Disappearing Compass POIs

Post » Sun Aug 07, 2011 2:36 pm

Hello good people of the Forums,

Im having an issue with my Compass POIs disappearing seconds upon loading a saved game. Im going crazy trying to figure out why so hopefully you guys can give me a hand.

I use Darnified and Ive checked the hudmainmenu file multiple times only to find them enabled. They are also enabled in-game. The quest markers work fine, as does the compass itself, just not the POIs.

Heres my load order:

Spoiler
Oblivion.esm
Kvatch Rebuilt.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Mart's Monster Mod.esm
Better Cities Resources.esm
HorseCombatMaster.esm
Unofficial Oblivion Patch.esp
Unofficial Shivering Isles Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
DLCShiveringIsles.esp
Streamline 2.1.esp
Symphony of Violence.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp
Ring of console.esp
SP1stPLegs.esp
bDLTIC-1-6.esp
HUD Status Bars.esp
Dark Dungeons - SI.esp
Display Stats.esp
Crowded Roads Revisited.esp
Book Jackets Oblivion.esp
Brighter_Torches.esp
Improved Hotkeys.esp
ZumbsLockpickingMod.esp
Enhanced Grabbing.esp
WindowLightingSystem.esp
ExnemEC_Rogue01.esp
HGEC_special_armor_repl.esp
EM_CompInnsleeping.esp
Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp
RealisticLeveling.esp
RealisticFatigue.esp
1em_Vilja.esp
1em_Vilja_as_Moonshadow_Elf_Stranger.esp
1em_Vilja_Bruse_as_Slofs_horse_by_Xtudo.esp
Moonshadow Elves - NoSc.esp
The Mystery of the Dulan cult.esp
The Lost Spires.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt Weather Patch.esp
AFK_Weye.esp
xulAncientRedwoods.esp
xulAncientYews.esp
xulArriusCreek.esp
xulAspenWood.esp
xulBlackwoodForest.esp
xulBravilBarrowfields.esp
xulBrenaRiverRavine.esp
xulCheydinhalFalls.esp
xulChorrolHinterland.esp
xulCloudtopMountains.esp
xulColovianHighlands_EV.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
LostSpires-Everglade patch.esp
xulImperialIsle.esp
xulBeachesOfCyrodiilLostCoast.esp
xulLushWoodlands.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulStendarrValley.esp
xuldarkforest.esp
LostSpires-DarkForest patch.esp
xulTheHeath.esp
xulRollingHills_EV.esp
xulPatch_AY_AC.esp
KvatchRebuilt-CheydinhalFalls patch.esp
Mart's Monster Mod - Safer Quest Locations.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
Francesco's level up mini mod - Slower skills x1.5.esp
Francesco's Optional Vendor Tweaks.esp
Francesco's Optional Leveled Quests.esp
Francesco's Optional Files 2.esp
Francesco's Optional Leveled Arena.esp
Mart's Monster Mod for Fran.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Knights.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Fran's leveled quests.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - Spawn Rates - Moderate Increased.esp
Mart's Monster Mod - More Wilderness Life.esp
MMMMWL-RollingHills patch.esp
MMMMWL-TheHeath patch.esp
Mart's Monster Mod - Dungeons of MMM.esp
xulCliffsOfAnvil.esp
MMMDungeons-CliffsOfAnvil patch.esp
Mart's Monster Mod - Extra Wounding.esp
KT_CustomRaceFix.esp
Ren_Soya_KD's.esp
_Ren_BeautyPack_full + Soya's hair.esp
bgMagicEV.esp
bgMagicEVShader.esp
bgMagicEVPaperChase.esp
bgMagicBonus.esp
bgMagicItemSigil.esp
bgMagicLightningbolt.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
bgMagicShaderLifeDetect.esp
SupremeMagicka.esp
SM_DLCSpellTome.esp
SM_Scrolls.esp
SM_SigilStone.esp
SM_EnchantStaff.esp
SM_ShiveringIsles.esp
SM_MMM.esp
bgMagicEV_Conjuration_for_Supreme_Magicka.esp
bgMagicEVStartspells.esp
Kyoma's Spell Renamer.esp
Better Cities Full.esp
Better Imperial City.esp
Better Cities - Unique Landscape Chorrol Hinterland.esp
Better Cities - Unique Landscape Barrowfields.esp
Better Cities - Unique Landscape Cheydinhal Falls.esp
Better Cities - Unique Landscape Imperial Isle.esp
Better Cities - Unique Landscape Skingrad Outskirts.esp
Better Cities - The Lost Spires.esp
Better Cities .esp
mythsandlegends.esp
Deadly Reflex 6 - Timed block and 150% damage.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DeadlyReflex 6 - Combat Moves.esp
SM_DeadlyReflex.esp


(the myths and legends at the bottom was for an unrelated test, and the problems occurred before putting it at the bottom)

So Idk... Im totally stumped. If anyone has any info regarding this issue, please share. Ill be your friend forever. :D
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Sun Aug 07, 2011 7:44 pm

http://cs.elderscrolls.com/constwiki/index.php/Common_Bugs#Markers_Missing_from_Local_Map

Is what springs to mind.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Sun Aug 07, 2011 4:54 pm

Well my local map seems to be working properly, as does my world map. :( The POIs just vanish from the compass. Its still not working. I figured 2 days of playing might change something but it didn't.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Mon Aug 08, 2011 3:04 am

Since it happens seconds after loading a savegame, it probably is a script that changes the iMapMarkerRevealDistance and/or iMapMarkerVisibleDistance game settings. Try, to open the console and type "show iMapMarkerVisibleDistance" (and similar for the other). Do this immediately after loading the savegame, close the console, and then do it again after the map markers have disappeared.

For the record, my Map Marker Overhaul adjusts those settings, and uses an ini file to control what they're set to, and even has an option where those distances change depending on your height in the terrain, with the thinking that the higher up you are, the longer you can spot POIs. So you could try using Map Marker Overhaul with dynamic distances like this, since it will be sure to overwrite whatever other mods do.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Sun Aug 07, 2011 1:04 pm

Ah, NiceOne :) Thank you for your comment. I just want to say first that some of your mods are a staple in my load order and your mods is wonderful.

Next, I had no idea your MMO mod even existed and Ive downloaded and installed it. It sorta fixes my problem.

What happens is the POIs, in Weye for example, blink on and off in the compass. Its strange but about every 3 seconds the POI will show, then after about a second they disappear for 3 seconds again. On and off...

I tried those console command but the game says Script not Saved. It cant recognize that command iMapMarkerRevealDistance or VisibleDistance.

So it seems to me some script wants to toggle them off but your MMO wants to turn them back on. Im no expert obviously so I dont know



*Edit- So I changed "set tnoMMO.worldCheckInterval to 1" instead of 5. So the POIs still vanish, but they return quickly. The blinking is bothersome though so Im still looking for a permanent fix.
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Sun Aug 07, 2011 11:16 pm

Ah, NiceOne :) Thank you for your comment. I just want to say first that some of your mods are a staple in my load order and your mods is wonderful.

Next, I had no idea your MMO mod even existed and Ive downloaded and installed it. It sorta fixes my problem.

What happens is the POIs, in Weye for example, blink on and off in the compass. Its strange but about every 3 seconds the POI will show, then after about a second they disappear for 3 seconds again. On and off...
Thanks, and there must indeed be one mod, that probably runs at the nornal interval of 5 seconds, that changes the setting.

I tried those console command but the game says Script not Saved. It cant recognize that command iMapMarkerRevealDistance or VisibleDistance.
My mistake. "show" is used for variables, but those are game settings, so you must type "getgs" (getgamesetting) instead of "show".


*Edit- So I changed "set tnoMMO.worldCheckInterval to 1" instead of 5. So the POIs still vanish, but they return quickly. The blinking is bothersome though so Im still looking for a permanent fix.
A scripted mod changes those settings. You can hunt for it by disabling some of your mods and see if it goes away, etc. until you find the culprit.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Sun Aug 07, 2011 5:20 pm

Better Cities includes a script to hide the POI when you're in the Imperial City. It's possible that another mod you use may be conflicting with that script and confusing things.
User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Sun Aug 07, 2011 2:24 pm

Better Cities includes a script to hide the POI when you're in the Imperial City. It's possible that another mod you use may be conflicting with that script and confusing things.

I didn't know. MMO will (as discussed above) adjust it now and then if you have enabled the dynamic detection range. I guess I can/should disable this while in the Imperial City when BC is installed. What's the easiest way to detect that you're inside the city?
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Sun Aug 07, 2011 1:32 pm

I am having this exact same problem, described EXACTLY as the OP is describing.

I'm going to be enabling/disabling mods to try and pinpoint exactly who isn't playing nice together.

I discovered that darnified UI has a poi setting, and seems to be ONE of the mods causing the issue. I know this because adjusting the values in the settings changes one of the two swapping values. If in the case the OP doesn't have Darnified UI, it's possible it's not difficult for two mods that have conflicting poi settings to generate this issue.

Active Mod Files:
Spoiler
00  Oblivion.esm [CRC: 2FF840C5]01  All Natural Base.esm  [Version 1.3.1] [CRC: 47867C56]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI] [CRC: 2D78AA91]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI] [CRC: FEEA0D30]04  Cobl Main.esm  [Version 1.73] [CRC: 7C04DAFB]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34] [CRC: C09734F4]06  Mart's Monster Mod.esm  [Version 3.7b3p3] [CRC: 5D909483]07  TamrielTravellers.esm  [Version 1.39c] [CRC: 2B6AC3DF]08  FCOM_Convergence.esm  [Version 0.9.9MB3] [CRC: 8899BA8D]09  Armamentarium.esm  [Version 1.35] [CRC: BCF36F0D]0A  Artifacts.esm  [Version 1.1] [CRC: 86C8B7A8]0B  Better Cities Resources.esm  [Version 5.0.6] [CRC: F067CC8F]0C  A_Bloody_Mess.esm [CRC: 7B9D5C5E]0D  CustomSpellIcons.esm [CRC: 902BF62E]0E  John's Leveled List Overhaul.esm [CRC: AFD87BAF]0F  Unofficial Oblivion Patch.esp  [Version 3.3.7] [CRC: 6AB8F177]10  DLCShiveringIsles.esp [CRC: 2BB84977]11  DLC_ShiveringIsles_COBL.esp [CRC: B4B43AD9]12  Unofficial Shivering Isles Patch.esp  [Version 1.4.4] [CRC: F6C1D21D]13  SM Plugin Refurbish - SI.esp  [Version 1.30] [CRC: E7A35AF9]14  Better Cities .esp  [Version 4.7.0] [CRC: 8F16A015]15  Francesco's Optional Chance of Stronger Bosses.esp [CRC: 45BD7EF9]16  Francesco's Optional Chance of Stronger Enemies.esp [CRC: 4F003DB0]++  FCOM_Francescos.esp  [Version 0.9.9] [CRC: A27190A9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9] [CRC: 4547AA1F]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9] [CRC: 60FF114D]18  Fran Armor Add-on.esp [CRC: 08F76946]++  LoadingScreens.esp [CRC: 44778C7E]19  LoadingScreensAddOn.esp [CRC: AF2B8B17]1A  All Natural.esp  [Version 1.3.1] [CRC: 1476029A]1B  All Natural - SI.esp  [Version 1.3] [CRC: 77EDBF04]++  All Natural - MMM Patch.esp  [Version 1.3] [CRC: 8198FCB1]1C  Idle Dialogue.esp  [Version 1.2] [CRC: F3DDD964]1D  Atmospheric Oblivion.esp [CRC: 9A266EC1]1E  All Natural - Real Lights.esp  [Version 1.3] [CRC: C4C01327]1F  WindowLightingSystem.esp [CRC: 0109072C]20  Ayleid Loot EXtension.esp [CRC: B2EF0FCD]21  Ayleid Loot EXtension - OOO Dungeons.esp [CRC: F1E0710B]22  Book Jackets Oblivion.esp [CRC: 88936850]23  Personality Idles - Modified version.esp  [Version 1.3] [CRC: D87BAB45]24  Camping.esp [CRC: 8CACE53D]25  Q - More and Moldy Ingredients v1.1.esp [CRC: A9A3BD10]26  RAEVWD New Sheoth.esp  [Version 1.7] [CRC: D85ED0D8]27  RAEVWD Imperial City.esp  [Version 1.9] [CRC: 417DF3FE]28  Crowded Cities 15.esp [CRC: F2A369CF]29  DynamicLeveledLists.esp [CRC: 93094383]2A  Get Wet Dark.esp [CRC: E2E76DC9]2B  Quest Log Manager.esp  [Version 1.2] [CRC: F2BAA7AA]2C  Streamline 3.1.esp [CRC: 25C25D60]2D  Dynamic Map.esp  [Version 2.0] [CRC: C4DB169D]2E  Map Marker Overhaul.esp  [Version 3.9] [CRC: 8F9FE685]2F  Map Marker Overhaul - SI additions.esp  [Version 3.5] [CRC: 2B08755B]30  Enhanced Hotkeys.esp  [Version 2.3] [CRC: 77CFF085]31  DLCHorseArmor.esp [CRC: BD0084C5]32  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6] [CRC: 00F74B09]33  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11] [CRC: 2CA7A52B]34  DLCOrrery.esp [CRC: B42910DF]35  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4] [CRC: 9AA76E38]36  SM Plugin Refurbish - Orrery.esp  [Version 1.11] [CRC: BEF0B8CA]37  DLCVileLair.esp [CRC: 74D2CA6F]38  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7] [CRC: 5B9FF91B]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21] [CRC: 0DEDDC9C]39  DLCMehrunesRazor.esp [CRC: 7C760195]3A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5] [CRC: FF57D0F8]3B  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30] [CRC: 1FCC4922]3C  DLCSpellTomes.esp [CRC: 312156F8]++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1] [CRC: 8CC91BA1]**  Book Jackets DLC.esp [CRC: 615C603B]**  GrimbotsSpellTomes.esp [CRC: 2C3A6F22]**  EVE_StockEquipmentReplacer.esp [CRC: 02EC9CA3]3D  Dwemer_Specs_Equip-6137.esp [CRC: 31516040]3E  KDDwemerSpectacles.esp [CRC: FF8EF310]**  Armamentium female.esp [CRC: 13C12334]++  Colourwheels sixy Stock Armor & Clothing Replacer.esp [CRC: B87AFC80]3F  Colourwheels sixy SI Armor & Clothing Replacer.esp [CRC: A18EDBC4]40  HGEC Glass Replacement.esp [CRC: 7E194201]41  kuerteeHorseCommands.esp [CRC: 72265CA1]42  DLCThievesDen.esp [CRC: 05DB8CCC]43  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10] [CRC: 401934BE]44  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30] [CRC: 4C38DEBD]45  Cobl Glue.esp  [Version 1.73] [CRC: 9FA7EEF9]46  Cobl Si.esp  [Version 1.63] [CRC: 8260DFCF]47  Bob's Armory Oblivion.esp [CRC: DE136AF6]48  FCOM_BobsArmory.esp  [Version 0.9.9] [CRC: 5A017B08]49  Loth's Blunt Weapons for Npcs.esp [CRC: D82849FE]++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9] [CRC: C7E2EFAC]4A  Oblivion WarCry EV.esp  [Version 1.09] [CRC: 4F32343B]4B  FCOM_WarCry.esp  [Version 0.9.9] [CRC: 2AB563E8]4C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34] [CRC: AD2A2935]++  OOO-No_Guild_Ownership.esp  [Version 1.33] [CRC: 788EADC4]**  OMOBS_SI.esp  [Version 2.0] [CRC: 6F998DD2]4D  ArmamentariumArtifacts.esp  [Version 1.35] [CRC: 74D0F883]**  John's Leveled List Overhaul.esp [CRC: 1347A16B]++  John's Leveled List Overhaul for OOO.esp [CRC: C5561FAF]4E  OOO 1.32-Cobl.esp  [Version 1.72] [CRC: 10345C67]4F  FCOM_Convergence.esp  [Version 0.9.9Mb3] [CRC: 711706C0]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2] [CRC: F03C2087]50  FCOM_RealSwords.esp  [Version 0.9.9] [CRC: AD5EC654]++  FCOM_DurabilityAndDamage.esp  [Version 0.9.9] [CRC: 1650A744]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3] [CRC: 46D3EB45]51  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3] [CRC: 48DD0D8A]++  FCOM_SaferRoads.esp  [Version 0.9.9] [CRC: A90C5DFC]++  FCOM_LessRats.esp  [Version 0.9.9] [CRC: 2B2CA06F]++  FCOM_NoWyverns.esp  [Version 0.9.9] [CRC: 59589CBD]++  FCOM_NoReaversInGates.esp  [Version 0.9.9] [CRC: 22C0B57E]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9] [CRC: B359A7AF]52  CurseOfHircine.esp [CRC: 5D9265F9]++  CoH Werewolves Mixed.esp [CRC: 9A99D053]53  CoH 1st Person Anims.esp [CRC: 854AF998]54  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3] [CRC: C4599A53]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3] [CRC: 17C0D829]++  Mart's Monster Mod - No Werewolves.esp  [Version 3.7b3p3] [CRC: 174DB99D]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3] [CRC: 940230CC]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3] [CRC: 5E202813]55  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3] [CRC: 6D39E4C7]56  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3] [CRC: 06F72FF2]57  Mart's Monster Mod - Curse of Hircine.esp  [Version 3.7b1] [CRC: 998CDE37]58  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3] [CRC: F5EE4316]59  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f] [CRC: 5FDE93E5]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3] [CRC: 4E21A9ED]5A  Creature Diversity.esp [CRC: 0DBB29BC]++  TamrielTravellerAdvScript.esp  [Version 1.39c] [CRC: 5AB9EB18]5B  TamrielTravellers4OOO.esp  [Version 1.39c] [CRC: 2CB068DB]++  TamrielTravellersItemsNPC.esp  [Version 1.39c] [CRC: BBCCF288]5C  TamrielTravellersItemsCobl.esp  [Version 1.39c] [CRC: 8E83509F]++  TamrielTravellersItemsVendor.esp  [Version 1.39c] [CRC: 034F87EA]5D  ShiveringIsleTravellers.esp  [Version 1.39c] [CRC: 036DD18E]++  FCOM_TamrielTravelers.esp  [Version 0.9.9] [CRC: E2EB015C]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9] [CRC: ACBB13AD]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9] [CRC: 5C5585E0]++  FCOM_HungersUnitySI.esp  [Version 0.9.9] [CRC: 17F87DA1]++  FCOM_ArcheryArmamentarium.esp  [Version 2] [CRC: 9FBDB12E]**  FCOM_FriendlierFactions.esp  [Version 0.9.9] [CRC: 21EC43A1]++  FCOM_MoreRandomSpawns.esp  [Version 0.9.9] [CRC: F2DB22AE]++  FCOM_MoreRandomItems.esp  [Version 0.9.9] [CRC: BC1A16C4]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3] [CRC: 9019F72A]++  ArmamentariumLL4OOO.esp  [Version 2.01] [CRC: 7FE9F55D]++  ArmamentariumLLMagicOOO.esp  [Version 1.35] [CRC: 9330907E]**  Fransfemale.esp [CRC: 1302B5B2]**  LoadingScreens-OOO.esp [CRC: 90A7D6CF]5E  zCats & Rats.esp [CRC: 99F45386]5F  OOO-WaterFish.esp  [Version 1.34] [CRC: A13730DE]++  MMM-Cobl.esp  [Version 1.73] [CRC: 376D1BF2]**  EVE_StockEquipmentReplacer4FCOM.esp [CRC: 761D67A5]**  EVE_StockEquipmentReplacer for OOO.esp [CRC: D71907D9]**  EVE_StockEquipmentReplacer4MMM.esp [CRC: 9F65E062]60  Artifacts.esp  [Version 1.1] [CRC: 3D5A25D1]**  ArtifactsFemaleArmor.esp [CRC: ABCCD7AE]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0] [CRC: 1FD522A4]61  Nightmist Manor.esp  [Version 1.22] [CRC: 4530CF33]++  Nightmist Manor - AN Patch.esp  [Version 1.22] [CRC: 55934A1F]62  SkoomaRefiningAddictionEnhanced.esp  [Version 1.0] [CRC: 79904EA0]63  The Ayleid Steps.esp  [Version 3.4] [CRC: 6669B5B6]++  Aylied Steps - AN Real Lights patch.esp  [Version 1.00] [CRC: 421CE08C]64  Ushnars Skinned Hound.esp [CRC: 556AE145]65  DLCBattlehornCastle.esp [CRC: 7048C609]66  DLCBattlehornCastle - 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User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sun Aug 07, 2011 12:43 pm

I didn't know. MMO will (as discussed above) adjust it now and then if you have enabled the dynamic detection range. I guess I can/should disable this while in the Imperial City when BC is installed. What's the easiest way to detect that you're inside the city?


The BC script is quite basic, it was just a test which I forgot might need refining. It does however do exactly what I intended it to do, which is hide all POI when in the Imperial City (due to so many people complaining about too many map markers when in BC IC, I finally came to the conclusion that they're referring to the compass markers rather than the world map).

scn BANICPOIDistanceScriptShort DoOnceFloat MapMarkerDistanceBegin GameModeIf DoOnce != 10	Set MapMarkerDistance to (GetGS iMapMarkerVisibleDistance)	Set DoOnce to 10EndIfIf Player.GetInWorldspace ICArboretumDistrict || Player.GetInWorldspace ICArenaDistrict || Player.GetInWorldspace ICElvenGardensDistrict || Player.GetInWorldspace ICImperialPalace || Player.GetInWorldspace ICImperialPalaceMQ16 || Player.GetInWorldspace ICMarketDistrict || Player.GetInWorldspace ICTalosPlazaDistrict || Player.GetInWorldspace ICTempleDistrict || Player.GetInWorldspace ICTempleDistrictMQ16	SetNumericGameSetting iMapMarkerVisibleDistance 0Else	SetNumericGameSetting iMapMarkerVisibleDistance MapMarkerDistanceEndIfEnd


As you can see, the script does not take into account the possibility of another mod changing the visible distance of POI. What it really needs to be able to do is run once each time the player enters or exits an IC worldspace to accommodate mods which dynamically change the distance during play.
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Mon Aug 08, 2011 12:44 am

The BC script is quite basic, it was just a test which I forgot might need refining. It does however do exactly what I intended it to do, which is hide all POI when in the Imperial City (due to so many people complaining about too many map markers when in BC IC, I finally came to the conclusion that they're referring to the compass markers rather than the world map).
Thanks, I'll copy the GetInWorldspace checks into MMO to stop it from re-adjusting it when in the BC IC.

As you can see, the script does not take into account the possibility of another mod changing the visible distance of POI. What it really needs to be able to do is run once each time the player enters or exits an IC worldspace to accommodate mods which dynamically change the distance during play.
I really doubt that there are any mods besides MMO that dynamically changes the distances, and if I add this BC IC check to MMO, there's really nothing you have to care about. Without MMO your script is fine, and with MMO you may set it to wrong value when the player leaves BC IC, but then MMO will re-adjust it after a second or so.
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Sun Aug 07, 2011 11:34 am

Well presently the BC script runs continuously, so MMO and BC would likely keep overriding each other. I could attach it to a trigger box instead of a quest, and place a trigger box across the door teleport markers on both sides of each city door, so that it only runs when entering or leaving a BC-overhauled district (so the trigger boxes would not exist for any IC district which is not edited by BC, as they wouldn't be needed).

EDIT
But then it would break down when moving from one IC district to another where one is BC-edited and the other is not, as there would be no trigger box in the district not BC-edited.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Mon Aug 08, 2011 12:14 am

Funny you mentioned BC. If I recall correctly, I noticed the issue shortly after installing it. I had a feeling it might have been but I couldn't bring myself to give up BC, DarnUI or MMO (which I recently installed). So currently Im dealing with the one second of "blank compass" which isn't game too bad considering the 3 wonderful mods I get to use.

@ZombieMold- Try doing what I did... Install Map Marker Overhaul by TheNiceOne and change this setting in the ini: set tnoMMO.worldCheckInterval to 1
(and read what I wrote above, it gives you your POIs back but it goes blank for a second every 5 seconds. Easy to deal with if you want to use Better cities IC which we think is the culprit)
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Sun Aug 07, 2011 5:11 pm

Your wording is rather unfair. BC is not "the culprit". BC is doing exactly what it is meant to, which is setting and resetting the POI viewable distance based on whether you are in or out of the Imperial City. However it is conflicting with MMO, as both mods contain scripts to change the POI view distance. BC is no more "the culprit" than MMO is, as taking either mod out would resolve it, just as with any other conflict between two mods.

I shall set the script to be disabled by default in BC, and provide a console command to enable it for those who want it. A note shall be included suggesting that it may not work as intended if MMO is installed.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm


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