Oh my! Disappearing Children!

Post » Sat Jun 12, 2010 2:54 am

Hi Leydenne!

I'm pretty much liking this (having kids) for the story opportunities it can offer, not just immersion.
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Adam Kriner
 
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Post » Fri Jun 11, 2010 7:23 pm

Well in oblivion, when I was saving some random civilian/friendly npc from some type of enemy, I felt like I had to kill the enemy fast, even at the expense of my own health because the civilian would be killed and once they're killed they're gone (unless I reload a save but that's something I've tried to stop doing), but with children since they can't actually die, I'll be taking my time "saving" them it's just something I kind of dislike, but it certainly isn't even remotely close to ruining Skyrim for me.

Well for RP purposes, as Luke Skyrimmer said, you'd want to save the child anyways even if he/she is unkillable because, you know, teh RPing.
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Lil'.KiiDD
 
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Post » Fri Jun 11, 2010 11:48 pm

Just have it where dragons cannot spawn if children are loaded in a cell.
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Jade
 
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Post » Fri Jun 11, 2010 10:58 pm

Sometimes I hate the word Immersion. I wonder if the children will all be kids. By which I mean...will the kids all be one age? Will we have teenagers etc? That would be awesome.
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NeverStopThe
 
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Post » Sat Jun 12, 2010 12:42 am

Just have it where dragons cannot spawn if children are loaded in a cell.

Again, no.

This is being waaaay too anol over this. It's not a big deal when children are unkillable/don't respond to being hit.

In fact, if you want more "realism," have the children scream in terror when they see (Not get hit, see) a dragon and run away and disappear, like the OP suggested.

And I'm tired of people saying "But kids disappearin ruin meh immershun lolz." Are you saying that after the said threat is gone, you're going to check every single house for children? Who does that?
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Amber Ably
 
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Post » Sat Jun 12, 2010 4:31 am

Already confirmed by latest article---kids are unkillable.
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David John Hunter
 
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Post » Sat Jun 12, 2010 1:30 am

Again, no.

This is being waaaay too anol over this. It's not a big deal when children are unkillable/don't respond to being hit.

In fact, if you want more "realism," have the children scream in terror when they see (Not get hit, see) a dragon and run away and disappear, like the OP suggested.

And I'm tired of people saying "But kids disappearin ruin meh immershun lolz." Are you saying that after the said threat is gone, you're going to check every single house for children? Who does that?

If a dragon attacks a city and fries everyone in sight, but the kids just run around screaming that's ridiculous. I'm not a immersion person by any means and don't care for too much realism, but come on. Really?
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Heather Stewart
 
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Post » Sat Jun 12, 2010 7:50 am

How about they implement children... but call them 'hobbits.' They will look like children, act like children, and react like children, but they will not technically be children; therefore not invincible.
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Raymond J. Ramirez
 
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Post » Fri Jun 11, 2010 10:00 pm

Cool, mine's actually a multimodal on why the whole "video games cause children to be violent" debate is moot. http://www.youtube.com/watch?v=XoKE70a6x7I and yes, all the CoD gamers in my class were ROFL'ing at the intro.

Haha I actually enjoyed that. You seem like you'd be a good public speaker. I'm suprised you didn't show the part in Black Ops campaign where you cut Viet Cong throats.

On Topic: If they handle children in Skyrim the same way they did in Fallout 3/NV, I will be content.
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Sabrina garzotto
 
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Post » Sat Jun 12, 2010 4:47 am

How about they implement children... but call them 'hobbits.' They will look like children, act like children, and react like children, but they will not technically be children; therefore not invincible.

That would be interesting.
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jennie xhx
 
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Post » Sat Jun 12, 2010 2:41 am

I like the idea of them running to their houses and hiding in their rooms when danger occurs rather than they just run around screaming.
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jasminε
 
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Post » Sat Jun 12, 2010 7:51 am

Haven't any of you played any other games that have children in them? I have. They aren't part of the story really, they are there to add "flavor" to an area. Occasionally one will run up and deliver a message to you, to further a plot point or vector your character off to some other quest. Sometimes, as in The Witcher, or Dragon Age, or even FO3, a child might have a significant role. It's no different than any other NPC having a significant role. For example, The Witcher - there were kids in the Vizima outskirts, there were kids running around the slums. There was fighting in both areas and you know what... I never noticed or cared where the kids were at the time, I was focused on the battle with bandits or whatever. I was fine with no kids in Oblivion, inspite of the myriad threads bemoaning the lack of children anywhere in the world, and I was fine with kids in FO3 despite the myriad threads of people bemoaning the presence of children NPCs. I think people just like to argue. At the end of the day, all of you who are arguing either side, are still going to play the game. :shrug:


On a moderator-y note: I am tempted to close this thread at this point because you all are just going over the same points and I have deleted several posts - some of them just random off-topic posts and others that went into an area we do not want discussed. I'll see how it goes for a bit further.
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CSar L
 
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Post » Sat Jun 12, 2010 11:25 am

If a dragon attacks a city and fries everyone in sight, but the kids just run around screaming that's ridiculous. I'm not a immersion person by any means and don't care for too much realism, but come on. Really?

First off, I never suggested having kids run around while being fried, I said that I agreed with the OP's idea in which the children do run away and disappear once they get inside a cell.

If that honestly ruins someone's immersion, then you shouldn't play Skyrim, you should play Life Simulator 5.
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Susan
 
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Post » Fri Jun 11, 2010 8:12 pm

On a mostly unrelated note, I find the fact that there are so many people on a forum dedicated to a longstanding roleplaying franchise who are overtly hostile to the idea of "immersion" to be roughly equal parts irritating and depressing.

It seems to me that complaining here about people who value immersion is little different from going on a Corvette forum and complaining about people who like fast cars.

"I wan meh fast carz!!1! Vroomvroom LULZ!!11!"
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NAtIVe GOddess
 
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Post » Sat Jun 12, 2010 3:21 am

First off, I never suggested having kids run around while being fried, I said that I agreed with the OP's idea in which the children do run away and disappear once they get inside a cell.

If that honestly ruins someone's immersion, then you shouldn't play Skyrim, you should play Life Simulator 5.

That solution is fine. As long as there's no destructible environments.
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Kim Bradley
 
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Post » Fri Jun 11, 2010 11:01 pm

I might not like the idea of children in my TES game, but having children is making me look forward to two things: Argonian and Khajiit children! unless, of course all children are just humans...that would svck.
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Donatus Uwasomba
 
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Post » Sat Jun 12, 2010 7:39 am

On a mostly unrelated note, I find the fact that there are so many people on a forum dedicated to a longstanding roleplaying franchise who are overtly hostile to the idea of "immersion" to be roughly equal parts irritating and depressing.

It seems to me that complaining here about people who value immersion is little different from going on a Corvette forum and complaining about people who like fast cars.

"I wan meh fast carz!!1! Vroomvroom LULZ!!11!"

Lets not get off topic here. And isn't TES's staple open world-do whatever you want? Not immersion, while it has a factor, is not the main aspect.

Anyways, On TOPIC: I truly believe Bethesda will handle children just fine, other game Devs handled them easiy, so I'm sure a company as great as Bethesda can handle them just as well.
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Phillip Hamilton
 
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Post » Sat Jun 12, 2010 12:07 pm

And isn't TES's staple open world-do whatever you want?

Irony at its finest.
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Jennie Skeletons
 
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Post » Sat Jun 12, 2010 3:30 am

That solution is fine. As long as there's no destructible environments.

I'm 99% sure there won't be any destructible environments unless it's scripted.
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luke trodden
 
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Post » Fri Jun 11, 2010 10:08 pm

Disregard this double post.
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Naomi Ward
 
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Post » Sat Jun 12, 2010 3:39 am

We all went on killing sprees in Oblivion and Fallout 3.


Never done that - in MW, OB, and FO3 combined I must have clocked up over 1000 hours. Never been on a killing spree. So don't assume you're talking for everyone :wink_smile:
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Lauren Denman
 
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Post » Sat Jun 12, 2010 2:53 am

I'm 99% sure there won't be any destructible environments unless it's scripted.

Oh good, when a dragon attacks, I can just run inside a house.
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City Swagga
 
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Post » Sat Jun 12, 2010 3:39 am

Irony at its finest.

How so? Explain it to me in PMs, since I don't want to get
off topic and have this thread locked.
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Lloyd Muldowney
 
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Post » Sat Jun 12, 2010 5:26 am

I would truthfully rather there not be any children.

But maybe certain children in the game would grow up. Then you can kill the advlts.
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ijohnnny
 
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Post » Fri Jun 11, 2010 11:22 pm

I've said it before and I'll say it again: No children at all is far better for "teh immershunz lol!!!one!!1!" than invincible children whose lack of injury has to be explained away every time a dragon attacks a town.

But we have to have them in, for "teh immershunz lol!!!one!!1!" :rolleyes:


Agreed. It's nice that children are included, but all this debate makes me wish they would be removed from the game. MW and OB were fine without them, and there are alot more "immershun breeking" moments dealing with items, people, or events that aren't in the game already.

It feels like a situation that can't be won completely: If there are no kids, it breaks immersion, I mean no one has kids?! If there are kids, but they are made unharmable, it breaks immersion, I mean, how can a living thing not get hurt?! We could go on further asking why aren't babies and pregnancy aren't in the game, or go onto other ideas for video games that receives too much unwanted attention. I believe the idea is that everyone has drawn a line, and this line represents a boundary, but where people draw the line vary from person to person. Kinda how like many people are fine with stealing and murder, but things like children and perhaps six become very controversial. Probably the reason for why it's frowned upon to discuss things like this, although it's nice to have the ability to. What's a forum but a place to discuss and debate?

The OP's idea is awesome. It gives a elegant solution for the children. You can continue to kill advlts as much as you'd like, but the children will never be physically harmed. The children will be a nice touch to the game you might not even pay much attention to after some time, like many before have posted about Fallout 3 and it's children NPCs. Just...make sure if they have alot of children, perhaps more so than what was in Fallout 3, and a town becomes attacked by a dragon, give them like 400% increased movement speed. Keep the screaming and crying to a minimum and let me kill this dragon.

Or let them grow up and become killable as advlts. :shrug:
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Leah
 
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