Disappointed anyone?

Post » Tue Sep 22, 2009 3:31 am

Who the fk would use a bow and arrow in a world where people are firing lasers and automatic rifles at you? Anyway to fill your bow fetish look up the schematic for the Dart Gun. I love that little minature crossbow. It's so much fun to see someone collapse at your feet right in the middle of their sentence about how their gonna kill you.
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Harry Hearing
 
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Post » Tue Sep 22, 2009 12:26 pm

If you don't mind explaining real quick, what exactly was wrong with the Fable 2 and the way Peter Molyneux described it? I was going to get it soon...
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Ash
 
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Post » Tue Sep 22, 2009 3:44 am

Who the fk would use a bow and arrow in a world where people are firing lasers and automatic rifles at you?

John F'n RAMBO, THAT'S who.
It's so much fun to see someone collapse at your feet right in the middle of their sentence about how their gonna kill you.

Yeah, that is kinda awesome. ^_^
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jasminε
 
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Post » Tue Sep 22, 2009 4:00 am

Admit that if they combined Bioshock with FO3 it would be the ultimate game.


No, that'll never get the gold star if it doesn't have the properly written and convincing scientific bullplop. Hubris doesn't deter me from kicking so much ass in a game.

Who the fk would use a bow and arrow in a world where people are firing lasers and automatic rifles at you?


I'd reply tribals, but I heard those mother [censored]ers are pretty good at the shooting range.
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Kelli Wolfe
 
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Post » Tue Sep 22, 2009 2:46 pm

If you don't mind explaining real quick, what exactly was wrong with the Fable 2 and the way Peter Molyneux described it? I was going to get it soon...


He gave out numerous interviews in the months before the game was released and promised all sorts of features that do not appear in the game. All of his interviews are on YouTube for proof so I won't bother going into more depth. All you have to do is watch those interviews and then play the game to see how many lies he told. His defenders will say he was just talking about things in development and people shouldn't expect so much but if you listen to Peter and his enthusiasm he never once says anything about development. He tells people they will be able to do the things he's talking about as if it's a done deal. Many of these talks were given a short time before the game's release when it was obvious he knew it wasn't going to happen but talked about it like it was a done deal anyway. Nobody can defend him for that. He lied plain and simple. The game is fun but it doesn't change the fact that Peter M. needs to learn to keep his mouth shut. The game isn't anything like he made it out to be.
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Luis Reyma
 
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Post » Tue Sep 22, 2009 12:37 pm

If I have never played F1 or F2, I most probably would not have been disappointed - just another good action oriented(simplified) RPG with a lots of good qualities. But then again, I fave played F1 and F2, and I still have them on my laptop and play them when I am mobile and have some time to kill.

My main disappointment, beside so of the obvious miscalculation, such as weightless amo and over abundance of experience points even on hard), was due to to missed opportunities. Beth missed so much potential. They could have made a game forth of the Fallout name. The potential is here - better writing, more attention to the believability of the world, relevance of skills many more , if addressed correctly would have made another cult classic entry in the Fallout series. As it is now F3 would never join F1 and F2 in the cult classic club. In few years, then the technical aspects of the game are old and unimpressive anymore, the current fan boys would be glued to the new eye candy and blockbuster entertainment and would not remember this one, nor play it.

There is still some hope - after all it is the first time Beth had to deal with something as complicated as teh Fallout IP, so they may learn.... we can hope. I personally wait for the Pit and the Broken Steel DLC, before I can pass further judgment.
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Sweet Blighty
 
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Post » Tue Sep 22, 2009 3:48 pm

John F'n RAMBO, THAT'S who.


Oh yea I forgot about him. He also took out a combat chopper from within a combat chopper with a bazooka. I'm still trying to figure out where the backblast from his bazooka went, but then I also can't figure out how a pilot in a hovering jet managed to miss John Mclane's truck on that overpass in Live Free or Die Hard. I guess low tech is sometimes better than high tech. Maybe that pilot should have been using a bow.
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Adam Kriner
 
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Post » Tue Sep 22, 2009 5:30 pm

Who the fk would use a bow and arrow in a world where people are firing lasers and automatic rifles at you? Anyway to fill your bow fetish look up the schematic for the Dart Gun. I love that little minature crossbow. It's so much fun to see someone collapse at your feet right in the middle of their sentence about how their gonna kill you.


For all your bravado and bad ass talk, you do not impress much, simply because you do not know the fallout lore and try to argue a point which you should not.

It is freaking post apocalypse world. In orther to get bullets, you have to trade for them. Once you fire a bulet, the bullet is gone. And because you do not have something equivalent to the Springfield armories of the Russian military complex spewing amo day and night, amo wold tend to be EXPENSIVE - very.... and hard to get by. It would be much more practical to use bow and arow for hunting or deference against animals and low level thugs. A skilled archer is a scary thing, my friend. Very. Add some pison the the mix anddddddd...... Low tech weapons like bow and arrow and spears would tend to be common in the Fallout universe, much more common than pool ques, lets say...

Just for the record - the son of the original founder of the Brotherhood, the second leader of the Brotherhood, the father of the Leader of the brotherhood in F1 was killed by a spear - while in power armour. Given - a poisonous spear, wounding him in the head while he was not wearing his helmet, but ead is dead and that is that....
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Saul C
 
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Post » Tue Sep 22, 2009 2:39 am

OP: No, not disappointed- great game...wish there were more like this, but alas I love the setting of this one so much, I'd have a hard time playing something similar.

Garrison: Well, your diatribe pretty much sums everything up... nice Burt-stache BTW

Serdicus: Realistically speaking, those bows, spears, and other stoneage/bronze age weapons would most likely be weapons of choice, in Post-Apocalyptia, but it might be a chore to implement in this game--mod anyone? I wouldn't mind seeing some low-tech weapons, although the Oblivion W/ Guns crowd would probably scream all over again.
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Myles
 
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Post » Tue Sep 22, 2009 2:26 pm

Who the fk would use a bow and arrow in a world where people are firing lasers and automatic rifles at you? Anyway to fill your bow fetish look up the schematic for the Dart Gun. I love that little minature crossbow. It's so much fun to see someone collapse at your feet right in the middle of their sentence about how their gonna kill you.

But swords are okay? Well, it's not as good a reply as warfrost's but here goes.

The complaint about NOT ENOUGH WEAPONS is that FO2 had about as many weapons - more if you consider the option of using different tyoes of ammo. Four years in development and the weapons list is not expanded at all (possibly shrunk).

Or possibly not, that OP sounds totally deranged. NOT ENOUGH MERCHANTS? WTH? Only two towns? What game is he playing? Maybe what he meant by "NOT ENOUGH WEAPONS" is that he wants to DUAL WELDD AUTO-FIRE FATDUDE AND FIRE-KEBAB-SORD!!!! BOOMNUKE AND THEN COOKIE FRYING THEM!!!! OMGWTFBBQ!!!!!
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Juanita Hernandez
 
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Post » Tue Sep 22, 2009 4:27 am

I'm sorry, but though I am somewhat disappointed in aspects of their interpretation on the series, I cannot agree with your reasons.

IMO Bethesda did a near perfect job in some areas, and... was just silly in others; but overall, its still very impressive and comes with a lot of buried potential.
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cosmo valerga
 
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Post » Tue Sep 22, 2009 3:55 pm

Not disappointed with the game and am mildly suprised to be enjoying it as much as i do.

Not to say there are not things i don't like,but overall it is a fun game.
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Nina Mccormick
 
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Post » Tue Sep 22, 2009 5:03 pm

Who the fk would use a bow and arrow in a world where people are firing lasers and automatic rifles at you? Anyway to fill your bow fetish look up the schematic for the Dart Gun. I love that little minature crossbow. It's so much fun to see someone collapse at your feet right in the middle of their sentence about how their gonna kill you.


Um... the same person who would use a poison dart gun. Poison bow and arrow might have been cool :)

However, I'm NOT at all disappointed in the game! I've been looking forward to it since it was originally announced, and it has not let me down in the slightest! A few of the bugs have been annoying, but nothing to keep me away from playing!
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Damien Mulvenna
 
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Post » Tue Sep 22, 2009 5:46 pm

I am NOT disappointed with FO3. Being an "older" gamer that has played numerous computer games for over 20 years, I can honestly say that FO3 is in my top 5 for games for entertainment value.

However, if I was the designer, FO3 would be different:

As someone mentioned, Bows & Arrows and melee weapons would be the norm, because guns and especially bullets would be very hard to come by items. Bullets would be so scarce that you would want to make every shot count.

Level scaling would be gone. A person would have to learn how to avoid contact in order to survive at low levels instead of killing everything that crosses your path.

Traveling at night would be VERY dangerous, as this would be the time that Ghouls, Deathclaws, and other meenies would come out to feed.

Humanoid creatures (Raiders, Ghouls, YOU) will, more often then naught, be killed with 1-3 bullets. No more charging into the face of a minigun...getting hit 10 times for 50% of your HP, so that you can shoot the Raider 4 times with a shotgun in order to kill them. Shooting from cover becomes even more important.

I have a lot more ideas, but these are the main ones.

Oh, and I would have a interactive map where you can draw lines to show which subway lines you have found are still interconnected....mark impassible street....and that you could put multiple notes on....just like I would have if I found myself in a FO3 universe.

My 2-cents.
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Rachael Williams
 
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Post » Tue Sep 22, 2009 2:57 am

I am NOT disappointed with FO3. Being an "older" gamer that has played numerous computer games for over 20 years, I can honestly say that FO3 is in my top 5 for games for entertainment value.

However, if I was the designer, FO3 would be different:

As someone mentioned, Bows & Arrows and melee weapons would be the norm, because guns and especially bullets would be very hard to come by items. Bullets would be so scarce that you would want to make every shot count.

Level scaling would be gone. A person would have to learn how to avoid contact in order to survive at low levels instead of killing everything that crosses your path.

Traveling at night would be VERY dangerous, as this would be the time that Ghouls, Deathclaws, and other meenies would come out to feed.

Humanoid creatures (Raiders, Ghouls, YOU) will, more often then naught, be killed with 1-3 bullets. No more charging into the face of a minigun...getting hit 10 times for 50% of your HP, so that you can shoot the Raider 4 times with a shotgun in order to kill them. Shooting from cover becomes even more important.

I have a lot more ideas, but these are the main ones.

Oh, and I would have a interactive map where you can draw lines to show which subway lines you have found are still interconnected....mark impassible street....and that you could put multiple notes on....just like I would have if I found myself in a FO3 universe.

My 2-cents.


Great ideas, except I would want guns. I do think there should be a lot less of them and ammo too. Otherwise I agree with all your ideas. Ive had very similar thinking on these matters
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CORY
 
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Post » Tue Sep 22, 2009 3:51 pm

I am NOT disappointed with FO3. Being an "older" gamer that has played numerous computer games for over 20 years, I can honestly say that FO3 is in my top 5 for games for entertainment value.

However, if I was the designer, FO3 would be different:

As someone mentioned, Bows & Arrows and melee weapons would be the norm, because guns and especially bullets would be very hard to come by items. Bullets would be so scarce that you would want to make every shot count.

Level scaling would be gone. A person would have to learn how to avoid contact in order to survive at low levels instead of killing everything that crosses your path.

Traveling at night would be VERY dangerous, as this would be the time that Ghouls, Deathclaws, and other meenies would come out to feed.

Humanoid creatures (Raiders, Ghouls, YOU) will, more often then naught, be killed with 1-3 bullets. No more charging into the face of a minigun...getting hit 10 times for 50% of your HP, so that you can shoot the Raider 4 times with a shotgun in order to kill them. Shooting from cover becomes even more important.

I have a lot more ideas, but these are the main ones.

Oh, and I would have a interactive map where you can draw lines to show which subway lines you have found are still interconnected....mark impassible street....and that you could put multiple notes on....just like I would have if I found myself in a FO3 universe.

My 2-cents.

While I can't argue with the logic in any of those "changes", I would warn you that attempting to SELL a game where the player dies constantly and really has no realistic chance of survival may prove difficult. However, if the tools were provided to players and fans to actually CHANGE the game you sold them to BE exactly what you described, would that satisfy your "needs to be more realistic and difficult to survive" desires? Buy the PC version and find out (many of the changes you describe are already available thru PC mods and there will be a multitude more in the years to come).
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Quick draw II
 
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Post » Tue Sep 22, 2009 7:59 am

No, I think it was a really good game and Bethesda did well with it.

Edit: Now that I have read the OP fully, what the hell?

You say you are disapointed but then say it is one heck of a game......If you love it, why complain that it svcks?
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Charlotte X
 
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Post » Tue Sep 22, 2009 5:59 am

I was thinking of a related field the other night, before noticing this topic on the forum. So here are my two cents.

Fallout 3 was an awesome game. Up until now I have spent over 80 hours playing it and for the first week or so after getting it, I averaged 6-7 hours of gaming per day (this was the week before a big written exam in school too) just with Fallout 3, with all of the pauses in gaming being spent either studying out of necessity or talking to others about Fallout 3. However, since late November, the game has only been started once on my computer and that was when my girlfriend wanted to try the game. After a month of playing I had finished the MQ once and was going through with my second character. And I lost interest, lately I felt like playing it again but then I remember why I stopped originally.

The problem my friends, for me, is the character and choices.
Let me extrapolate here. Fallout 2 is a game that I've completed four or five times, each time with a diffrent character that has given me a diffrent experience. From smart and agile good to the same but evil to dumb character that solved everything with big booms and fists, that game gives you plenty of options in how to solve most quests. But the most important bit is not that there are literarily a dozen or so ways to go about the Vault City/Gecko questlines or that there are plenty of small quests to be found and completed if you scour the game in minituae. No, the important bit is that my first character maxed out speech, science and small arms and kept 80% or so in lockpick and unarmed. With that character I felt there were plenty of things I missed out on, I knew there was an elevator in the toxic caves I hadn't repaired, that the doctor in vault city wanted me to do something but that I lacked the Doctor skill required etc. etc. so in order to see everything I had to make another character, which in turn gave a totally diffrent playing experiences and suddenly I realized that this character was not smart enough to discuss the deeper points of the Gecko problem with the people in Vault City and because it lacked science and speech I missed out on plenty of background information. I created a third and tried to merge the two, but it just wasn't possible within the scope of the game without massive powerleveling. I had to make choices on what parts of the game I wanted to explore, because not taking certain skills or perks excluded you from parts of the game. It increased replayability. Not to mention that the diffrent ways of solving quests really did change the game ending, making it fun to see what happened to Broken Hills if I helped the racists guys instead of Marcus for example.

In Fallout 3, my first character ended up having 100 in small arms, speech, science, lockpick, medicine and repair aswell as 60-something explosives and 75-80 energy weapons and no skill below 40. I went between locations and picked them clean, nothing could stop me and there was no obstacle I couldn't subdue. Never did I feel that I had to sacrifice part of the game to see another, and in the end I had enough ammunition to supply your average african warlord and his band of militias for a year of constant fighting with enough stimpaks to put hospitals at awe. The challenge was gone. But most importantly, I felt that thanks to the ridiculous amount of maxed out skills I had there was nothing to stop me from seeing everything and doing everything.
I made a second character anyway and went out, hoping that blowing Megaton to smithereens would give me a few quests I hadn't gotten before... Not really, no. "Jolly good sport." Said Tenpenny and that was that. No sidequests to be had apart from the one involving Roy (that I could get without blowing Megaton up). Sure, I can no longer visit megaton. But then? All other quests go roughly the same way as before. Sure, now that I am evil I could check out Paradise Falls without letting my plasma rifle greet the residents first... Simply put, I have found a few odd bits and pieces around the game that I hadn't seen or noticed before. But the impact is gone. The quests resolve and that is that, almost no quest in Fallout 3 has a follow up in the same way that they had in Fallout 2 and no quest or choice taken impairs on my ability to get all other quests or see all other things. No longer am I forced to decide which of the four crime families I'd rather work for, but in Fallout 3 everyone gives me quests anyway. Nevermind that I have a regulator duster and am a friend of Riley's Rangers and the Brotherhood, the slavers of Paradise Falls still thought I was an ok Gal if I paid them some caps.

It is sad, because the first time around Fallout 3 was awesome! But replayability is low for those of us who "know how to play Fallout" or are just too curious for our own good. Couple this lack of choice and consequence with a completely non-sensical ending and you have an awesome game that sadly turns out to be quite mediocre on the re-run.
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Leanne Molloy
 
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Post » Tue Sep 22, 2009 11:20 am

While I can't argue with the logic in any of those "changes", I would warn you that attempting to SELL a game where the player dies constantly and really has no realistic chance of survival may prove difficult. However, if the tools were provided to players and fans to actually CHANGE the game you sold them to BE exactly what you described, would that satisfy your "needs to be more realistic and difficult to survive" desires? Buy the PC version and find out (many of the changes you describe are already available thru PC mods and there will be a multitude more in the years to come).


I agree that any game where a person can not make progress because they constantly die would not be a big seller. I remember some very frustrating games. One specifically that I remember was X-Wing...where you could not save in mission and you could not advance the story line until you completed the next mission.

With the "changes" I would make, you would only die if you did "stupid" things. I wouldn't make it more difficult to survive, I would just take away the sense of invulnerbility. Pick and choose your battles as you would in real life. Early on, have low risk, low reward areas/quests to adventure in. Sure, you could still enter a mutant lair at Level 1, armed with nothing but a switchblade, but chances are, you are going to do a lot of reloading if you do.

Hello, my name is Nunya and I am a mod junkie. As you mentioned, there are a lot of mods that change things more to my liking. I thinks that the industry did a very smart move when they started going to this type of game design. Any specific game is not going to be 100% to the liking of everyone. Mods give the player the ability to "build" something closer to what they feel is the perfect game.
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Charles Weber
 
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Post » Tue Sep 22, 2009 5:20 pm

Fallout 3 was no doubt a very good game, however, it came nowhere near meeting my expectations. The game was no challenge at all, plus replay value is almost gone ofter your first character. In my opinion, Oblivion was much better.
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Ernesto Salinas
 
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Post » Tue Sep 22, 2009 8:50 am

Don't get me wrong those were my thoughts exactly during the first hour in Fallout 1. But you'll begin to acknowledge it when you go deeper into the game.

FO1 & 2 are classics, I'm guessing the only problem you got with them is the turn based combat mode, the story is what makes the game an epic. You feel that way because you did not finish the game. You'll begin to appreciate the classics if you only go deeper into the story, and not complain about it for the first few gaming hours. Fallout 1 & 2 is meant to be played in turn base mode (I don't need to explain my self any further).

---

And yes @ first I was a bit disappointed about Bethesda buying Fallout from Interplay, I've been waiting for this game to be released during 2004-2006 then Interplay had financial problems...

The only things I was disappointed about is (took me only about a week to finish it...) the remaking of the skills in Fallout 3
First Aid & Doctor Skill = Now Medical Skill <<< good job on this one. Also the poison status is no longer available. When did radscorpions lost their poisonous ability?
Trowing & Traps Skill = Now Explosives. Note: Fallout 3 no longer support the trowing of rocks, spear, knives. The only thing you can trow are grenades... how boring...
Outdoorsman Skill - The knowledge of plants, animals and outdoor living Based on INT and EN. Bethesda should have included this skill, as this will allow players to fast travel to un/explored locations and still encounter creatures, traders, ect. during travels.


Funny part is Radscropions DO poison you in fallout3, but it's only a few seconds of HP drain and that's it, so i guess they felt no need to make an 'actual' poison skill/damage type and just cheesed out and made it drain a little hp instead. Yay for cutting corners!
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Mr.Broom30
 
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Post » Tue Sep 22, 2009 12:25 pm

I just wanted to ask if anyone was disappointed to the work that bethesda did to fallout3.

Once i started playing i was very exited about the game. It started uniquely with that baby and child stuff so it was a nice difference to other games. There was not too much of that mumbo jambo and it did a good job on giving a good base for building a storyline. I also liked the wasteland for first with a quite realistic post apocalyptic city with astonishing graphics and a good fighting system.

And then comes the crappy part: NOT ENOUGH MERCHANTS , NOT ENOUGH WEAPONS , TOO MUCH SAME STUFF , SAD FAST TRAVEL THAT MAKES YOU CORRUPT VERY FAST , NOT SO NICE WORLD . . . . . . so about those merchants and the weapons. Too much of the same stuff everywhere that you cant sell , becource the merchants don't have enough money. They took A LOT of weapons away that were in old fallouts i would of desired lots of diffirent kind of guns and not the same 10mm pistol and a hunting rifle for every damn raider , oh i almost forgot those very cool chinese noodel pistol and 32. NOT ENOUGH WEAPONS. In brotherhood of steel there was not enough guns but there was still much more than this has.

When i looked this game in the local store i visioned a very rough wasteland were if you let your guard down you'd be eaten by a death claw but no in this case a molerat comes pissing on your armor.
I saw a game with that wasteland having bastions of defence while ruthless mercenaryes and raiders trying to invade them in vast numbers.

So whats the verdict mm good game that leaves you kind of cold. Only 2 towns with a bit more people and . . it just . . is sad . . a vechicle would have been nice instead of the fast travel. that you would need to recover like all the motorcycle parts to get it so you can travel fast and you would run out of fuel and stuff. It would have also been nice if you needed to eat instead of living with purified water and stimpack diet :D

Ill write more if someone wants to even make a conversation but IT IS STILL ONE HECK OF A GAME AND ILL GO PLAY IT RIGHT NOW !!! :P

Uhhh, do what now?

Fallout 3 was no doubt a very good game, however, it came nowhere near meeting my expectations. The game was no challenge at all, plus replay value is almost gone ofter your first character. In my opinion, Oblivion was much better.

Oh, and that's your fault Mazook. YOU make the game as easy or as challenging as YOU want it to be.

And replay value gone after your first playthrough? Are you smoking crack? Have you even glanced at the achievements?

Have you even considered playing through again in a different style? I kinda doubt it, if you think this is the kind of game that has almost no replay value after the first character...

In fact, this is the kind of game that has more replay value than 90% of the games on the market right now. Don't tell me you've seen and done it all the first time through because that's total BS.

It's like the guy who said that after 60 hours of gameplay he's seen it all, and he's done with FO3. You guys must be smokin' some good stuff on these forums I swear...

Um... the same person who would use a poison dart gun. Poison bow and arrow might have been cool smile.gif

However, I'm NOT at all disappointed in the game! I've been looking forward to it since it was originally announced, and it has not let me down in the slightest! A few of the bugs have been annoying, but nothing to keep me away from playing!

Fallen Rabbit expresses my feelings exactly.
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Mark
 
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Post » Tue Sep 22, 2009 12:58 pm

Biggest thing that I'm disappointed in? Well I haven't finished the game yet (I don't even know if I will TBH as I faded out on Morrowind before I finished for similar reasons).

The story, the writing, the dialog, the lack of any real connection to the NPCs other than short fleeting moments where they react appropriately and trick you into believing they are "people". The interaction is wooden and fake and that just kills the immersion for me but HUGELY more importantly the MOTIVATION to continue. I don't see an RPG as a place to "explore" Like an "exploration" simulator. I see it as a place to "interact" and when interactions are flat, fake, annoying, repetitive, ridiculous etc then the only reasonleft (for me personally) to continue playing the game is to "explore". Sure it's cool to explore but there needs to be some more motivation other than just exploring areas filled with hollow NPCs connected to fairly bland "golden retriever" quests. Exploring only holds my interest for so long and that's what happened with Morrowind. At first I was like "OH MY GOD wow what a cool world" Just exploring away etc...then once you get a taste of the NPCs, quests, dialog & writing I'm like "why go on?" To see another area full of the same un-interesting aforementioned things? Well that's my opinion..
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Charleigh Anderson
 
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Post » Tue Sep 22, 2009 3:44 am

Biggest thing that I'm disappointed in? Well I haven't finished the game yet (I don't even know if I will TBH as I faded out on Morrowind before I finished for similar reasons).

The story, the writing, the dialog, the lack of any real connection to the NPCs other than short fleeting moments where they react appropriately and trick you into believing they are "people". The interaction is wooden and fake and that just kills the immersion for me but HUGELY more importantly the MOTIVATION to continue. I don't see an RPG as a place to "explore" Like an "exploration" simulator. I see it as a place to "interact" and when interactions are flat, fake, annoying, repetitive, ridiculous etc then the only reasonleft (for me personally) to continue playing the game is to "explore". Sure it's cool to explore but there needs to be some more motivation other than just exploring areas filled with hollow NPCs connected to fairly bland "golden retriever" quests. Exploring only holds my interest for so long and that's what happened with Morrowind. At first I was like "OH MY GOD wow what a cool world" Just exploring away etc...then once you get a taste of the NPCs, quests, dialog & writing I'm like "why go on?" To see another area full of the same un-interesting aforementioned things? Well that's my opinion..

Wow, a little picky are we?

What's up with the ridiculously high standards of gamers these days? It must have something to do with the youth in the world...

I guess the older you get, the less you notice these things. Probably those "flaws" that were just pointed out seem less significant with age and understanding.

And by the way, the NPC system is spot-on. It's probably the only part of this game that Bethesda didn't change a thing in relation to the previous Fallout games.

But boy oh boy do people hate that. First folks complain about how different the game is, yet they complain more about the one part of the game that is most similar to the originals.

Would you, as a group, make up your minds?
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CxvIII
 
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Post » Tue Sep 22, 2009 2:55 am

No, I'm not disappointed at all.

I've been playing video games since Pong came out... FO3 is, in my opinion, a very well written, graphically amazing, extremely fun game to play. It ranks above BioShock (which I thought was extremely well done also...) and I like it better than Oblivion (mainly because it's more "realistic" than "fantasy"...)

Given the expanse of the "world" and the AI depth, I'm not at all suprised that it's a little "buggy". Oblivion was pretty buggy too, more so actually in my experience. But it wasn't enough for me to give up playing.

I'm only at level 9... the only "bug" that affected me was that Walter in Megaton disappeared after I hit level 5. I downloaded the patch last night, and he was right back in the Water Plant...

Being as old as I am, the referances in the game bring back alot of memories, (We actually did "Duck and Cover" drills in grade school...) and I live and work in the outskirts of DC, so it's pretty cool wandering the Wastelands trying to find familiar places.

Then there's the Railway Rifle... F'n awesome! I wanna actually build a real one... (TOOT TOOOT)

Thanks Bethesda. You did good!
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suniti
 
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