» Sat Jun 12, 2010 7:39 pm
It sounds to me like children would make the Radiant Story more realistic (You kill someone, their shop is taken over by their brother. you kill them, it's taken over by their aunt, by their cousin, by their grandad, by their second cousin 3 times removed wife's aunties father and so on. Or its taken over by their son after their brother, who you saw as an 8 year old kid the first time you played the game, and who is now 24ish, and his son takes it over from him)
You shouldn't be prevented from attacking children. However, with a "damaging me once was an accident. Twice means you are a psychopathic scumbag, time to die" mentality, the child should smile evilly at the player, and a script should make the child disappear, spawn 30,000 rats with maximum speed, a 10% chance of daedric banishment when they attack, a devastating bite attack, completely invulnerable to attack because of scripted reflect damage to everything effects and whose sound effect is hauntingly similar to Rebecca Black's Friday. And a 20 second cutscene (no controls) of you being eaten by rats before the script kills your character.
After the 20th time this script is activated while playing your copy of the game (not save game), player bounty is zeroed at 5,000, so you can never pay it off. (like gray fox bounty thing)
If the game doesn't crash through shear overload, you get to enjoy all these benefits!
More seriously, if the game punishes me for hitting a child with an errant fireball while trying to save his sorry ass from a dragon, I'll be pretty disappointed.