Oh my! Disappearing Children!

Post » Sat Jun 12, 2010 3:36 am

And if people are really that sensitive to this, add an option to make children invincible.

Invincible is bad for games, it kills the freedom. I thought the goal in this series was more and more freedom with each installment, not less. Adding kids doesn't help freedom.
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RObert loVes MOmmy
 
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Post » Sat Jun 12, 2010 5:24 am

No children. They should disappear if their parents die.
There would be a distinct lack of parents in Skyrim though . . .
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JESSE
 
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Post » Sat Jun 12, 2010 1:24 am

Invincible is bad for games, it kills the freedom. I thought the goal in this series was more and more freedom with each installment, not less. Adding kids doesn't help freedom.


I guess it's a matter of opinion. I would rather them be in for a more realistic looking world, rather than not at all.
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mimi_lys
 
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Post » Sat Jun 12, 2010 7:51 am

Invincible is bad for games, it kills the freedom. I thought the goal in this series was more and more freedom with each installment, not less. Adding kids doesn't help freedom.

The goal of the series was a good game with each installment. The positives of having children are obvious - it seemed ridiculous to have some World full of people that were all advlt. There are a multitude of problems with that.

But of course this difficult issue can seriously damage Bethesda's reputation. Obviously they are not putting this in because of the general publics feelings on the subject or their own, but still deemed it worth putting children in for the sacrafice of having invincible people.
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Naomi Ward
 
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Post » Sat Jun 12, 2010 3:47 pm

No children. They should disappear if their parents die.
There would be a distinct lack of parents in Skyrim though . . .

Not if radiant story has anything to say about it I'm sure. It'll probably crap out new guardians left and right. lol
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Emma Louise Adams
 
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Post » Sat Jun 12, 2010 8:03 am

A lot of people wanted children in the suggestions threads, they said they'd help their "immersion". They probably hadn't experienced yet the "immersion" of Fallout 3 kids :bonk:
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Tarka
 
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Post » Sat Jun 12, 2010 9:09 am

But of course this difficult issue can seriously damage Bethesda's reputation. Obviously they are not putting this in because of the general publics feelings on the subject or their own, but still deemed it worth putting children in for the sacrafice of having invincible people.


People who don't want invincible kids could just mod it in anyways though. I see no difference between people doing it with the tools that Beth gives us that let us do it, or Beth doing it themselves.
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Karl harris
 
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Post » Sat Jun 12, 2010 2:01 am

A lot of people wanted children in the suggestions threads, they said they'd help their "immersion". They probably hadn't experienced yet the "immersion" of Fallout 3 kids :bonk:

It's a simple balance, it's whether you believe the benefit of having children is worth the cost of having incincible people.

Idk how I feel about it until I play the game. I would rather they AT LEAST get knocked out for a while in-game. As opposed to running around and *cringe* "disappearing".
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claire ley
 
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Post » Sat Jun 12, 2010 10:58 am

Invincible is bad for games, it kills the freedom. I thought the goal in this series was more and more freedom with each installment, not less. Adding kids doesn't help freedom.

Freedom is bad for games. It kills the thinking.
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Laura Samson
 
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Post » Sat Jun 12, 2010 2:13 am

the mages new initiative "no child left behind", an associate of the college of whispers/synod casts a teleporting spell to all the children once the village is attacked.
after the village is safe once more the children will also return, if the village is destroyed the children are moved to another village or even out of skyrim for their safety.

:P
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Christina Trayler
 
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Post » Sat Jun 12, 2010 4:51 pm

F that, I want to see a huge dragon taking kids away in his big claws.
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Umpyre Records
 
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Post » Sat Jun 12, 2010 4:23 am

.you will be able to turn kids off/on at the start of the game except for quest ones if there is any would work quite fine
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Skivs
 
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Post » Sat Jun 12, 2010 5:55 am

LMAO

I imagine those quotes as well when people want immersion, and I agree.

However, having children isn't necessarily a bad thing, and I'm sure Bethesda has all the nooks and crannies figured out when it comes to children and their immediate surroundings. At least most.

I stil don't know why people have such a huge problem over invincible kids. "Its not teh reelism!!11!! I wan meh life
simulatorz!!1! It hurts meh immershun LULZ!!11!"

It can be said both ways for each.

I want no children because them being immortal lacks immersion.

I want children because only advlts is well not immersive.

So you can't pull the LOL ImmeaRUSIONZ!!111!!1 on this one. Because both sides are using the argument of immersion for their own reasons.
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suzan
 
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Post » Sat Jun 12, 2010 4:19 am

For me invincible kids is better than no kids, it's a first step in the right direction. The only thing I really really hope for is I don't get to actually see their invincibility. They'd better be programmed to flee before the danger appears.
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phillip crookes
 
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Post » Sat Jun 12, 2010 7:22 am

Well there's always...you know...

....

....

...Mods

http://www.youtube.com/watch?v=7g9WjcGdxuM
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Amanda Furtado
 
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Post » Sat Jun 12, 2010 2:25 pm

I don't really have a problem with invincible children, it's not like I go around killing kids for fun. But, they better not make annoying children like certain characters in FO3. Because then I will download a certain mod...
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tiffany Royal
 
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Post » Sat Jun 12, 2010 4:44 pm

I remember in the good old days - Baldur's Gate did have children and you could kill them, but than back than the graphic's weren't that realistic, we are talking about more than ten years ago ...

I think children add some immersion, I can life without them trough ... In Fall Out I 'liked' the Children gived a bit more immersion, trough some of them were rather stupid like this Brain :cryvaultboy: .... But trough ....

I guess I like the idea of running and hidin and eventually running out the 'game' such as said before ....

Well it;'s up to the devs.
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Kat Stewart
 
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Post » Sat Jun 12, 2010 1:51 pm

tod said- Regarding hurting kids: "No, they can not be unconscious. This system is like in Fallout 3" - hopefully that puts that one to rest.
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Rodney C
 
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Post » Sat Jun 12, 2010 1:30 pm

I dont mind children, but I mind how we all know children will work, it annoys me to destroy a complete city and then stilll have the children running around
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Jade
 
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Post » Sat Jun 12, 2010 3:12 pm

I agree, Kids as any other peaceful NPC must flee from combat, unless they are not cursed by Herma-Mora Brutal Nord warriors in body of six age kid :teehee:
but return to place where their parents was killed and just continue daily schedules like playing?
I believe Radiant Story can handle such thing so at next time when lone child will see the killer player child will run to guard and add bounty to player or try to avenge player with throwing stone at him, taking away items thats player drop at ground and run with them and do other childish things, since kids will essential thats make them be even more fearsome then dragons :tongue:
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Chris Jones
 
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Post » Sat Jun 12, 2010 10:07 am

well, invincible kids is no less immersive than wiping out an entire town, and only the guards respawning.

how immersive is it to walk into a town FULL of corpses, and the guards walking around as if nothing happened, stopping occasionally to check a corpse they pass on their routine and act surprised that the person is dead, then go about their normal routine, forgetting what they just saw?

yeah... nothing more immersive than guards protecting a dead town.
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Jennie Skeletons
 
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Post » Sat Jun 12, 2010 2:22 pm

this, they weren't there before and all this contributes is an unneccessary element of realism that is ameadiatly broken by the invincibility of children.


Weren't there "before"

Oh, I guess that makes sense since Morrowind and Oblivion are the only TES games ever made ever.
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Philip Rua
 
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Post » Sat Jun 12, 2010 7:07 pm

When I wipe out a town I want it to stay unpopulated. Not have the children run off and hide before returning when the fracas is over.
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Veronica Martinez
 
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Post » Sat Jun 12, 2010 7:09 am

Here we go again with this "immersion" thing...

I am going to toss this back at you, immersers:

Isn't going on a killing spree immersion-breaking? After all, how can anyone single handedly kill an entire town?

Skyrimmer already said it: why would you even target kids? What is the point? "oh, I am in this battle where men are swinging at me with swords, axes, maces... I better start whacking kids"? Come on.


Killing sprees are fun. Just save a game, kill the town, and load that save after/when you die.


isn't saving and loading immersion breaking? It should be removed too along with children....
Common, isn't it immersion breaking being a psychotic child murderer? Not being able to target kids seems really fine to me. (plenty of games do this, for ALL friendly people, not just children)

also, I really liked the idea someone said about "if there's kid, there should be babies and pregnant woman for realism's sake, so no", Why the hell not??
I searched for ants and cockroaches mods for oblivion for the sake of realism.
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Emilie M
 
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Post » Sat Jun 12, 2010 7:39 pm

It sounds to me like children would make the Radiant Story more realistic (You kill someone, their shop is taken over by their brother. you kill them, it's taken over by their aunt, by their cousin, by their grandad, by their second cousin 3 times removed wife's aunties father and so on. Or its taken over by their son after their brother, who you saw as an 8 year old kid the first time you played the game, and who is now 24ish, and his son takes it over from him)

You shouldn't be prevented from attacking children. However, with a "damaging me once was an accident. Twice means you are a psychopathic scumbag, time to die" mentality, the child should smile evilly at the player, and a script should make the child disappear, spawn 30,000 rats with maximum speed, a 10% chance of daedric banishment when they attack, a devastating bite attack, completely invulnerable to attack because of scripted reflect damage to everything effects and whose sound effect is hauntingly similar to Rebecca Black's Friday. And a 20 second cutscene (no controls) of you being eaten by rats before the script kills your character.

After the 20th time this script is activated while playing your copy of the game (not save game), player bounty is zeroed at 5,000, so you can never pay it off. (like gray fox bounty thing)

If the game doesn't crash through shear overload, you get to enjoy all these benefits!

More seriously, if the game punishes me for hitting a child with an errant fireball while trying to save his sorry ass from a dragon, I'll be pretty disappointed.
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GPMG
 
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