Disappearence of the Dwarves(Dwemer)

Post » Mon Nov 08, 2010 3:30 am

Its been a while since I brushed up on my tamerilic lore so some of my information may be incorrect, but please tell me your views(i.e. revisions, corrections, and general comments pn what you think.)

The dwemer, or dwarves for those unfamiliar, died at the battle of red mountain, with the exception of a few mainly the man in the corpusarium. I do not believe however that there are none left. The first reason being that people adventure so why not hace dwemer traveling across Nirn. Another scenario involving dwemer movement is that they moved for more resources. I think it would be a great expansion or another game if dwemer who were hiding from the battle(women and children) or those who have been traveling return to tamriel.

Think of the possibilities this could offer.
1. Big new event = dawning of the fourth age
2. New technologies, how awesome would it be for a simple railway system. This could work for heists fast travel and well numerous other missions. (also lay down land mines like the ones from tribunal. that would add some interesting gameplay.)
3. Play as a dwemer. A race that is as tall as bosmer, but with intelligence and strength.

This mod could add into morrowind or simply have the dwemer returning all around tamriel. Why not have them build in mines and recover ore and then have a dwemer civilization.

I think this is a great idea and it does seem possible just think of the dwemer form morrowinds main quest.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Mon Nov 08, 2010 12:31 am

thats a good idea but i dont know if it would make it through i haven't put much thought but maybe Elf with spears and throwing knives (good for duping if they find a way) and teleport system like frostcrag spire of Arcane university
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Mon Nov 08, 2010 4:55 am

The fourth age already began if you finished the main quest.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Mon Nov 08, 2010 9:55 am

I am aware that the third age has ended by beating the main quest in fact I have beaten all the quests, however that was a drastic change that ended the third era. However, it would still be nice to have a nice kick start tho the new era, afterall the way the MQ ended was not really that satisfying(although it was a good main quest).
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Mon Nov 08, 2010 12:26 am

the one who survived in the corpusarium, did it because he was the one who managed to transcend and enter oblivion, and after the war, all dwemer vanished except for him. when he came back, he saw that there was no dwemer left. so in that war all dwemer were taken to another plane, disappearing from mundus
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Mon Nov 08, 2010 3:03 am

I seriously doubt that bethesda will make an expansion with dwemer as they covered them enough in morrowind. They've got Ayleids now.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Mon Nov 08, 2010 2:37 am

the dwemer no longer exist in mundus. kaegranic(sp?) tried to make the dwemer immortal and succeded but in doing so he transported them all to a different realm, or at least that is how the legend goes and has no proof. in fact in morrowind in the dwemer ruins you occasionally came across are "dwarven specters"-the ghosts of dwarves- seemingly indicating that they did not ascend to immortality but simply died. further evidence of this is the possible remains of there bodies "ash piles" found all over the ground of dwemer ruins possibly pointing out that they all turned to ash and died.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Mon Nov 08, 2010 9:03 am

The dwemer, or dwarves for those unfamiliar, died at the battle of red mountain, with the exception of a few mainly the man in the corpusarium. I do not believe however that there are none left. The first reason being that people adventure so why not hace dwemer traveling across Nirn. Another scenario involving dwemer movement is that they moved for more resources. I think it would be a great expansion or another game if dwemer who were hiding from the battle(women and children) or those who have been traveling return to tamriel.

They didn't all die, they all disappeared, from all across Tamriel. Dwemer across the continent in Hammerfell even disappeared, it wasn't the Battle of Red Mountain that made them disappear, it was what Kagrenac was doing inside Red Mountain while the battle was going on...

And despite what you may hear, they never left the mortal plane, or even Red Mountain for that matter...
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Mon Nov 08, 2010 7:16 am

This should really be moved to lore discussion.
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Mon Nov 08, 2010 7:08 am

Play as a dwemer. A race that is as tall as bosmer, but with intelligence and strength.

Smooth one :rofl: :rofl:
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Mon Nov 08, 2010 10:13 am

All of them (sans Yagrum) exist as part of a big Stompy Robot.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Mon Nov 08, 2010 9:46 am

No, they are all working in bestheda. :biglaugh: They have transcened tamriel and are giving bethy game ideas.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Mon Nov 08, 2010 7:19 am

All of them (sans Yagrum) exist as part of a big Stompy Robot.


Stompy Robot went kablooey.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Sun Nov 07, 2010 8:08 pm

So, we pretty much know what the Dwemer wanted to archieve, going back in creation gradients to the first brush of Anu/Padomay. Well, that is, certainly I beleive this theory. But, uh, I think it has not been fully solved just what went wrong...
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Mon Nov 08, 2010 11:04 am

All of them (sans Yagrum) exist as part of a big Stompy Robot.


All of them were meant to exist as the giant stompy robot.
But they don't. If they did, then the giant stompy robot wouldn't be sitting around as a humongous lump of inert brass for millenia until some upstart general decides to make a remote control for it.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Mon Nov 08, 2010 12:02 pm

Well, we know Sotha Sil caused a minor Dragon Break when he used the tools - he created a world where the Tribunal had ALWAYS been gods. My personal theory would be Kagrenac created a Draogon Break too, somehow creating a world where the Dwemer never existed - not fully never existed, because they still appear in the history of the Dunmer, and there are the ruins of course. In a way, that the role of the Dwemer remained existant, but there never had been Dwemer to fill out that role, if that makes sense. The concept of "role" is important in TES lore after all. And after all, even Vivec says he cant sense the Dwemer anywhere... so my theory would be the Dwemer themselves /but not their effects) have been erididcated from time itself.
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Mon Nov 08, 2010 12:36 am

Thanks to all for anolyzing my origional post. I knew I had my lore wrong(kicks self). Anyways after reading into what everone said I have thought of a few more ideas involving the dwemer.
1. Why are the other races not darting to the usefulness of dwemer technology? It would be nice if a group continued with the dwemer research and did make use of there technologies, such as steam engines for a train system, or the use of land i.e. tunnel communities.( The orrery download was a good start for oblivion, but still there inventions would make for a good jolt into the fourth age.)
2. So as I have learned all the dwemer were transported, so why not have them transported back since the threat of daedra is no longer that much of an issue. (I still want to play as a dwemer)

While my lore may still be off it would still be great for the dewemer to return. After all there end was not very dintinguished, so why not teleport them back does any one else have a say in what happened to them.

(Also I know bethesda is busy and this post does not really matter, but still I think it would be great to have another try at dwemer culture.)
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Mon Nov 08, 2010 3:21 am

1. Why are the other races not darting to the usefulness of dwemer technology? It would be nice if a group continued with the dwemer research and did make use of there technologies, such as steam engines for a train system, or the use of land i.e. tunnel communities.( The orrery download was a good start for oblivion, but still there inventions would make for a good jolt into the fourth age.)

Maybe, ruins and inventions from a race that seemingly destroyed themselves might not be all that appealing. At least, I would think twice before using something like that. :)
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Mon Nov 08, 2010 5:08 am

All of them were meant to exist as the giant stompy robot.
But they don't. If they did, then the giant stompy robot wouldn't be sitting around as a humongous lump of inert brass for millenia until some upstart general decides to make a remote control for it.


Actually, they do but no one flicked the on switch for giant stompy robots because Yagrums memory went kablooey.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Sun Nov 07, 2010 11:12 pm

Can people please stop with the casual-at-every-price speech, because I am seriously lost at to what you mean!
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Mon Nov 08, 2010 3:47 am

Can people please stop with the casual-at-every-price speech, because I am seriously lost at to what you mean!


But the casual obscurity is half the fun!

But here,I'll explain what Quimper ment.
Yagrum's job was to activate the Brass God. To do so, he had to leave the Mundus while Kagrenac did that funky magic of his. The plan was that he would leave to the Outer Realms while the Dwemer were made into the skin of Numidium, then return to Nirn to engage it.
But, and this is a big but, when he returned he caught the dreaded Corpus disease which lead to his memory loss.

And with that, there was no one to flip the switch, and no gods walked the earth that day (well, three actaully did, but that a different story).
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon Nov 08, 2010 12:07 pm

Can people please stop with the casual-at-every-price speech, because I am seriously lost at to what you mean!


"giant stompy robot" = Numidium, or Anumidium, or Walk-Brass. I'd call it a golem, not a robot, but to each his own. The Dwemer sought to create a god and unite themselves to it; for reasons unknown (possibly Yagrum Bagarn's forgetfulness), it did not come to life, and the Dwemer were trapped. Much later, Vivec bargained it to Tiber Septim for an armistice under which Morrowind retained home rule.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Mon Nov 08, 2010 9:05 am

I see. Well, I know what you have said, dosgbody, but I was los at komakas sugegstion concerning Yagums role. The mystery of teh Dwemer - just a switch not hit? That was meant as a joke, right? :P
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Mon Nov 08, 2010 4:39 am

I see. Well, I know what you have said, dosgbody, but I was los at komakas sugegstion concerning Yagums role. The mystery of teh Dwemer - just a switch not hit? That was meant as a joke, right? :P


We don't really know what happened. Komaka's hypothesis is as good as anybody's. It could have been a miscalculation, or Murphy's Law, or a slip of Kagrenac's hand during the heat of the Battle of Red Mountain. Whatever happened, Numidium didn't come to life until Tiber Septim gave it a heart transplant (at the expense of his battlemage, Zurin Arctus, who was, er, um, disheartened by the experience).
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Mon Nov 08, 2010 12:18 am

Yes, Im sure it was a heart felt loss. Fortunately, he takes a heart in Daggerfall and does something ;)
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Next

Return to The Elder Scrolls Series Discussion