sad day when all gaming can aspire to is films.