Oh my! Disappearing Children!

Post » Fri Jun 11, 2010 8:53 pm

Makes perfect logic to me. He speaks the truth. If you're all so strict on immersion, might as well have babies and pregnant women, right? :shrug:


Yeah but I draw a line over real life and a game. I don't want the sims thank you very much. If that was in though I would expect other things in the would to be more realistic. It's like if Skyrim forced
me to wash my clothes, why would I want that? There's a point when immersion can become too real for it's own good. Children are a fine line from what I have mentioned before.
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lucy chadwick
 
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Post » Fri Jun 11, 2010 6:39 pm

We shouldn't be able to talk to them either, because my big Nord has a dirty mouth. And also my Warrior with his face gashed open would scare them, so why even be able to look at children?

I really just hate the thought of children in Skyrim as you can see...

This all day and all night. I laughed hard.
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Ice Fire
 
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Post » Sat Jun 12, 2010 5:22 am

Why would you even want to hit kids?


I wouldn't, but some one role playing might, and it would be PR nightmare if some one actually could. either way; invincible or not, its not good for the series: invincible children just make any interaction with them or when combat breaks out gimmicky and if they are vulnarable soccor moms would freak the hell out. they worked excellently as a mod and a mod they should stay.

Bit silly logic tbh. I have posted why kids where not aesthetic in Fo3 in about every post I have made so far. They where in the main quest in that game. This is also not a Fable-esq game where there is nothing to do so the devs chucked in family elements as filler. Skyrim is huge.


not really considering that all the quests that involved children were moronic. like that kid and the fire ant quest, "help me help me mister, there are monsters and I am afraid despite my immortaility" and as far as the MQ the little lamp lighters could have been replaced with something else. i don't care about kids so much in FO but TES doesn't need them and they'd just be a nuisence for too many people to justify them as any thing other than optional.
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Katy Hogben
 
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Post » Fri Jun 11, 2010 7:14 pm

Thats what will likely happen. But I don't think we are allowed to talk about that. I just had this idea and wanted to post it. Not much thought involved. They wouldn't dissapear out of thin air either.


It's better than swinging a weapon and nothing happens, which is what breaks the immersion.
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Fanny Rouyé
 
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Post » Sat Jun 12, 2010 5:22 am

Yeah but I draw a line over real life and a game. I don't want the sims thank you very much. If that was in though I would expect other things in the would to be more realistic. It's like if Skyrim forced
me to wash my clothes, why would I want that? There's a point when immersion can become too real for it's own good. Children are a fine line from what I have mentioned before.


I'd rather have to wash my clothes than have children in the game. :mellow:
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Christina Trayler
 
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Post » Sat Jun 12, 2010 1:57 am

Here we go again with this "immersion" thing...

I am going to toss this back at you, immersers:

Isn't going on a killing spree immersion-breaking? After all, how can anyone single handedly kill an entire town?

Skyrimmer already said it: why would you even target kids? What is the point? "oh, I am in this battle where men are swinging at me with swords, axes, maces... I better start whacking kids"? Come on.
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Quick Draw III
 
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Post » Fri Jun 11, 2010 4:45 pm

Here we go again with this "immersion" thing...

I am going to toss this back at you, immersers:

Isn't going on a killing spree immersion-breaking? After all, how can anyone single handedly kill an entire town?

Skyrimmer already said it: why would you even target kids? What is the point? "oh, I am in this battle where men are swinging at me with swords, axes, maces... I better start whacking kids"? Come on.


Killing sprees are fun. Just save a game, kill the town, and load that save after/when you die.
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Dan Scott
 
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Post » Fri Jun 11, 2010 5:56 pm

Here we go again with this "immersion" thing...

I am going to toss this back at you, immersers:

Isn't going on a killing spree immersion-breaking? After all, how can anyone single handedly kill an entire town?

Skyrimmer already said it: why would you even target kids? What is the point? "oh, I am in this battle where men are swinging at me with swords, axes, maces... I better start whacking kids"? Come on.


Hopefully we can't turn the difficulty down and massacre an entire city at level 1...

Even at minimum difficulty at level 1 you should go down in a second from well trained guards. But of course when your power gets to and Ungodly level like all of my Morrowind characters the world is yours....Or it was in Morrowind...
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phil walsh
 
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Post » Fri Jun 11, 2010 8:40 pm

How about they all hunch over and shiver like in NV?
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Marcin Tomkow
 
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Post » Sat Jun 12, 2010 12:24 am

Me too. Sort of. I did it on punishments in schools with like rulers and stuff.


Cool, mine's actually a multimodal on why the whole "video games cause children to be violent" debate is moot. http://www.youtube.com/watch?v=XoKE70a6x7I and yes, all the CoD gamers in my class were ROFL'ing at the intro.
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Marion Geneste
 
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Post » Fri Jun 11, 2010 8:17 pm

I feel vaguely like I've done something wrong, since..... well, I've never done that. :unsure:


You're not alone. I didn't either.

Sometimes i'd accidently trigger the whole town attacking me by trying to steal something, but i'd immediately revert to a previous save.

Funny story actually, I was playing Morrowind a couple of days ago, and I was stealing glass armor from a merchant in the ghost gate...and everytime I'd steal a piece i'd save. If I screwed up, they whole room full of guards would attack me...and i'd revert to my last save. Sadly, I got into the habit of saving so much i saved while stealing.

It was a mess..I had to use console commands to kill the entire room, resurrect them, fix their disposition towards me, lower my bounty, and reset their positions.

Oh yeah..and return the item.. :P
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phillip crookes
 
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Post » Sat Jun 12, 2010 12:28 am

As long as Beth doesn't make it like Bungie did in Reach with their civilian system. One stray bullet and you magically die. I don't want to be going on one of my killing sprees in Solitude to accidentally land a stray hit on a kid and instantly die. I actually kind of liked the addition of children in FO3 despite them being a little too cheery in a post apocalyptic setting. Not too worried about children in Skyrim though.
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mollypop
 
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Post » Sat Jun 12, 2010 4:06 am

How about make it where your weapon doesn't even function when aimed at a kid.

This. Considering Bethesda's mentioned some "target magnetism" in Skyrim's combat to reduce friendly fire incidents, they could simply have the character lower their weapon when staring down a child. Although I still don't know how this would work with other forms of combat - the thought of launching a fireball in a kid's general direction and seeing it magically curve around them is making me laugh too hard. :lol:
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Ron
 
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Post » Sat Jun 12, 2010 6:39 am

Cool, mine's actually a multimodal on why the whole "video games cause children to be violent" debate is moot. http://www.youtube.com/watch?v=XoKE70a6x7I and yes, all the CoD gamers in my class were ROFL'ing at the intro.


:laugh:

Owned at the beginning. :tongue:
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Melly Angelic
 
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Post » Fri Jun 11, 2010 11:18 pm

I'd rather have to wash my clothes than have children in the game. :mellow:


Yeah but why do that when you can get the kids to do it for you? Who else could fit
up your chimney to clean it? Who else would be gullible enough go first in that cave you
think is "safe". Who else could sneak through the window of a shop and steal their stock while
I distract the shop keeper? Kids are awesome admit it, esp. if they could do that shiz.
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Calum Campbell
 
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Post » Fri Jun 11, 2010 10:08 pm

This. Considering Bethesda's mentioned some "target magnetism" in Skyrim's combat to reduce friendly fire incidents, they could simply have the character lower their weapon when staring down a child. Although I still don't know how this would work with other forms of combat - the thought of launching a fireball in a kid's general direction and seeing it magically curve around them is making me laugh too hard. :lol:

It just wouldn't work with magic.
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Jordan Fletcher
 
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Post » Fri Jun 11, 2010 6:21 pm

Yeah but why do that when you can get the kids to do it for you? Who else could fit
up your chimney to clean it? Who else would be gullible enough go first in that cave you
think is "safe". Who else could sneak through the window of a shop and steal their stock while
I distract the shop keeper? Kids are awesome admit it, esp. if they could do that shiz.


Oh, so we're moving to slavery now, are we?
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Louise
 
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Post » Sat Jun 12, 2010 4:05 am

Meh, in the end I'm glad their in. They're probably not gonna do much, probably just sit there. One or two will be annoying, but having one more avenue for quests and such makes up for it. Besides, its not like everyone its gonna have a kid. The towns are probably gonna be pretty thinly populated anyway, not everyones even going to have a wife/husband, and even fewer will have kids.
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katie TWAVA
 
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Post » Sat Jun 12, 2010 1:47 am

How about make it where your weapon doesn't even function when aimed at a kid.


I would advise against that, because if a child somehow gets into the detection range while swinging at a bandit, you're screwed.
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Hope Greenhaw
 
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Post » Sat Jun 12, 2010 3:37 am

:laugh:

Owned at the beginning. :tongue:


Yeah, now that I think about it, adding in the part with me and Fireblade smashing each other with crates took from the seriousness of the vid.

Oh well, still got a good grade. :disguise:
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Amysaurusrex
 
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Post » Sat Jun 12, 2010 12:44 am

Just make the kids invincible and have no hitting/slashing sound when you strike them. Problem solved.

And if that ruins your "immershun"...Uhh.. It's a video game? Not everything will be realistically perfect, and if you're setting your standards that high, then prepare to be disappointed on 11.11.11
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Alina loves Alexandra
 
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Post » Fri Jun 11, 2010 4:38 pm

Here we go again with this "immersion" thing...

I am going to toss this back at you, immersers:

Isn't going on a killing spree immersion-breaking? After all, how can anyone single handedly kill an entire town?

Skyrimmer already said it: why would you even target kids? What is the point? "oh, I am in this battle where men are swinging at me with swords, axes, maces... I better start whacking kids"? Come on.

Fully agreed. There is no situation in any Bethesda game where a child is capable of being assaulted unless the player is purposefully breaking immsersion. If you're going on a killing spree in a town and people are actually trying to fight you instead of calling the guards and booking it outta town, the immersion's totally gone and you're playing GTA. Yeah, killing sprees are an option, but let's not pretend you're going to be fully immersed in the world and lore while you're mowing down innocent farmers and stealing their pants. Especially when you have a full intention of loading an old save and you're just doing it for fun.

Furthermore, most games don't support friendly fire, including Mount & Blade, which is acclaimed for its crazy-immersive battle scenes. Try swording your companions in that game. Why do we so easily accept a lack of friendly fire against everyone in 90% of games, but if it's only applied to children, it's an immersion-breaking travesty?

The only legitimate argument I can think of for not having children is that, in FO3, they were SUPER annoying. Little Lamplight was just Hell on Earth. Those little kids need to get outta my face.
If the kids are kind and respectful and only speak when spoken to, and for the most part stay the heck out of my way, I would ghreatly appreciate their addition to the game. Plus, cute Khajit kittens! Yay!
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Brandon Wilson
 
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Post » Sat Jun 12, 2010 3:45 am

I would advise against that, because if a child somehow gets into the detection range while swinging at a bandit, you're screwed.


Thats why they would run away to the nearest cell.
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victoria gillis
 
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Post » Sat Jun 12, 2010 12:15 am

Just make the kids invincible and have no hitting/slashing sound when you strike them. Problem solved.

And if that ruins your "immershun"...Uhh.. It's a video game? Not everything will be realistically perfect, and if you're setting your standards that high, then prepare to be disappointed on 11.11.11

How about all equipped weapons disappear when kids are at least 50 feet in range?
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lydia nekongo
 
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Post » Sat Jun 12, 2010 6:36 am

Oh, so we're moving to slavery now, are we?


Nah they do it under their own free will. :deal:
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dean Cutler
 
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