He made his point pretty clear, although that's somehow morphed into the sole reason Fallout was well designed, apparently - and you endlessly bring it back up too. The FO3 settlements aren't really sustainable, I see a lot of places with people hanging around. Rivet City isn't too bad, but for the most part these places just look like refugee rally points or a quest hub in a MMOG, heh. The "there are no farms" point is one, and I didn't say they were inconsistent, as I'm not seeing settlements with something outlandish (sort of like San Fran was to an extent - Chinese, was ok, the kung fu stuff- not so much) and just how 200 years after a conflict, no one's seemed to really make any recovery. Also, it doesn't matter if the loot placement is more serious than TARDIS, mistakes in the first (if you REALLY think it's a mistake for a special "ain't it cool" encounter) isn't an excuse for the same in the present. My comment about the super mutants was the way they got rehashed as Generic Mook #2, given the origin of them from Mariposa and West Tek, and suddenly Vault-Tec is involved in it. Although I understand the real reasons for them being fitted in, so to speak.
For the most part, the breaks in immersion in the earlier games are intentional, the ones in Fallout 3 are more of mistakes, to me anyway.
Sure he made his point. I wasn't even disagreeing with his point. But he TOTALLY ignored mine -
just like you're doing now.
The FO3 settlements are essentially refugee rally points - that's why there are so few people at them. And the no farms thing? I don't know if you noticed but stuff doesn't grow very well in the Wasteland. The land is scarred and poisoned with radiation. Maybe you didn't notice that. Maybe that's related to why you can't appreciate that the main storyline revolves around a giant Water Purifier.
I totally don't understand your point about SM's. Are you saying that virus-transformed sterile supersoldiers are realistic if you came up with the idea first, and that copies of that idea are somehow less believable?
But anyways, to your very valid point - if there was a mistake in FO1, that doesn't make it somehow "right" or "correct" for FO3 to repeat the mistake. A mistake is a mistake.
And now my point - ONE MORE TIME. Trying to get some of the FO3 sux crowd to acknowledge any mistakes in FO1 is like pulling teeth, while slagging FO3 for things which aren't even true seems to be no problem at all.