Oh my! Disappearing Children!

Post » Fri Jun 11, 2010 1:53 pm

no. NO POLLS. WE DONT NEED ANYMORE POLLS ON THIS FORUM!

to add to what i said too. i'd rather have children being invincible and sustain my blows rather than have them run at the speed of light when an arrow is in the air.

@Mankar personnaly i just think your idea is plain bad.


What are wrong with polls?
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Joanne Crump
 
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Post » Sat Jun 12, 2010 1:58 am

no. NO POLLS. WE DONT NEED ANYMORE POLLS ON THIS FORUM!

to add to what i said too. i'd rather have children being invincible and sustain my blows rather than have them run at the speed of light when an arrow is in the air.

@Mankar personnaly i just think your idea is plain bad.


Kids are in the game. So how would you solve this problem then?

What are wrong with polls?


You've only been here for two days. There have been to many polls lately. Anyone who wants to make a thread makes a poll. The poll leads to NO discussion and simple posts about their answer in the poll.
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Sarah Evason
 
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Post » Fri Jun 11, 2010 10:24 pm

Kids are in the game. So how would you solve this problem then?


How do you know kids are in the game?
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kirsty joanne hines
 
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Post » Sat Jun 12, 2010 3:41 am

How do you know kids are in the game?

Because they were confirmed?
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Gill Mackin
 
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Post » Sat Jun 12, 2010 12:34 am

Because they were confirmed?


Where? :read:



You've only been here for two days. There have been to many polls lately. Anyone who wants to make a thread makes a poll. The poll leads to NO discussion and simple posts about their answer in the poll.


Oh. I haven't seen many polls recently.
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Sophie Morrell
 
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Post » Fri Jun 11, 2010 8:54 pm

Simple, don't swing your weapon at the children. Just enjoy what the rest of the game has to offer and treat children as an immersion enhancer rather than a target. Then everything will be fine.
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Naomi Lastname
 
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Post » Fri Jun 11, 2010 4:10 pm

Because I don't want invincible children, killable children, or children that hide/run.


Oh right because you don't want it... right. Do you know what a reason actually is?

Example:

I want children in (they are anyway) because it's more immersive and creates some great quest opportunities and storylines.
It was not a problem in Fo3 because they ran away out the way of danger and where used in the main plot of the game anyway.
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Lance Vannortwick
 
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Post » Fri Jun 11, 2010 6:11 pm

We all went on killing sprees in Oblivion and Fallout 3.


Hmm.

I feel vaguely like I've done something wrong, since..... well, I've never done that. :unsure:
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Lew.p
 
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Post » Sat Jun 12, 2010 2:24 am

Kids are in the game. So how would you solve this problem then?


I would solve it by making a patch that removed children completely. let me give you a little foresight from the opposite side of the conversation. once we have children, we will have to have babies that shout and cry all the time, because children had to be put in for realism purposes so that people know that npc's grew up from children, well children grow up from babies so we have to have babies, and then from there realism will demand pregnant women.... so on and so on. for something that is completely astetic.
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JLG
 
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Post » Fri Jun 11, 2010 3:19 pm

Oh right because you don't want it... right. Do you know what a reason actually is?

Example:

I want children in (they are anyway) because it's more immersive and creates some great quest opportunities and storylines.
It was not a problem in Fo3 because they ran away out the way of danger and where used in the main plot of the game anyway.


I think I see what you mean about reason.

I don't want kids in the game because it's immersion breaking that kids run super fast and just disappear into thin air. It's also immersion breaking that you can't hit kids. And we will never be allowed to hit kids, so kids should not be included. I only played about 2 hours of Fo3, so I didn't see many children there.
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Jessie Rae Brouillette
 
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Post » Fri Jun 11, 2010 5:44 pm

Where? :read:

This is old news. http://www.google.com/search?sourceid=navclient&ie=UTF-8&rlz=1T4GGHP_enUS416US416&q=children+confirmed+in+skyrim.

http://www.youtube.com/watch?v=BNBEmj1Fx5M

^this is a link to the 3rd part of the skyrim podcast.

if you skip to 5:18 and listen for about 30-40 seconds-ish, you'll hear him talking about the radiant story, and an example of what it could create as a quest would be, it would find someone who likes you, kidnap their child and put them ina cave or dungeon you havnt been to, then the person would ask you to go and get that child from the cave/dungeon.

alot of people use the example of when he said a young man would pick up a dropped item and either bring it back or take it.

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Lily Evans
 
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Post » Sat Jun 12, 2010 12:50 am

Dude, look. Your on the Skyrim forums on gamesas.com. If more than just one person says that they are confirmed. Then you know they are confirmed. Everything about Skyrim that has been released has been memorized by everyone here. I don't mean to sound mean or anything. But you should do some research before asking for links to everything we have been discussing for months.


I lol'd so hard at that. YOU should research these forums more, people go nuts when one person says something is confirmed based off an assumption. thats just what its like on these forums. a real confirmation would be a link to an article where some one from BGS is being interviewed and they literally say "x" is confirmed, otherwise, no matter how many people say whatever is confirmed. its not.

EDIT: like danger dan above. thats how you confirm something.
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Red Sauce
 
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Post » Fri Jun 11, 2010 7:23 pm

I think I see what you mean about reason.

I don't want kids in the game because it's immersion breaking that kids run super fast and just disappear into thin air. It's also immersion breaking that you can't hit kids. And we will never be allowed to hit kids, so kids should not be included. I only played about 2 hours of Fo3, so I didn't see many children there.


Why would you even want to hit kids?
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Joey Bel
 
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Post » Sat Jun 12, 2010 1:52 am

I would solve it by making a patch that removed children completely. let me give you a little foresight from the opposite side of the conversation. once we have children, we will have to have babies that shout and cry all the time, because children had to be put in for realism purposes so that people know that npc's grew up from children, well children grow up from babies so we have to have babies, and then from there realism will demand pregnant women.... so on and so on. for something that is completely astetic.


If they add children, I'd love for you to make that mod as soon as possible.



Why would you even want to hit kids?


I wouldn't. But what if I did it on accident? What if my pet troll (or whatever pet I'll have) starts trying to hit a kid? Or what if a dragon starts burning down a city?
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Mashystar
 
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Post » Sat Jun 12, 2010 3:07 am

i already said it. make them invincible. anyway you will only slash them with your sword if you are a sick [censored] and if you are such a sick [censored] you dont even derserve to have the right to post here and ask for a game mechanics.

Theres something wrong with that? In Fallout 3 every time I went to the Super Duper Mart, Bryan Wilkes would come running to me. I smacked hit with my lead pipe right before he talked to me and he did a 90 degree turn and ran. I though that was funny.
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Kelly Upshall
 
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Post » Fri Jun 11, 2010 2:18 pm

I would solve it by making a patch that removed children completely. let me give you a little foresight from the opposite side of the conversation. once we have children, we will have to have babies that shout and cry all the time, because children had to be put in for realism purposes so that people know that npc's grew up from children, well children grow up from babies so we have to have babies, and then from there realism will demand pregnant women.... so on and so on. for something that is completely astetic.


Bit silly logic tbh. I have posted why kids where not aesthetic in Fo3 in about every post I have made so far. They where in the main quest in that game. This is also not a Fable-esq game where there is nothing to do so the devs chucked in family elements as filler. Skyrim is huge.

Edit: Oh and kids didn't vanish into thin air, they just ran away when you got close lol. To clear that up about Fo3.
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brandon frier
 
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Post » Fri Jun 11, 2010 8:10 pm

Hmm.

I feel vaguely like I've done something wrong, since..... well, I've never done that. :unsure:

He was just assuming everyone has before.
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Charlie Sarson
 
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Post » Fri Jun 11, 2010 7:15 pm

Bit silly logic tbh. I have posted why kids where not aesthetic in Fo3 in about every post I have made so far. They where in the main quest in that game. This is also not a Fable-esq game where there is nothing to do so the devs chucked in family elements as filler. Skyrim is huge.


Makes perfect logic to me. He speaks the truth. If you're all so strict on immersion, might as well have babies and pregnant women, right? :shrug:
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Liv Staff
 
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Post » Sat Jun 12, 2010 3:40 am

Makes perfect logic to me. He speaks the truth. If you're all so strict on immersion, might as well have babies and pregnant women, right? :shrug:

NOOO not more Invincible people!
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Lalla Vu
 
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Post » Fri Jun 11, 2010 7:54 pm

Or there should just not be children. :shrug:

I'd prefer it like that.



I'd rather there not be any kids at all.



No children makes sense. What kind of parent lets his kids hang out around Dovahkiin, anyway?


I love these guys (platonically).

Also, this is the best way to avoid a media (naughty word) storm. Even though Bethesda will never make children vulnerable to your carnage, Faux Noise and "concerned parents" will still find something to whine about. I can see it now: an oversite with the AI allows children to grab a bottle of liquor off the counter and kill it in 2 swigs, and every American that believes that prohibition was just handled wrong will break out the torches and pitchforks, claiming that "BETHESDA IS TRYING TO TEACH OUR 8 YEAR OLDS TO DRINK THEMSELVES TO DEATH EVEN THOUGH WE BOUGHT THEM A GAME FOR PEOPLE 17 AND UP". I actually did my English final on this.
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Frank Firefly
 
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Post » Sat Jun 12, 2010 4:47 am

How about make it where your weapon doesn't even function when aimed at a kid.
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Cheville Thompson
 
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Post » Sat Jun 12, 2010 4:45 am

I love these guys (platonically).

Also, this is the best way to avoid a media (naughty word) storm. Even though Bethesda will never make children vulnerable to your carnage, Faux Noise and "concerned parents" will still find something to whine about. I can see it now: an oversite with the AI allows children to grab a bottle of liquor off the counter and kill it in 2 swigs, and every American that believes that prohibition was just handled wrong will break out the torches and pitchforks, claiming that "BETHESDA IS TRYING TO TEACH OUR 8 YEAR OLDS TO DRINK THEMSELVES TO DEATH EVEN THOUGH WE BOUGHT THEM A GAME FOR PEOPLE 17 AND UP". I actually did my English final on this.


Me too. Sort of. I did it on punishments in schools with like rulers and stuff.
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Horse gal smithe
 
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Post » Fri Jun 11, 2010 7:20 pm

How about make it where your weapon doesn't even function when aimed at a kid.

We shouldn't be able to talk to them either, because my big Nord has a dirty mouth. And also my Warrior with his face gashed open would scare them, so why even be able to look at children?

I really just hate the thought of children in Skyrim as you can see...
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john page
 
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Post » Sat Jun 12, 2010 12:54 am

How about make it where your weapon doesn't even function when aimed at a kid.


Thats what will likely happen. But I don't think we are allowed to talk about that. I just had this idea and wanted to post it. Not much thought involved. They wouldn't dissapear out of thin air either.
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Eve(G)
 
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Post » Sat Jun 12, 2010 4:21 am

We shouldn't be able to talk to them either, because my big Nord has a dirty mouth. And also my Warrior with his face gashed open would scare them, so why even be able to look at children?

I really just hate the thought of children in Skyrim as you can see...


:rofl: This.
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Lisha Boo
 
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