Disappointed by location?

Post » Wed Feb 10, 2010 12:02 am

Huge? The storyline reeked of cliches. The entire map was forest, save for a few areas. And all the quests were black and white. All realms of Oblivion were Hell The Dead Lands, because they didn't want to design the realms for Peryite or Boethia. It portrayed daedra as evildemonz!!! Sorry Seti, but my opinion of Oblivion is that if you like hack-and-slash RPGs, you'll love it. If you like the Elder Scrolls series as a whole and care about a good plot, maybe you should look for Daggerfall or Morrowind.
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Richus Dude
 
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Post » Tue Feb 09, 2010 3:10 pm

Huge? The storyline reeked of cliches. The entire map was forest, save for a few areas. And all the quests were black and white. All realms of Oblivion were Hell The Dead Lands, because they didn't want to design the realms for Peryite or Boethia. It portrayed daedra as evildemonz!!! Sorry Seti, but my opinion of Oblivion is that if you like hack-and-slash RPGs, you'll love it. If you like the Elder Scrolls series as a whole and care about a good plot, maybe you should look for Daggerfall or Morrowind.

Oh, here we go again. Why bother. Back to the discussion at hand.
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Robyn Howlett
 
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Post » Tue Feb 09, 2010 2:05 pm

You initiated it...

But back on topic.

If they pull it off, I'll be most pleased. If they have a wide range of terrain and all the creatures (not just real ones), I'll think it'll be great.
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Scarlet Devil
 
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Post » Tue Feb 09, 2010 8:16 pm

Vincent, Vvardenfell is part of Morrowind. In Oblivion, half your time was in the Dead Lands (the only realm of Oblivion, lazy Bethesda...)


i know vvardenfell is part of morrowind, i don't remember spending that much time inside the dead lands
i was just saying the title isn't everything.
i am honestly not expecting it to only be in skyrim
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NAtIVe GOddess
 
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Post » Wed Feb 10, 2010 12:52 am

Yes, lazy Bethesda who spent four years making a huge game... yes... lazy...



Huge? The storyline reeked of cliches. The entire map was forest, save for a few areas. And all the quests were black and white. All realms of Oblivion were Hell The Dead Lands, because they didn't want to design the realms for Peryite or Boethia. It portrayed daedra as evildemonz!!! Sorry Seti, but my opinion of Oblivion is that if you like hack-and-slash RPGs, you'll love it. If you like the Elder Scrolls series as a whole and care about a good plot, maybe you should look for Daggerfall or Morrowind.


you cant say they were LAZY, but you also cant say that they didnt cut corners. (attaching all pauldrons to there respective briast plates, and giving beast races human legs to avoid retooling equipment to fit beast models)
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Chad Holloway
 
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Post » Tue Feb 09, 2010 10:39 am

Idk y people are hating on oblivion. I loved the forest i mean... wut is this guy asking for. u dont want forrest and mountains???? then wut else is there..?? water? towns. i dont wan ta metropolis either and i sure enough dont want a dungeon every five feet. so yeah. give me forrests and mountains. and remember that skyrim is pretty much all snow since its so far north. So expect that. bethesda will work it out fine. Anywya I was a little disappointed cuz i was just sure this game would have something to do with Akavir. i honestly think all the places in the previous games will need revisiting bigtime as well. because we relaly have not gotten a taste of hammerfell, or elswry even tho being able to visit in arena and daggerfall to some of these places the technology to get the feel just wasn't available to us. anyway i wuld have to loved akavir. i really hoped thats where it wuld be. u know or on the coast where u go to akavir. it'd be crazy. so hostile tho i bet.
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pinar
 
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Post » Tue Feb 09, 2010 6:49 pm

My guess is Skyrim/Solstheim will be the locations.
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Benjamin Holz
 
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Post » Tue Feb 09, 2010 3:31 pm

Lets not forget that Skyrim is loosly based on Norway aka New Zealand of the north :thumbsup:

All they have to do is incorpirate the various land types of Norway and I'll be happy. Just Google images of Norwegian landscape and I'm sure you'll agree, so much potential variety, lets just hope they make it like that.

EDIT: Typos

you know of mine small country? :o

on topic - wouldnt mind the snow, but imo your character NEEDS to at least boot deep and trudging, not just a white, flat dirt texture.

ALSO, i bet the dragons of skyrim like their terrotory hot, so im expecting to see large out crops of solid stone with lava pouring out, melting snow for kilometres around, and in the process allowing grass to grow and small ponds/lakes of meltwater to form.
i hope...but who can say what bethesda have decided to create.
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NAtIVe GOddess
 
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Post » Wed Feb 10, 2010 1:09 am

Yes I was a little disappointed by this choice, but then I realise Bethesda can be absolutely trust, even if they wanted to make a game in eastern moldavia
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Eilidh Brian
 
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Post » Tue Feb 09, 2010 1:56 pm

Everyone! You need not worry. In the last Game Informer magazine, an article (titled thusly; "http://www.gameinformer.com/b/features/archive/2010/12/26/decrypting-the-elder-scrolls.aspx?PostPageIndex=1) featured a quote by none other than the god-king Todd Howard saying this, "I was really influenced by the Lord of the Rings movies at that time. It felt real, almost historical, and that’s something I think is key to The Elder Scrolls." and later, a quote from the o mighty Matt Carofano (art director).

"I’ve always found it interesting that the art style for each game is a direct reaction to the previous game. After finishing Morrowind I wanted to take the Elder Scrolls in a more realistic direction, with some high fantasy elements. I brought this to Todd’s attention and surprisingly I found out we were on the same page. Similarly, at the end of Oblivion I felt the art style could go in a completely different direction, which drove the look for Shivering Isles. Once again, Todd was excited about a stylistic change and we ended up with our most unusual aesthetic since the Elder Scrolls series began. I think changing the visual style between games helps keep the series interesting for us as developers and for the people who play it."


While this is only talking about art direction, the style of Oblivion is what appealed to them at the time, further, they change with every game. You can rest now, assured that Skyrim will be an interesting place, with a unique style.
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Alycia Leann grace
 
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Post » Tue Feb 09, 2010 10:59 pm

I'm hoping that the culture in Skyrim is interesting enough to make up for the somewhat less interesting setting. The ruins, cities, caves and towns is going to be where it's at.


I think Summerset Isle might be interesting to visit...I don't even like the High elves.
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TWITTER.COM
 
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Post » Tue Feb 09, 2010 6:26 pm

I think they have had this new engine much longer than they had Oblivion's complete engine(which was only 6 months before release) so if this turns out to be as much a cookie cutter/easy-way-out type game as Oblivion, I think I'll stop buying Bethesda games altogether.
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Casey
 
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Post » Wed Feb 10, 2010 12:49 am

You is not we. I liked it. I hope Beth ignores the vocal minority of whiners and remembers the thousands of people who bought and enjoyed the Oblivion environment without comment. I liked Morrowind too, but the ash desert that covered three quarters of the map wasn't exactly inspiring to trudge through.

Bloodmoon is my favourite Elder Scrolls instalment thus far, so I'm looking forward to to lots of big, hairy Nords enacting Beowulf style sagas in a rocky, pine frosted and frosty wasteland.

But beards are a must.


I just hope they stick to the lore this time honestly.
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Christie Mitchell
 
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Post » Wed Feb 10, 2010 12:56 am

I just hope they stick to the lore this time honestly.

Yeah. When Redguard changed Cyrodiil from a forest to a jungle, I was pretty angry, and when Morrowind changed Vvardenfell from a complete ashland into 75% ashland, I was also pretty angry.
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Sara Johanna Scenariste
 
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Post » Tue Feb 09, 2010 9:52 am

Lore is the main reason Oblivion irritated me. And in Redguard (04' right?) Cyrodiil was jungle.

Edit: And I'm only getting vocal because other people who I won't mention are also gettin ghtat way about Morrowind, so I say fight fire with fire!
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Lynette Wilson
 
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Post » Tue Feb 09, 2010 12:31 pm

Yeah. When Redguard changed Cyrodiil from a forest to a jungle, I was pretty angry, and when Morrowind changed Vvardenfell from a complete ashland into 75% ashland, I was also pretty angry.

How many times can one world change honestly?
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zoe
 
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Post » Tue Feb 09, 2010 11:58 pm

Lore is the main reason Oblivion irritated me. And in Redguard (04' right?) Cyrodiil was jungle.

Edit: And I'm only getting vocal because other people who I won't mention are also gettin ghtat way about Morrowind, so I say fight fire with fire!

Redguard came out in 98, and it changed the lore. In Arena (94), Cyrodiil was a forest. It's a bit of a hassle, but I can show you some pictures, if you'd like to see. Redguard was a bit of turning point. It's when Todd took over and started focusing on smaller worlds with quite a bit of departure from Julian's work. Lore changed... a lot.
How many times can one world change honestly?

I don't know how many times they can, but they've done it quite a few times, before, with the main gap being in between TES II and TES III. Before Redguard, Imperials didn't even exist and the Imperial symbol that became so famous, afterwards, also didn't exist.
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Lil'.KiiDD
 
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Post » Tue Feb 09, 2010 10:23 am

Arena lore doesn't count. Daggerfall was when lore started fleshing out. I just would've preferred a crazy, extravagant jungle. Or at least a better reason than a god did it. If they came up with something at least half-way decent I'd be fine.
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Ana Torrecilla Cabeza
 
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Post » Tue Feb 09, 2010 12:55 pm

Arena lore doesn't count. Daggerfall was when lore started fleshing out. I just would've preferred a crazy, extravagant jungle. Or at least a better reason than a god did it. If they came up with something at least half-way decent I'd be fine.

Arena's lore does count. It's the original, and Cyrodiil remained the same in Daggerfall and Battlespire. Redguard signaled the change. Julian went... somewhere and Todd kind of mixed things up a bit, but Cyrodiil was still a forest until 1998, and it turned back into one in 2006.
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Tamara Dost
 
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Post » Tue Feb 09, 2010 2:23 pm

Arena lore had...no imperials, no Blades, eight divines, etc.
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Paula Rose
 
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Post » Tue Feb 09, 2010 10:35 pm

Arena lore had...no imperials, no Blades, eight divines, etc.

Morrowind added a ninth divine, Daggerfall had no Imperials, and neither did Battlespire. Daggerfall changed lore with some of those things, Battlespire changed more, Redguard really changed more, Morrowind changed more, too, and Oblivion also changed more. It's been a continuing process that's occured with previous games. Before Morrowind dragons were.... all beasts. They were mounts in Battlespire, an enemy in Redguard, enemies in Daggerfall, and treasure-hoarders in Arena. Dwarves were just dwarves until Redguard, and that was halfway into the series.
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steve brewin
 
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Post » Tue Feb 09, 2010 8:20 pm

Arena lore doesn't count. Daggerfall was when lore started fleshing out. I just would've preferred a crazy, extravagant jungle. Or at least a better reason than a god did it. If they came up with something at least half-way decent I'd be fine.

But it MUST count!
what if someone tells us no lore until Oblivion counts? (ew what a crappy place TES would be) anyway joking over (I really wasn't being an ass)
I never played Arena at all so I don't know any of the lore from then.
It would be hilarious if in game someone started talking about how "Cyrodill has become much more of a jungle since the empire fell" I'd laugh uncontrollably I think.
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Sarah Evason
 
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Post » Tue Feb 09, 2010 3:27 pm

Touche...Seti...you've convinced me to stop "bashing" on Oblivion. Lore is what mainly annoyed me, and you brought up a valid point.
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Rebecca Clare Smith
 
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Post » Wed Feb 10, 2010 12:05 am

I would've preferred Black Marsh but that's only because I love Argonians :turtle: . In Morrowind, we got a taster of Skyrim (Solstheim) and if they expand on that and fill it with the rich lore of the Nords (and some Bethesda magic) then I'll be happy. If I don't like what they've done with the place then I'll return to Cyrodiil. Simple. :obliviongate:
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Channing
 
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Post » Tue Feb 09, 2010 8:41 pm

Touche...Seti...you've convinced me to stop "bashing" on Oblivion. Lore is what mainly annoyed me, and you brought up a valid point.

Unless I connect it to the thread, I think it may be considered spam. :P

Sooo... Skyrim could be anything. Prepare for a tropical paradise. :P

Really, though, Bethesda can, and likely will, surprise with some twists and departures. I'll bet there will still be snow, of course, but perhaps they might even give us something completely unexpected... or at least in just one area. I hope they put a little tropical beach somewhere in the game, just for a vacation spot.
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Roddy
 
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